Player Matchup

Cupid
Cupid
DjScoobz
Cupid
Level 143
God Stats
5W - 3L
1,829 SR
Queue Stats
63W - 75L
1,536 Elo+
Party 1
Sol
Sol
HokageBrock
Sol
Level 122
God Stats
9W - 3L
1,710 SR
Queue Stats
653W - 644L
1,526 Elo+
Party 1
Pele
Pele
TimothyTrumpet
Pele
Level 109
God Stats
26W - 20L
1,716 SR
Queue Stats
391W - 350L
1,604 Elo+
Party 2
Ares
Ares
WolfPoison
Ares
Level 125
God Stats
5W - 3L
1,722 SR
Queue Stats
99W - 70L
1,617 Elo+
Solo
Osiris
Osiris
zechel
Osiris
Level 109
God Stats
8W - 4L
1,500 SR
Queue Stats
249W - 225L
1,599 Elo+
Party 2
Team Averages
Level 122
1,695 SR
1,576 Elo+

VS

Team Averages
Level 84
1,551 SR
1,512 Elo+
Kuzenbo
Kuzenbo
CustosRex
Kuzenbo
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
296W - 225L
1,490 Elo+
Solo
Nu Wa
Nu Wa
Gladorian
Nu Wa
Level 123
God Stats
10W - 11L
1,446 SR
Queue Stats
262W - 238L
1,535 Elo+
Party 3
Lancelot
Lancelot
KawaiiKingKong
Lancelot
Level 61
God Stats
4W - 3L
1,885 SR
Queue Stats
100W - 81L
1,578 Elo+
Solo
Izanami
Izanami
Waabiz
Izanami
Level 65
God Stats
3W - 1L
1,704 SR
Queue Stats
31W - 16L
1,463 Elo+
Solo
Pele
Pele
YoYoEdman
Pele
Level 89
God Stats
3W - 4L
1,218 SR
Queue Stats
485W - 457L
1,494 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
DjScoobz
Cupid
14
2 / 3 / 3
8,193
512
5,748
11,694
4,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
2 / 0 / 1
8,901
556
8,775
7,994
3,444
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
3 / 2 / 3
9,309
582
8,493
13,248
5,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
1 / 1 / 2
7,824
489
4,531
15,081
13,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Osiris
zechel
Osiris
14
1 / 1 / 2
8,852
553
11,495
14,614
16,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
CustosRex
Kuzenbo
11
1 / 1 / 3
7,351
459
6,841
15,195
22,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nu Wa
Gladorian
Nu Wa
14
2 / 1 / 2
7,901
494
8,299
6,079
2,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
13
0 / 2 / 0
7,557
472
7,255
16,866
17,137
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Earring

Mystical Earring

+15
Mp 5

Izanami
Waabiz
Izanami
16
3 / 2 / 0
9,408
588
10,142
10,263
5,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pele
12
1 / 3 / 2
7,450
466
8,022
12,244
5,691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
14
9
Kills
7
7
Deaths
9
11
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
CustosRex
Kuzenbo
1
1
3
2.5
W
Cupid
DjScoobz
Cupid
2
3
3
1.17
L
Nu Wa
Gladorian
Nu Wa
2
1
2
3
W
2
0
1
2.5
L
Lancelot
0
2
0
0
W
3
2
3
2.25
L
Izanami
Waabiz
Izanami
3
2
0
1.5
W
1
1
2
2
L
Pele
1
3
2
0.67
W
Osiris
zechel
Osiris
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,042
Damage
40,559
62,631
Taken
60,647
42,828
Mitigated
53,673
28,816
Healing
14,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
CustosRex
Kuzenbo
6,841
3,170
0
2,347
15,195
22,366
0
6,563
8,632
23,610
0
W
Cupid
DjScoobz
Cupid
5,748
3,102
480
4,529
11,694
4,220
0
1,402
10,292
0
51,763
L
Nu Wa
Gladorian
Nu Wa
8,299
1,644
0
869
6,079
2,940
0
3,238
2,841
56,136
0
W
8,775
4,072
0
5,259
7,994
3,444
4,176
2,874
5,120
81,391
0
L
Lancelot
7,255
3,937
0
2,500
16,866
17,137
0
1,176
15,690
0
57,878
W
8,493
2,073
0
8,008
13,248
5,458
0
3,220
10,028
0
84,253
L
Izanami
Waabiz
Izanami
10,142
5,837
0
3,685
10,263
5,539
294
593
9,670
0
113,156
W
4,531
100
0
3,735
15,081
13,012
791
6,817
8,264
36,417
0
L
Pele
8,022
3,003
0
4,604
12,244
5,691
0
1,736
10,508
0
54,667
W
Osiris
zechel
Osiris
11,495
5,712
0
6,805
14,614
16,694
1,969
827
13,787
0
67,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,079
Gold Earned
39,667
562
Minions Killed
517
0
Camps Cleared
0
1,492,943
Distance Traveled
1,468,316
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,351
459
27
2
0
296,811
3
W
Cupid
8,193
512
90
6
0
274,303
2
L
Nu Wa
7,901
494
99
6
0
285,648
7
W
Sol
8,901
556
150
9
0
283,718
1
L
Lancelot
7,557
472
108
7
0
284,695
3
W
Pele
9,309
582
142
9
0
352,465
5
L
Izanami
9,408
588
189
12
0
276,128
2
W
Ares
7,824
489
57
4
0
285,141
5
L
Pele
7,450
466
94
6
0
325,034
3
W
Osiris
8,852
553
123
8
0
297,316
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role