Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
CrisTany
Neith
Level 25
God Stats
18W - 24L
1,277 SR
Queue Stats
132W - 153L
1,390 Elo+
Party 2
Baron Samedi
Baron Samedi
royalv1
Baron Samedi
Level 66
God Stats
4W - 4L
1,444 SR
Queue Stats
16W - 27L
1,369 Elo+
Party 4
Amaterasu
Amaterasu
turd806
Amaterasu
Level 128
God Stats
32W - 35L
1,206 SR
Queue Stats
150W - 165L
1,409 Elo+
Party 2
Vamana
Vamana
urmomlul
Vamana
Level 46
God Stats
2W - 5L
1,408 SR
Queue Stats
15W - 26L
1,369 Elo+
Party 4
Team Averages
Level 82
1,367 SR
1,407 Elo+

VS

Team Averages
Level 61
1,513 SR
1,426 Elo+
Kukulkan
Kukulkan
DiscordKitten69
Kukulkan
Level 44
God Stats
37W - 48L
1,501 SR
Queue Stats
157W - 199L
1,446 Elo+
Party 3
Skadi
Skadi
MagnumGI707
Skadi
Level 66
God Stats
8W - 4L
1,247 SR
Queue Stats
289W - 338L
1,428 Elo+
Party 3
Cthulhu
Cthulhu
Stanky2
Cthulhu
Level 45
God Stats
2W - 1L
1,717 SR
Queue Stats
231W - 238L
1,414 Elo+
Party 1
Thanatos
Thanatos
ZachPlaysSmite
Thanatos
Level 48
God Stats
10W - 8L
1,500 SR
Queue Stats
207W - 218L
1,418 Elo+
Party 1
Hades
Hades
iategodzilla120
Hades
Level 104
God Stats
32W - 20L
1,601 SR
Queue Stats
122W - 122L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
4 / 7 / 4
9,628
481
13,887
21,197
9,060
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
CrisTany
Neith
16
3 / 8 / 6
9,438
472
8,202
20,088
8,360
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
royalv1
Baron Samedi
13
4 / 5 / 3
9,104
455
11,153
14,325
7,627
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
turd806
Amaterasu
14
2 / 5 / 6
9,556
478
9,863
28,390
21,378
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vamana
urmomlul
Vamana
14
1 / 5 / 5
9,310
466
7,250
16,857
11,790
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
18
12 / 2 / 4
11,813
591
14,130
10,453
4,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
4 / 3 / 12
10,272
514
16,501
13,350
5,186
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
Stanky2
Cthulhu
16
2 / 2 / 10
10,050
503
10,120
17,251
13,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Thanatos
16
7 / 4 / 7
10,452
523
15,336
19,851
10,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
5 / 5 / 11
11,617
581
23,073
23,109
12,835
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
74
14
Kills
30
30
Deaths
16
24
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
7
4
0.86
L
Neith
CrisTany
Neith
3
8
6
0.75
W
Kukulkan
12
2
4
7
W
4
3
12
3.33
W
Cthulhu
Stanky2
Cthulhu
2
2
10
3.5
W
Thanatos
7
4
7
2.63
W
5
5
11
2.1
L
Baron Samedi
royalv1
Baron Samedi
4
5
3
1.1
L
Amaterasu
turd806
Amaterasu
2
5
6
1
L
Vamana
urmomlul
Vamana
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,355
Damage
79,160
100,857
Taken
84,014
58,215
Mitigated
47,146
24,067
Healing
32,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
13,887
4,108
0
658
21,197
9,060
0
8,974
12,131
0
60,538
L
Neith
CrisTany
Neith
8,202
3,215
0
3,736
20,088
8,360
244
9,453
10,501
0
62,577
W
Kukulkan
14,130
795
0
817
10,453
4,929
2,147
2,903
7,550
77,231
0
W
16,501
7,507
0
886
13,350
5,186
5,866
3,441
9,909
0
72,982
W
Cthulhu
Stanky2
Cthulhu
10,120
895
0
5,012
17,251
13,746
156
1,475
15,776
53,683
0
W
Thanatos
15,336
5,286
0
15,009
19,851
10,450
370
2,208
17,643
0
72,281
W
23,073
2,009
680
10,109
23,109
12,835
4,435
1,316
21,793
94,808
0
L
Baron Samedi
royalv1
Baron Samedi
11,153
1,075
449
4,126
14,325
7,627
0
7,292
6,963
50,479
0
L
Amaterasu
turd806
Amaterasu
9,863
4,877
1,637
8,475
28,390
21,378
0
12,578
15,669
190
47,057
L
Vamana
urmomlul
Vamana
7,250
2,553
0
4,986
16,857
11,790
1,038
8,142
8,270
0
63,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,036
Gold Earned
54,204
422
Minions Killed
580
0
Camps Cleared
0
1,734,325
Distance Traveled
1,844,571
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,628
481
78
4
0
390,680
0
L
Neith
9,438
472
90
5
0
340,233
2
W
Kukulkan
11,813
591
123
6
0
391,873
0
W
Skadi
10,272
514
99
5
0
357,469
0
W
Cthulhu
10,050
503
109
5
0
386,913
2
W
Thanatos
10,452
523
98
5
0
382,462
1
W
Hades
11,617
581
151
8
0
325,854
3
L
Baron Samedi
9,104
455
83
4
0
293,851
1
L
Amaterasu
9,556
478
48
2
0
372,954
1
L
Vamana
9,310
466
123
6
0
336,607
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role