Player Matchup

Osiris
Osiris
KENTROGAMES
Osiris
Level 147
God Stats
2W - 1L
1,587 SR
Queue Stats
94W - 90L
1,589 Elo+
Party 1
Susano
Susano
Mexar666
Susano
Level 28
God Stats
2W - 0L
1,731 SR
Queue Stats
31W - 6L
1,729 Elo+
Party 1
Khepri
Khepri
jllmvt21522
Khepri
Level 111
God Stats
5W - 1L
1,730 SR
Queue Stats
104W - 104L
1,486 Elo+
Party 4
Janus
Janus
ovatsug 96
Janus
Level 160
God Stats
5W - 0L
1,725 SR
Queue Stats
31W - 13L
1,691 Elo+
Party 1
Chiron
Chiron
xXMakeEmSalty2Xx
Chiron
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 13L
1,537 Elo+
Party 4
Team Averages
Level 91
1,655 SR
1,607 Elo+

VS

Team Averages
Level 48
1,351 SR
1,404 Elo+
Rama
Rama
GIRONZA20
Rama
Level 124
God Stats
1W - 3L
1,316 SR
Queue Stats
213W - 235L
1,498 Elo+
Party 2
Artio
Artio
PandaPoo772674
Artio
Level 30
God Stats
0W - 2L
1,271 SR
Queue Stats
132W - 155L
1,265 Elo+
Solo
Mulan
Mulan
SLCPunk999
Mulan
Level 14
God Stats
0W - 2L
1,362 SR
Queue Stats
5W - 12L
1,378 Elo+
Party 3
Ratatoskr
Ratatoskr
Seehands
Ratatoskr
Level 54
God Stats
0W - 2L
1,305 SR
Queue Stats
73W - 92L
1,376 Elo+
Party 3
Ra
Ra
mellamanpakman
Ra
Level 17
God Stats
8W - 9L
1,500 SR
Queue Stats
146W - 192L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
15
2 / 0 / 2
9,036
565
11,837
11,874
11,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Susano
Mexar666
Susano
15
12 / 3 / 1
9,752
610
11,646
11,986
4,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Khepri
11
1 / 0 / 3
7,482
468
3,596
6,341
3,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Janus
17
2 / 0 / 10
10,279
642
9,491
6,210
2,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
1 / 2 / 0
6,568
411
5,651
6,004
2,084
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
12
1 / 3 / 1
7,036
440
7,800
12,547
4,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 2 / 2
6,610
413
2,815
13,767
12,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mulan
13
0 / 3 / 0
7,269
454
5,439
14,870
14,901
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ratatoskr
Seehands
Ratatoskr
13
2 / 3 / 0
7,967
498
5,566
12,108
5,518
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 7 / 1
7,243
453
1,589
13,150
5,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
18
Kills
3
5
Deaths
18
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Rama
1
3
1
0.5
W
Osiris
2
0
2
3
W
Susano
Mexar666
Susano
12
3
1
4.17
L
0
2
2
0.5
L
Mulan
0
3
0
0
L
Ratatoskr
Seehands
Ratatoskr
2
3
0
0.67
W
Khepri
1
0
3
2.5
L
0
7
1
0.07
W
Janus
2
0
10
7
W
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,221
Damage
23,209
42,415
Taken
66,442
25,186
Mitigated
42,370
14,999
Healing
12,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
7,800
6,458
0
3,428
12,547
4,451
54
3,138
9,351
0
53,057
W
Osiris
11,837
5,654
0
5,912
11,874
11,759
302
272
11,602
0
69,055
W
Susano
Mexar666
Susano
11,646
4,659
0
4,478
11,986
4,859
0
1,493
10,493
0
62,241
L
2,815
1,178
160
2,687
13,767
12,485
0
3,827
9,834
18,389
0
L
Mulan
5,439
1,404
0
2,235
14,870
14,901
0
604
14,238
0
52,355
L
Ratatoskr
Seehands
Ratatoskr
5,566
1,708
0
1,375
12,108
5,518
0
1,270
10,740
0
62,879
W
Khepri
3,596
448
0
2,103
6,341
3,897
200
1,255
4,890
22,278
0
L
1,589
378
0
3,070
13,150
5,015
0
3,640
9,192
57,180
0
W
Janus
9,491
634
0
630
6,210
2,587
62
588
5,474
98,431
0
W
5,651
2,825
635
1,241
6,004
2,084
880
796
4,944
0
34,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,117
Gold Earned
36,125
481
Minions Killed
417
0
Camps Cleared
0
1,598,425
Distance Traveled
1,444,212
22
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,036
440
93
6
0
243,126
0
W
Osiris
9,036
565
116
7
0
344,446
1
W
Susano
9,752
610
89
6
0
355,907
6
L
Artio
6,610
413
25
2
0
322,117
1
L
Mulan
7,269
454
104
7
0
245,252
6
L
Ratatoskr
7,967
498
99
6
0
356,522
6
W
Khepri
7,482
468
21
1
0
307,691
6
L
Ra
7,243
453
96
6
0
277,195
3
W
Janus
10,279
642
191
12
0
336,952
6
W
Chiron
6,568
411
64
4
0
253,429
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role