Player Matchup

Bacchus
Bacchus
Platinum II
GASPAR10
Bacchus
Platinum II
Level 149
God Stats
2W - 2L
1,680 SR
Queue Stats
180W - 174L
1,894 MMR
Solo
Da Ji
Da Ji
Platinum III
MainFire
Da Ji
Platinum III
Level 157
God Stats
0W - 1L
1,677 SR
Queue Stats
178W - 169L
1,914 MMR
Solo
Eset
Eset
Diamond V
TheTallFrosty
Eset
Diamond V
Level 153
God Stats
3W - 11L
1,330 SR
Queue Stats
414W - 409L
1,908 MMR
Solo
Skadi
Skadi
Platinum I
godfatherxxvi
Skadi
Platinum I
Level 160
God Stats
46W - 25L
1,746 SR
Queue Stats
278W - 265L
1,928 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum I
naotoakamura
Cu Chulainn
Platinum I
Level 160
God Stats
3W - 3L
1,476 SR
Queue Stats
60W - 63L
1,925 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 156
1,582 SR
1,914 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 108
1,820 SR
1,914 MMR
Nemesis
Nemesis
Platinum V
Dirt
Nemesis
Platinum V
Level 81
God Stats
2W - 1L
1,806 SR
Queue Stats
66W - 59L
1,890 MMR
Solo
Agni
Agni
Platinum I
HaiIShrew
Agni
Platinum I
Level 139
God Stats
12W - 2L
2,041 SR
Queue Stats
131W - 112L
1,957 MMR
Solo
Ullr
Ullr
Platinum I
KCGromins
Ullr
Platinum I
Level 68
God Stats
32W - 14L
1,737 SR
Queue Stats
154W - 136L
1,941 MMR
Party 1
Ares
Ares
Platinum III
OneThiccMistress
Ares
Platinum III
Level 147
God Stats
6W - 0L
1,767 SR
Queue Stats
35W - 35L
1,908 MMR
Solo
Hou Yi
Hou Yi
Platinum IV
Steppa60
Hou Yi
Platinum IV
Level 103
God Stats
9W - 3L
1,747 SR
Queue Stats
307W - 306L
1,876 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
GASPAR10
Bacchus
14
0 / 4 / 9
10,488
420
9,315
19,269
31,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Da Ji
MainFire
Da Ji
19
7 / 6 / 3
12,847
514
11,643
23,432
14,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

19
4 / 6 / 7
13,040
522
16,200
22,844
12,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
1 / 6 / 2
13,433
537
15,793
18,090
8,955
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cu Chulainn
naotoakamura
Cu Chulainn
18
5 / 5 / 5
12,996
520
14,091
25,409
26,158
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
Yu HuangCabrakanAtlas

VS

Bans
RavanaLancelotMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Dirt
Nemesis
20
9 / 5 / 12
15,456
618
19,272
24,333
13,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Agni
20
7 / 3 / 7
15,067
603
19,408
13,135
5,909
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ullr
20
7 / 3 / 10
16,476
659
19,396
21,364
11,087
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
2 / 3 / 16
13,873
555
10,664
26,476
35,095
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Hou Yi
Steppa60
Hou Yi
20
2 / 3 / 10
13,985
559
10,268
13,266
6,328
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
82
17
Kills
27
27
Deaths
17
26
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Dirt
Nemesis
9
5
12
3
L
Bacchus
GASPAR10
Bacchus
0
4
9
1.13
W
Agni
7
3
7
3.5
W
Ullr
7
3
10
4
L
Da Ji
MainFire
Da Ji
7
6
3
1.42
W
2
3
16
3.33
W
Hou Yi
Steppa60
Hou Yi
2
3
10
2.33
L
4
6
7
1.25
L
1
6
2
0.33
L
Cu Chulainn
naotoakamura
Cu Chulainn
5
5
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,042
Damage
79,008
109,044
Taken
98,574
92,687
Mitigated
71,777
16,900
Healing
26,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Dirt
Nemesis
19,272
11,556
0
7,348
24,333
13,358
5,898
6,242
18,091
0
156,415
L
Bacchus
GASPAR10
Bacchus
9,315
883
0
2,184
19,269
31,202
0
6,975
12,294
34,733
0
W
Agni
19,408
1,155
103
1,697
13,135
5,909
3,216
4,706
8,429
118,422
0
W
Ullr
19,396
8,164
0
6,107
21,364
11,087
4,730
4,005
17,359
0
148,455
L
Da Ji
MainFire
Da Ji
11,643
3,700
0
3,758
23,432
14,198
0
4,915
18,517
0
114,926
W
10,664
812
323
7,229
26,476
35,095
1,080
9,569
16,907
24,386
0
W
Hou Yi
Steppa60
Hou Yi
10,268
5,635
0
4,149
13,266
6,328
3,135
1,598
11,668
0
101,041
L
16,200
736
2,028
4,000
22,844
12,174
993
9,936
12,908
131,269
0
L
15,793
5,515
0
579
18,090
8,955
6,102
4,026
14,064
0
153,926
L
Cu Chulainn
naotoakamura
Cu Chulainn
14,091
1,992
0
4,351
25,409
26,158
318
4,556
20,853
0
93,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,804
Gold Earned
74,857
773
Minions Killed
739
0
Camps Cleared
0
2,332,575
Distance Traveled
2,621,097
34
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
15,456
618
165
7
0
598,728
5
L
Bacchus
10,488
420
38
2
0
497,283
12
W
Agni
15,067
603
192
8
0
514,393
9
W
Ullr
16,476
659
215
9
0
515,839
6
L
Da Ji
12,847
514
149
6
0
497,233
2
W
Ares
13,873
555
21
1
0
544,332
9
W
Hou Yi
13,985
559
146
6
0
447,805
5
L
Eset
13,040
522
205
8
0
431,938
3
L
Skadi
13,433
537
237
9
0
416,511
10
L
Cu Chulainn
12,996
520
144
6
0
489,610
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role