Player Matchup

Tyr
Tyr
CropCircleJerk
Tyr
Level 157
God Stats
2W - 3L
1,715 SR
Queue Stats
312W - 301L
1,503 Elo+
Solo
Gilgamesh
Gilgamesh
Hastral90
Gilgamesh
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,202 Elo+
Party 1
Medusa
Medusa
IKingOfWarI
Medusa
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,378 Elo+
Party 2
Rama
Rama
KoyuKestane
Rama
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,342 Elo+
Party 2
Chang'e
Chang'e
Ruwisho
Chang'e
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,202 Elo+
Party 1
Team Averages
Level 60
1,543 SR
1,325 Elo+

VS

Team Averages
Level 91
1,555 SR
1,458 Elo+
Janus
Janus
DaDonkules
Janus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 46L
1,376 Elo+
Party 3
Freya
Freya
Snappleton
Freya
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
103W - 100L
1,472 Elo+
Solo
Terra
Terra
arshia031iran
Terra
Level 123
God Stats
2W - 1L
1,728 SR
Queue Stats
97W - 81L
1,548 Elo+
Solo
Neith
Neith
chili_royal
Neith
Level 155
God Stats
12W - 7L
1,432 SR
Queue Stats
608W - 615L
1,406 Elo+
Party 3
Ganesha
Ganesha
masterhh1238
Ganesha
Level 69
God Stats
6W - 2L
1,613 SR
Queue Stats
146W - 151L
1,486 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 1
7,736
703
9,706
16,125
18,498
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gilgamesh
Hastral90
Gilgamesh
12
1 / 7 / 3
7,856
714
7,086
15,219
13,868
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
15
2 / 4 / 4
8,698
791
14,933
13,065
6,413
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
2 / 5 / 3
8,949
814
15,389
11,208
5,232
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chang'e
Ruwisho
Chang'e
14
0 / 5 / 5
7,780
707
6,808
11,889
6,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
15
9 / 2 / 9
9,541
867
13,877
9,222
4,881
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Freya
16
8 / 2 / 15
9,594
872
15,814
12,562
7,477
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
3 / 2 / 19
9,404
855
2,515
11,902
19,162
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

16
7 / 1 / 14
9,377
852
18,077
12,748
8,236
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ganesha
masterhh1238
Ganesha
15
0 / 1 / 23
9,193
836
10,801
26,299
29,862
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
107
6
Kills
27
27
Deaths
8
16
Assists
80
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
W
Janus
9
2
9
6.75
L
Gilgamesh
Hastral90
Gilgamesh
1
7
3
0.36
L
Medusa
2
4
4
1
L
2
5
3
0.7
L
Chang'e
Ruwisho
Chang'e
0
5
5
0.5
W
Freya
8
2
15
7.75
W
3
2
19
6.25
W
7
1
14
14
W
Ganesha
masterhh1238
Ganesha
0
1
23
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,922
Damage
61,084
67,506
Taken
72,733
50,768
Mitigated
69,618
14,798
Healing
43,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,706
905
488
1,856
16,125
18,498
0
9,753
6,372
0
14,305
W
Janus
13,877
254
2,490
1,564
9,222
4,881
259
391
8,831
31,517
0
L
Gilgamesh
Hastral90
Gilgamesh
7,086
1,229
882
901
15,219
13,868
29
8,993
6,226
0
11,970
L
Medusa
14,933
6,334
266
3,530
13,065
6,413
784
8,414
4,651
0
32,033
L
15,389
11,695
0
1,519
11,208
5,232
738
7,555
3,653
0
31,133
L
Chang'e
Ruwisho
Chang'e
6,808
967
3,133
2,223
11,889
6,757
204
8,292
3,597
11,574
0
W
Freya
15,814
4,279
942
3,734
12,562
7,477
1,443
1,531
11,031
23,141
0
W
2,515
689
12,870
4,270
11,902
19,162
758
1,211
10,691
3,935
0
W
18,077
4,810
1,328
3,449
12,748
8,236
2,196
1,124
11,624
0
34,286
W
Ganesha
masterhh1238
Ganesha
10,801
707
2,012
10,696
26,299
29,862
641
2,551
23,748
17,648
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,019
Gold Earned
47,109
107
Minions Killed
110
0
Camps Cleared
0
883,701
Distance Traveled
1,015,606
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,736
703
18
2
0
181,585
1
W
Janus
9,541
867
49
4
0
202,753
0
L
Gilgamesh
7,856
714
11
1
0
201,865
0
L
Medusa
8,698
791
34
3
0
175,393
0
L
Rama
8,949
814
37
3
0
154,613
0
L
Chang'e
7,780
707
7
1
0
170,245
0
W
Freya
9,594
872
21
2
0
203,952
1
W
Terra
9,404
855
4
0
0
185,279
2
W
Neith
9,377
852
36
3
0
204,547
0
W
Ganesha
9,193
836
0
0
0
219,075
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role