Player Matchup

Horus
Horus
 
Horus
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Bjurginator
Bellona
Level 14
God Stats
3W - 1L
1,913 SR
Queue Stats
9W - 6L
1,532 Elo+
Party 1
Ullr
Ullr
KiraSterben
Ullr
Level 125
God Stats
3W - 4L
1,544 SR
Queue Stats
69W - 62L
1,595 Elo+
Party 1
Ao Kuang
Ao Kuang
RottenRism
Ao Kuang
Level 138
God Stats
4W - 4L
1,517 SR
Queue Stats
414W - 380L
1,585 Elo+
Party 1
Freya
Freya
UndeadMaggot
Freya
Level 155
God Stats
7W - 8L
1,512 SR
Queue Stats
341W - 315L
1,585 Elo+
Party 1
Team Averages
Level 104
1,597 SR
1,559 Elo+

VS

Team Averages
Level 80
1,646 SR
1,570 Elo+
King Arthur
King Arthur
AlbertJ12
King Arthur
Level 27
God Stats
9W - 5L
1,551 SR
Queue Stats
51W - 36L
1,592 Elo+
Party 2
He Bo
He Bo
ApeMan10
He Bo
Level 6
God Stats
2W - 2L
1,500 SR
Queue Stats
12W - 17L
1,558 Elo+
Party 3
Awilix
Awilix
DrColo
Awilix
Level 137
God Stats
16W - 8L
1,666 SR
Queue Stats
355W - 304L
1,558 Elo+
Party 2
Ymir
Ymir
RapidlyBenched
Ymir
Level 100
God Stats
9W - 4L
1,875 SR
Queue Stats
131W - 123L
1,608 Elo+
Party 3
Ishtar
Ishtar
TheyCallMeTree
Ishtar
Level 128
God Stats
83W - 58L
1,639 SR
Queue Stats
169W - 170L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
0 / 1 / 1
5,776
413
3,946
7,393
3,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bellona
Bjurginator
Bellona
11
0 / 3 / 0
6,465
462
6,415
12,373
11,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 3 / 1
6,469
462
6,754
8,239
2,919
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Ao Kuang
RottenRism
Ao Kuang
12
2 / 3 / 0
6,885
492
3,212
11,772
4,233
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

13
1 / 4 / 0
7,181
513
8,487
13,324
5,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AlbertJ12
King Arthur
12
2 / 0 / 1
7,354
525
6,779
10,617
10,590
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

He Bo
ApeMan10
He Bo
12
1 / 1 / 5
7,614
544
5,572
7,235
2,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Awilix
DrColo
Awilix
15
6 / 0 / 4
8,829
631
8,252
8,067
3,701
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 0 / 5
7,283
520
4,801
9,256
6,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
3 / 2 / 1
7,825
559
8,816
12,076
4,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
3
Kills
14
14
Deaths
3
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
1
1
0.5
W
King Arthur
AlbertJ12
King Arthur
2
0
1
2.5
W
He Bo
ApeMan10
He Bo
1
1
5
3.5
L
Bellona
Bjurginator
Bellona
0
3
0
0
W
Awilix
DrColo
Awilix
6
0
4
8
L
0
3
1
0.17
W
2
0
5
4.5
L
Ao Kuang
RottenRism
Ao Kuang
2
3
0
0.67
W
3
2
1
1.75
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,814
Damage
34,220
53,101
Taken
47,251
28,135
Mitigated
27,646
16,902
Healing
9,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
3,946
2,179
360
2,217
7,393
3,890
0
2,713
4,560
0
19,268
W
King Arthur
AlbertJ12
King Arthur
6,779
1,313
0
1,000
10,617
10,590
18
437
10,180
0
49,176
W
He Bo
ApeMan10
He Bo
5,572
200
0
500
7,235
2,354
869
757
6,478
47,206
0
L
Bellona
Bjurginator
Bellona
6,415
2,655
0
4,477
12,373
11,722
0
407
11,966
0
41,642
W
Awilix
DrColo
Awilix
8,252
3,601
0
827
8,067
3,701
444
413
7,654
0
75,585
L
6,754
1,739
0
532
8,239
2,919
0
3,378
4,509
0
46,806
W
4,801
837
0
2,675
9,256
6,549
0
2,798
6,210
27,360
0
L
Ao Kuang
RottenRism
Ao Kuang
3,212
1,184
0
3,436
11,772
4,233
0
779
10,941
52,808
0
W
8,816
5,334
0
4,329
12,076
4,452
0
6,684
5,030
0
59,521
L
8,487
2,320
0
5,880
13,324
5,371
0
2,572
10,752
59,320
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,776
Gold Earned
38,905
398
Minions Killed
432
0
Camps Cleared
0
1,309,927
Distance Traveled
1,372,837
22
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,776
413
30
2
0
258,670
2
W
King Arthur
7,354
525
76
5
0
281,518
5
W
He Bo
7,614
544
93
7
0
257,132
1
L
Bellona
6,465
462
85
6
0
258,297
3
W
Awilix
8,829
631
118
8
0
332,699
0
L
Ullr
6,469
462
79
6
0
241,821
4
W
Ymir
7,283
520
34
2
0
258,965
6
L
Ao Kuang
6,885
492
95
7
0
316,644
6
W
Ishtar
7,825
559
111
8
0
242,523
1
L
Freya
7,181
513
109
8
0
234,495
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role