Player Matchup

Terra
Terra
 
Terra
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
 
Khepri
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Septentrion
Tsukuyomi
Level 160
God Stats
4W - 0L
1,537 SR
Queue Stats
258W - 260L
1,558 Elo+
Solo
Medusa
Medusa
StilinHaus
Medusa
Level 151
God Stats
2W - 0L
1,554 SR
Queue Stats
159W - 162L
1,551 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
vlaslidav
Morgan Le Fay
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 12L
1,532 Elo+
Party 2
Team Averages
Level 119
1,518 SR
1,528 Elo+

VS

Team Averages
Level 112
1,598 SR
1,522 Elo+
Hercules
Hercules
CaptainWarvick
Hercules
Level 89
God Stats
11W - 8L
1,660 SR
Queue Stats
171W - 204L
1,535 Elo+
Party 1
Guan Yu
Guan Yu
Draks55
Guan Yu
Level 143
God Stats
1W - 1L
1,673 SR
Queue Stats
86W - 77L
1,539 Elo+
Solo
Bastet
Bastet
Hades699
Bastet
Level 120
God Stats
3W - 2L
1,704 SR
Queue Stats
177W - 166L
1,501 Elo+
Party 3
Geb
Geb
Kramsher
Geb
Level 68
God Stats
19W - 21L
1,482 SR
Queue Stats
313W - 349L
1,529 Elo+
Party 1
He Bo
He Bo
diablo672
He Bo
Level 140
God Stats
7W - 9L
1,475 SR
Queue Stats
355W - 360L
1,504 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
14
2 / 1 / 12
8,623
862
11,396
12,950
14,292
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Khepri
 
Khepri
12
0 / 2 / 9
7,800
780
4,593
11,528
14,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tsukuyomi
Septentrion
Tsukuyomi
14
4 / 1 / 11
8,345
835
12,973
9,844
5,364
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
StilinHaus
Medusa
15
5 / 0 / 10
8,764
876
17,716
10,186
6,271
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morgan Le Fay
vlaslidav
Morgan Le Fay
14
4 / 1 / 10
8,229
823
11,194
5,918
3,659
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
12
0 / 3 / 3
6,683
668
9,768
22,162
19,134
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Guan Yu
Draks55
Guan Yu
13
2 / 3 / 2
7,054
705
4,903
13,486
11,758
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bastet
Hades699
Bastet
11
2 / 5 / 3
6,869
687
7,117
10,604
4,885
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 3 / 4
7,120
712
5,535
12,441
13,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

He Bo
diablo672
He Bo
13
1 / 2 / 3
7,002
700
9,164
6,478
2,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
20
15
Kills
5
5
Deaths
16
52
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
2
1
12
8
W
Khepri
 
Khepri
0
2
9
2.25
L
Hercules
0
3
3
0.5
L
Guan Yu
Draks55
Guan Yu
2
3
2
1
L
Bastet
Hades699
Bastet
2
5
3
0.7
L
0
3
4
0.67
W
Tsukuyomi
Septentrion
Tsukuyomi
4
1
11
9.5
W
Medusa
StilinHaus
Medusa
5
0
10
10
L
He Bo
diablo672
He Bo
1
2
3
1.25
W
Morgan Le Fay
vlaslidav
Morgan Le Fay
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,872
Damage
36,487
50,426
Taken
65,171
43,590
Mitigated
52,358
26,559
Healing
29,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
11,396
647
5,143
4,048
12,950
14,292
560
3,419
9,531
16,935
0
W
Khepri
 
Khepri
4,593
134
997
1,533
11,528
14,004
246
3,322
8,206
9,941
0
L
Hercules
9,768
2,929
1,027
9,784
22,162
19,134
0
8,660
13,502
0
13,638
L
Guan Yu
Draks55
Guan Yu
4,903
681
7,740
4,462
13,486
11,758
0
6,473
7,013
0
10,587
L
Bastet
Hades699
Bastet
7,117
1,416
0
1,777
10,604
4,885
0
4,701
5,903
0
12,070
L
5,535
413
1,219
956
12,441
13,757
0
5,880
6,561
16,781
0
W
Tsukuyomi
Septentrion
Tsukuyomi
12,973
2,897
2,351
3,258
9,844
5,364
481
3,161
6,683
197
21,002
W
Medusa
StilinHaus
Medusa
17,716
7,949
3,560
3,223
10,186
6,271
1,850
3,498
6,688
28
34,319
L
He Bo
diablo672
He Bo
9,164
508
2,148
742
6,478
2,824
0
1,694
4,784
18,446
0
W
Morgan Le Fay
vlaslidav
Morgan Le Fay
11,194
1,027
1,370
1,076
5,918
3,659
1,143
1,299
4,619
18,006
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,761
Gold Earned
34,728
92
Minions Killed
78
0
Camps Cleared
0
1,004,543
Distance Traveled
870,252
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
8,623
862
10
1
0
202,094
0
W
Khepri
7,800
780
4
0
0
182,782
2
L
Hercules
6,683
668
15
2
0
175,832
0
L
Guan Yu
7,054
705
9
1
0
174,017
0
L
Bastet
6,869
687
13
1
0
178,580
0
L
Geb
7,120
712
12
1
0
160,087
0
W
Tsukuyomi
8,345
835
15
2
0
210,216
0
W
Medusa
8,764
876
41
4
0
217,660
4
L
He Bo
7,002
700
29
3
0
181,736
0
W
Morgan Le Fay
8,229
823
22
2
0
191,791
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role