Player Matchup

Ishtar
Ishtar
Ilitharius
Ishtar
Level 127
God Stats
3W - 1L
1,703 SR
Queue Stats
24W - 27L
1,673 Elo+
Solo
Cthulhu
Cthulhu
Studdle
Cthulhu
Level 156
God Stats
5W - 1L
1,738 SR
Queue Stats
200W - 172L
1,614 Elo+
Party 1
Nu Wa
Nu Wa
YouEnjoyThisL
Nu Wa
Level 149
God Stats
5W - 4L
1,848 SR
Queue Stats
142W - 134L
1,613 Elo+
Solo
Gilgamesh
Gilgamesh
qrowsbeacon
Gilgamesh
Level 160
God Stats
6W - 4L
1,500 SR
Queue Stats
189W - 189L
1,504 Elo+
Party 1
Thor
Thor
themanbearjewsss
Thor
Level 109
God Stats
4W - 4L
1,581 SR
Queue Stats
74W - 75L
1,526 Elo+
Party 1
Team Averages
Level 140
1,674 SR
1,586 Elo+

VS

Team Averages
Level 135
1,520 SR
1,600 Elo+
Aphrodite
Aphrodite
Groonce
Aphrodite
Level 132
God Stats
2W - 4L
1,431 SR
Queue Stats
164W - 155L
1,624 Elo+
Solo
Ishtar
Ishtar
Kaylen123
Ishtar
Level 160
God Stats
12W - 9L
1,453 SR
Queue Stats
382W - 391L
1,554 Elo+
Solo
Horus
Horus
Natester27an
Horus
Level 119
God Stats
11W - 6L
1,661 SR
Queue Stats
195W - 194L
1,588 Elo+
Solo
Cabrakan
Cabrakan
Ryano630
Cabrakan
Level 115
God Stats
1W - 3L
1,227 SR
Queue Stats
252W - 235L
1,569 Elo+
Solo
Amaterasu
Amaterasu
iLikeToSmitePple
Amaterasu
Level 148
God Stats
4W - 0L
1,827 SR
Queue Stats
35W - 27L
1,665 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Ilitharius
Ishtar
9
0 / 1 / 0
5,071
507
3,744
5,129
1,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Cthulhu
Studdle
Cthulhu
8
1 / 2 / 0
5,416
542
5,220
8,859
5,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 0 / 1
5,386
539
4,281
4,260
1,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
qrowsbeacon
Gilgamesh
9
0 / 0 / 0
4,864
486
2,449
9,263
4,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
0 / 3 / 1
4,720
472
3,664
8,113
2,959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Groonce
Aphrodite
10
2 / 0 / 1
5,555
556
4,564
4,860
2,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
Kaylen123
Ishtar
10
0 / 0 / 2
5,773
577
3,064
6,125
2,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

11
0 / 0 / 2
6,246
625
7,337
5,271
3,038
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cabrakan
Ryano630
Cabrakan
8
0 / 0 / 4
5,459
546
4,034
10,318
9,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Amaterasu
10
4 / 1 / 0
6,221
622
4,059
7,477
4,145
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
15
1
Kills
6
6
Deaths
1
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Groonce
Aphrodite
2
0
1
2.5
L
Ishtar
Ilitharius
Ishtar
0
1
0
0
W
Ishtar
Kaylen123
Ishtar
0
0
2
1
W
0
0
2
1
W
Cabrakan
Ryano630
Cabrakan
0
0
4
2
L
Cthulhu
Studdle
Cthulhu
1
2
0
0.5
L
0
0
1
0.5
W
Amaterasu
4
1
0
4
L
Gilgamesh
qrowsbeacon
Gilgamesh
0
0
0
0
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,358
Damage
23,058
35,624
Taken
34,051
16,208
Mitigated
20,809
11,575
Healing
17,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Groonce
Aphrodite
4,564
918
2,845
3,729
4,860
2,076
0
1,761
3,099
43,804
0
L
Ishtar
Ilitharius
Ishtar
3,744
2,276
0
2,150
5,129
1,486
0
113
5,016
0
40,201
W
Ishtar
Kaylen123
Ishtar
3,064
2,455
0
3,523
6,125
2,054
0
662
5,463
0
43,912
W
7,337
3,221
46
2,329
5,271
3,038
0
198
5,073
115
50,584
W
Cabrakan
Ryano630
Cabrakan
4,034
808
0
2,962
10,318
9,496
0
5,713
4,605
17,515
0
L
Cthulhu
Studdle
Cthulhu
5,220
900
102
2,067
8,859
5,287
0
3,872
4,987
18,621
0
L
4,281
1,484
0
881
4,260
1,485
0
1,264
2,996
47,171
0
W
Amaterasu
4,059
1,570
0
2,436
7,477
4,145
0
1,167
6,310
0
42,535
L
Gilgamesh
qrowsbeacon
Gilgamesh
2,449
1,064
0
4,041
9,263
4,991
0
115
8,665
0
27,732
L
3,664
1,118
0
2,334
8,113
2,959
0
3,349
4,704
0
27,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,457
Gold Earned
29,254
297
Minions Killed
374
0
Camps Cleared
0
931,931
Distance Traveled
994,142
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
5,555
556
72
7
0
188,064
4
L
Ishtar
5,071
507
75
8
0
167,840
3
W
Ishtar
5,773
577
90
9
0
175,656
1
W
Horus
6,246
625
105
11
0
204,617
1
W
Cabrakan
5,459
546
28
3
0
183,558
2
L
Cthulhu
5,416
542
16
2
0
189,806
4
L
Nu Wa
5,386
539
105
11
0
174,176
1
W
Amaterasu
6,221
622
79
8
0
242,247
3
L
Gilgamesh
4,864
486
49
5
0
187,262
2
L
Thor
4,720
472
52
5
0
212,847
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role