Player Matchup

Ah Muzen Cab
Ah Muzen Cab
AmericanMonke
Ah Muzen Cab
Level 7
God Stats
7W - 8L
1,500 SR
Queue Stats
29W - 61L
1,240 Elo+
Party 2
Terra
Terra
BreakerBeatz
Terra
Level 67
God Stats
14W - 13L
1,460 SR
Queue Stats
113W - 138L
1,261 Elo+
Party 3
Erlang Shen
Erlang Shen
JoelA925
Erlang Shen
Level 35
God Stats
0W - 3L
1,298 SR
Queue Stats
20W - 18L
1,536 Elo+
Party 3
Kali
Kali
MommaGoneMonke
Kali
Level 31
God Stats
0W - 4L
1,227 SR
Queue Stats
79W - 103L
1,371 Elo+
Party 2
Sylvanus
Sylvanus
Mondogenerator72
Sylvanus
Level 48
God Stats
17W - 11L
1,412 SR
Queue Stats
17W - 11L
1,277 Elo+
Solo
Team Averages
Level 38
1,379 SR
1,337 Elo+

VS

Team Averages
Level 77
1,517 SR
1,446 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
 
Jormungandr
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
HeLuvVyan
He Bo
Level 28
God Stats
3W - 2L
1,500 SR
Queue Stats
229W - 208L
1,519 Elo+
Party 1
Shiva
Shiva
Metio
Shiva
Level 40
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 34L
1,268 Elo+
Solo
Sol
Sol
SkarlettRosee
Sol
Level 86
God Stats
26W - 14L
1,586 SR
Queue Stats
105W - 102L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
AmericanMonke
Ah Muzen Cab
9
0 / 6 / 1
5,791
414
4,976
11,074
3,366
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 3 / 1
6,480
463
4,334
10,209
6,193
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Erlang Shen
JoelA925
Erlang Shen
12
3 / 1 / 0
7,476
534
7,294
11,130
7,791
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
2 / 3 / 0
7,226
516
5,045
13,804
5,987
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 4 / 0
7,673
548
8,906
12,424
7,852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
13
7 / 2 / 2
8,182
584
11,366
13,491
5,414
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jormungandr
 
Jormungandr
11
0 / 2 / 0
6,302
450
6,973
10,249
7,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

He Bo
HeLuvVyan
He Bo
11
1 / 2 / 6
6,862
490
4,438
8,065
2,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shiva
Metio
Shiva
12
2 / 0 / 6
7,989
571
5,178
12,237
10,284
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
7 / 1 / 3
7,997
571
10,732
10,827
3,547
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
34
7
Kills
17
17
Deaths
7
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
7
2
2
4
W
Jormungandr
 
Jormungandr
0
2
0
0
L
Ah Muzen Cab
AmericanMonke
Ah Muzen Cab
0
6
1
0.08
L
0
3
1
0.17
W
He Bo
HeLuvVyan
He Bo
1
2
6
2
L
Erlang Shen
JoelA925
Erlang Shen
3
1
0
3
W
Shiva
Metio
Shiva
2
0
6
5
L
2
3
0
0.67
L
2
4
0
0.5
W
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,555
Damage
38,687
58,641
Taken
54,869
31,189
Mitigated
29,668
17,789
Healing
16,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
11,366
3,947
0
2,658
13,491
5,414
0
5,311
8,180
0
55,762
W
Jormungandr
 
Jormungandr
6,973
2,138
0
538
10,249
7,581
340
781
9,468
36,599
0
L
Ah Muzen Cab
AmericanMonke
Ah Muzen Cab
4,976
2,667
0
482
11,074
3,366
490
5,517
5,557
0
25,798
L
4,334
384
2,286
3,868
10,209
6,193
290
5,651
4,558
17,538
0
W
He Bo
HeLuvVyan
He Bo
4,438
650
0
806
8,065
2,842
0
2,807
5,258
36,845
0
L
Erlang Shen
JoelA925
Erlang Shen
7,294
4,289
87
5,341
11,130
7,791
742
4,560
6,570
0
49,781
W
Shiva
Metio
Shiva
5,178
836
2,258
3,602
12,237
10,284
0
2,471
9,766
0
31,638
L
5,045
2,557
0
2,237
13,804
5,987
0
3,833
9,971
0
39,738
L
8,906
1,852
0
3,488
12,424
7,852
1,056
2,582
9,842
53,843
14,085
W
10,732
6,283
0
6,245
10,827
3,547
1,368
1,514
9,313
59,827
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,646
Gold Earned
37,332
312
Minions Killed
341
0
Camps Cleared
0
1,231,364
Distance Traveled
1,268,699
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
8,182
584
93
7
0
292,872
0
W
Jormungandr
6,302
450
48
3
0
232,870
2
L
Ah Muzen Cab
5,791
414
29
2
0
224,830
0
L
Terra
6,480
463
29
2
0
255,753
3
W
He Bo
6,862
490
62
4
0
248,176
0
L
Erlang Shen
7,476
534
84
6
0
275,150
1
W
Shiva
7,989
571
43
3
0
255,641
4
L
Kali
7,226
516
58
4
0
272,824
0
L
Sylvanus
7,673
548
112
8
0
202,807
1
W
Sol
7,997
571
95
7
0
239,140
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role