Player Matchup

Atlas
Atlas
CTMFlood
Atlas
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Zeus
Zeus
Knogen
Zeus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Chaac
Chaac
Stampe35
Chaac
Level 47
God Stats
0W - 1L
1,279 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 38
1,426 SR
1,500 Elo+

VS

Team Averages
Level 134
1,555 SR
1,550 Elo+
Serqet
Serqet
 
Serqet
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
CaedusXVIII
Tiamat
Level 148
God Stats
31W - 15L
1,562 SR
Queue Stats
245W - 197L
1,580 Elo+
Party 2
Baron Samedi
Baron Samedi
Simptuous
Baron Samedi
Level 109
God Stats
26W - 12L
1,603 SR
Queue Stats
193W - 154L
1,571 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
CTMFlood
Atlas
10
1 / 5 / 0
6,633
663
6,110
14,647
12,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Zeus
Knogen
Zeus
10
1 / 5 / 0
6,566
657
5,367
9,085
3,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
Stampe35
Chaac
9
0 / 6 / 1
5,936
594
7,418
16,487
9,114
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
13
7 / 1 / 8
8,767
877
10,949
11,225
10,284
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tiamat
12
2 / 1 / 7
7,299
730
7,773
7,981
6,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
Simptuous
Baron Samedi
13
7 / 0 / 8
8,483
848
13,808
6,638
3,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
39
2
Kills
16
16
Deaths
2
1
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
7
1
8
11
L
Atlas
CTMFlood
Atlas
1
5
0
0.2
W
Tiamat
2
1
7
5.5
L
Zeus
Knogen
Zeus
1
5
0
0.2
W
Baron Samedi
Simptuous
Baron Samedi
7
0
8
11
L
Chaac
Stampe35
Chaac
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,895
Damage
32,530
40,219
Taken
25,844
24,469
Mitigated
20,478
7,085
Healing
12,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
10,949
3,418
300
3,430
11,225
10,284
63
4,116
7,109
0
21,798
L
Atlas
CTMFlood
Atlas
6,110
2,870
0
1,422
14,647
12,080
0
9,432
4,906
15,302
0
W
Tiamat
7,773
1,400
0
3,291
7,981
6,362
306
4,016
3,965
22,824
0
L
Zeus
Knogen
Zeus
5,367
1,200
0
901
9,085
3,275
0
3,839
4,792
20,312
0
W
Baron Samedi
Simptuous
Baron Samedi
13,808
1,922
2,384
3,429
6,638
3,832
210
3,795
2,843
26,842
0
L
Chaac
Stampe35
Chaac
7,418
3,306
0
4,762
16,487
9,114
0
9,378
6,609
0
16,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,135
Gold Earned
24,549
80
Minions Killed
114
3
Camps Cleared
6
479,421
Distance Traveled
584,408
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
8,767
877
31
3
1
200,522
4
L
Atlas
6,633
663
23
2
0
167,912
0
W
Tiamat
7,299
730
45
5
5
207,956
1
L
Zeus
6,566
657
43
4
3
154,188
3
W
Baron Samedi
8,483
848
38
4
0
175,930
2
L
Chaac
5,936
594
14
1
0
157,321
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role