Player Matchup

Neith
Neith
 
Neith
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Handzy1212
Hercules
Level 156
God Stats
3W - 6L
1,611 SR
Queue Stats
150W - 142L
1,427 Elo+
Solo
Cthulhu
Cthulhu
Mankey_Kang
Cthulhu
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 90L
1,469 Elo+
Solo
Da Ji
Da Ji
Micky1882
Da Ji
Level 127
God Stats
2W - 0L
1,371 SR
Queue Stats
261W - 231L
1,484 Elo+
Solo
Sol
Sol
Pseudo5453
Sol
Level 103
God Stats
10W - 6L
1,538 SR
Queue Stats
667W - 786L
1,449 Elo+
Solo
Team Averages
Level 120
1,504 SR
1,466 Elo+

VS

Team Averages
Level 116
1,480 SR
1,428 Elo+
Neith
Neith
MAICONIGHT89
Neith
Level 160
God Stats
24W - 30L
1,548 SR
Queue Stats
1,495W - 1,605L
1,471 Elo+
Party 1
Ra
Ra
ProlificDrummer
Ra
Level 129
God Stats
16W - 12L
1,495 SR
Queue Stats
96W - 96L
1,453 Elo+
Solo
Artio
Artio
RafaNotorious
Artio
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 18L
1,340 Elo+
Party 1
Hel
Hel
XRuthlessXReign
Hel
Level 119
God Stats
19W - 29L
1,515 SR
Queue Stats
132W - 150L
1,488 Elo+
Solo
Thor
Thor
nachonahuel1
Thor
Level 129
God Stats
10W - 12L
1,345 SR
Queue Stats
327W - 390L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
18
4 / 1 / 4
11,369
541
13,689
11,451
4,777
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hercules
Handzy1212
Hercules
12
0 / 1 / 5
8,771
418
6,168
18,147
18,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cthulhu
Mankey_Kang
Cthulhu
16
2 / 1 / 5
9,912
472
16,112
15,880
13,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Da Ji
Micky1882
Da Ji
16
5 / 4 / 4
10,024
477
12,082
18,280
9,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
3 / 0 / 6
10,431
497
18,293
16,441
7,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 1 / 2
10,915
520
11,617
11,440
4,864
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 1 / 0
9,702
462
11,103
13,429
6,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
1 / 3 / 3
8,762
417
6,691
25,887
31,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
3 / 6 / 1
9,344
445
13,120
20,243
9,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 3 / 4
7,957
379
7,241
16,121
6,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
17
14
Kills
7
7
Deaths
14
24
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
1
4
6
W
Hercules
Handzy1212
Hercules
0
1
5
2.5
L
0
1
2
1
W
Cthulhu
Mankey_Kang
Cthulhu
2
1
5
4.5
W
Da Ji
Micky1882
Da Ji
5
4
4
1.75
L
2
1
0
2
W
3
0
6
6
L
1
3
3
0.83
L
3
6
1
0.58
L
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,344
Damage
49,772
80,199
Taken
87,120
53,041
Mitigated
58,510
31,933
Healing
36,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
13,689
6,133
0
5,386
11,451
4,777
0
2,521
8,890
0
107,110
W
Hercules
Handzy1212
Hercules
6,168
1,895
0
6,161
18,147
18,544
0
5,860
12,187
0
26,308
L
11,617
4,598
0
2,765
11,440
4,864
1,098
1,241
10,199
0
117,572
W
Cthulhu
Mankey_Kang
Cthulhu
16,112
370
105
2,465
15,880
13,224
329
5,960
9,341
65,486
0
W
Da Ji
Micky1882
Da Ji
12,082
2,510
0
6,204
18,280
9,135
0
6,150
11,908
0
78,113
L
11,103
1,241
2,729
6,719
13,429
6,556
536
9,779
3,462
78,906
0
W
18,293
8,977
0
11,612
16,441
7,361
69
9,382
6,959
112,383
0
L
6,691
1,213
312
5,464
25,887
31,110
0
7,660
18,063
26,039
0
L
13,120
654
3,235
9,869
20,243
9,567
768
9,544
10,065
55,779
0
L
7,241
1,032
0
5,607
16,121
6,413
0
4,937
10,926
0
40,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,507
Gold Earned
46,680
617
Minions Killed
531
0
Camps Cleared
0
1,965,047
Distance Traveled
1,964,824
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,369
541
171
8
0
368,333
6
W
Hercules
8,771
418
33
2
0
387,618
4
L
Neith
10,915
520
195
9
0
370,690
4
W
Cthulhu
9,912
472
111
5
0
404,190
4
W
Da Ji
10,024
477
118
6
0
428,520
4
L
Ra
9,702
462
138
7
0
399,058
4
W
Sol
10,431
497
184
9
0
376,386
3
L
Artio
8,762
417
24
1
0
436,598
2
L
Hel
9,344
445
104
5
0
375,145
5
L
Thor
7,957
379
70
3
0
383,333
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role