Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
BronwStone47
Cerberus
Level 46
God Stats
4W - 1L
1,884 SR
Queue Stats
11W - 9L
1,468 Elo+
Party 1
Zhong Kui
Zhong Kui
MrCLeanSparty
Zhong Kui
Level 96
God Stats
15W - 14L
1,548 SR
Queue Stats
141W - 135L
1,415 Elo+
Solo
Nike
Nike
Nico_Segovia002
Nike
Level 84
God Stats
10W - 11L
1,483 SR
Queue Stats
70W - 82L
1,321 Elo+
Party 1
Bakasura
Bakasura
xXDarkNexusXx
Bakasura
Level 137
God Stats
0W - 1L
1,312 SR
Queue Stats
22W - 13L
1,705 Elo+
Solo
Team Averages
Level 94
1,545 SR
1,482 Elo+

VS

Team Averages
Level 72
1,455 SR
1,395 Elo+
Cthulhu
Cthulhu
Abyss9999
Cthulhu
Level 63
God Stats
10W - 10L
1,464 SR
Queue Stats
179W - 204L
1,378 Elo+
Solo
Sylvanus
Sylvanus
GiancarlosMusic
Sylvanus
Level 58
God Stats
4W - 1L
1,598 SR
Queue Stats
59W - 48L
1,453 Elo+
Solo
Izanami
Izanami
Nitemeresangel
Izanami
Level 100
God Stats
20W - 16L
1,380 SR
Queue Stats
45W - 34L
1,341 Elo+
Solo
Raijin
Raijin
kickinbears
Raijin
Level 109
God Stats
27W - 28L
1,526 SR
Queue Stats
85W - 85L
1,453 Elo+
Solo
Ravana
Ravana
leonegras54
Ravana
Level 32
God Stats
5W - 5L
1,308 SR
Queue Stats
19W - 19L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
12
0 / 5 / 1
7,642
364
4,079
15,503
5,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
BronwStone47
Cerberus
12
0 / 4 / 3
9,168
437
7,528
24,845
23,880
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zhong Kui
MrCLeanSparty
Zhong Kui
17
7 / 8 / 3
11,184
533
17,846
23,271
16,716
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

16
0 / 4 / 0
9,751
464
6,969
15,658
10,041
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bakasura
xXDarkNexusXx
Bakasura
16
3 / 8 / 4
10,330
492
14,412
22,784
9,864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Abyss9999
Cthulhu
17
4 / 1 / 8
10,562
503
11,042
15,845
17,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sylvanus
16
3 / 1 / 13
10,853
517
15,228
21,325
25,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
7 / 2 / 8
10,739
511
20,307
14,930
6,737
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
16
3 / 4 / 7
10,623
506
9,820
13,058
5,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ravana
18
12 / 3 / 7
12,089
576
13,855
10,081
5,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
72
10
Kills
29
29
Deaths
11
11
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
0
5
1
0.1
W
Cthulhu
Abyss9999
Cthulhu
4
1
8
8
L
Cerberus
BronwStone47
Cerberus
0
4
3
0.38
W
Sylvanus
3
1
13
9.5
L
Zhong Kui
MrCLeanSparty
Zhong Kui
7
8
3
1.06
L
0
4
0
0
W
7
2
8
5.5
W
Raijin
3
4
7
1.63
W
Ravana
12
3
7
5.17
L
Bakasura
xXDarkNexusXx
Bakasura
3
8
4
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,834
Damage
70,252
102,061
Taken
75,239
66,430
Mitigated
60,093
27,845
Healing
26,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
4,079
1,388
0
1,903
15,503
5,929
1,059
7,306
8,115
0
41,942
W
Cthulhu
Abyss9999
Cthulhu
11,042
1,346
0
3,661
15,845
17,780
1,542
3,573
11,731
61,995
0
L
Cerberus
BronwStone47
Cerberus
7,528
658
2,639
6,613
24,845
23,880
0
8,007
16,714
33,088
0
W
Sylvanus
15,228
4,705
3,327
8,996
21,325
25,056
420
7,731
13,410
35,035
0
L
Zhong Kui
MrCLeanSparty
Zhong Kui
17,846
2,809
0
7,643
23,271
16,716
651
10,396
12,815
73,412
0
L
6,969
1,033
0
4,888
15,658
10,041
162
4,112
11,146
33
77,062
W
20,307
17,444
0
7,105
14,930
6,737
536
5,599
9,121
0
109,413
W
Raijin
9,820
720
0
250
13,058
5,011
152
6,416
6,401
89,318
0
W
Ravana
13,855
6,012
0
3,286
10,081
5,509
429
2,949
6,488
0
83,583
L
Bakasura
xXDarkNexusXx
Bakasura
14,412
9,761
0
4,159
22,784
9,864
792
5,824
16,864
0
71,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,075
Gold Earned
54,866
470
Minions Killed
558
0
Camps Cleared
0
1,827,651
Distance Traveled
1,909,339
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
7,642
364
73
3
0
363,862
2
W
Cthulhu
10,562
503
135
6
0
393,947
2
L
Cerberus
9,168
437
60
3
0
375,138
4
W
Sylvanus
10,853
517
24
1
0
353,805
2
L
Zhong Kui
11,184
533
113
5
0
322,581
2
L
Nike
9,751
464
130
6
0
362,945
3
W
Izanami
10,739
511
155
7
0
341,701
6
W
Raijin
10,623
506
138
7
0
381,973
7
W
Ravana
12,089
576
106
5
0
437,913
1
L
Bakasura
10,330
492
94
4
0
403,125
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role