Player Matchup

Danzaburou
Danzaburou
Farfelus
Danzaburou
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,110 Elo+
Party 1
Thor
Thor
Wuummbo
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,110 Elo+
Party 1
Chaac
Chaac
lotir
Chaac
Level 31
God Stats
0W - 1L
1,328 SR
Queue Stats
2W - 7L
1,110 Elo+
Party 1
Team Averages
Level 22
1,443 SR
1,110 Elo+

VS

Team Averages
Level 91
1,372 SR
1,388 Elo+
Hera
Hera
Cyclozerstörer
Hera
Level 62
God Stats
36W - 62L
1,417 SR
Queue Stats
90W - 195L
1,295 Elo+
Party 2
Izanami
Izanami
Haru03
Izanami
Level 51
God Stats
18W - 35L
1,436 SR
Queue Stats
73W - 153L
1,229 Elo+
Party 2
Terra
Terra
JohnThreeSixteen
Terra
Level 160
God Stats
1W - 2L
1,264 SR
Queue Stats
135W - 131L
1,640 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Farfelus
Danzaburou
10
0 / 7 / 1
6,607
661
4,883
10,339
4,414
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thor
Wuummbo
Thor
10
0 / 5 / 1
6,441
644
3,089
10,094
4,240
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
lotir
Chaac
11
3 / 2 / 1
7,234
723
10,429
14,180
7,695
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 0 / 4
9,280
928
11,272
6,444
2,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
Haru03
Izanami
12
3 / 1 / 8
8,230
823
8,900
9,628
3,275
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
2 / 3 / 11
8,431
843
8,896
12,697
12,196
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
37
3
Kills
14
14
Deaths
4
3
Assists
23
Player
Kills
Deaths
Assists
KDA
W
9
0
4
11
L
Danzaburou
Farfelus
Danzaburou
0
7
1
0.07
W
Izanami
Haru03
Izanami
3
1
8
7
W
2
3
11
2.5
L
Thor
Wuummbo
Thor
0
5
1
0.1
L
Chaac
lotir
Chaac
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,401
Damage
29,068
34,613
Taken
28,769
16,349
Mitigated
17,814
3,415
Healing
9,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,272
2,758
105
1,590
6,444
2,343
699
177
6,267
25,657
0
L
Danzaburou
Farfelus
Danzaburou
4,883
1,570
0
800
10,339
4,414
0
6,999
3,340
0
28,384
W
Izanami
Haru03
Izanami
8,900
6,601
0
3,705
9,628
3,275
1,915
0
9,628
0
28,468
W
8,896
1,225
2,043
2,152
12,697
12,196
313
60
12,637
20,913
0
L
Thor
Wuummbo
Thor
3,089
659
0
220
10,094
4,240
0
5,640
4,454
0
11,355
L
Chaac
lotir
Chaac
10,429
2,577
0
2,395
14,180
7,695
0
7,859
6,321
0
23,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,282
Gold Earned
25,941
92
Minions Killed
124
3
Camps Cleared
7
515,057
Distance Traveled
612,160
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,280
928
47
5
3
199,398
1
L
Danzaburou
6,607
661
40
4
3
158,839
0
W
Izanami
8,230
823
56
6
3
206,879
4
W
Terra
8,431
843
21
2
1
205,883
4
L
Thor
6,441
644
21
2
0
150,016
2
L
Chaac
7,234
723
31
3
0
206,202
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role