Player Matchup

Discordia
Discordia
 
Discordia
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
PENRAY
Tyr
Level 148
God Stats
97W - 51L
1,645 SR
Queue Stats
779W - 495L
1,639 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
SoulOfLion15
Ah Muzen Cab
Level 157
God Stats
14W - 11L
1,812 SR
Queue Stats
209W - 235L
1,642 Elo+
Solo
Team Averages
Level 155
1,652 SR
1,594 Elo+

VS

Team Averages
Level 70
1,553 SR
1,568 Elo+
Horus
Horus
ItsukiYuge
Horus
Level 39
God Stats
5W - 6L
1,432 SR
Queue Stats
107W - 139L
1,476 Elo+
Party 2
Da Ji
Da Ji
Viottic
Da Ji
Level 122
God Stats
16W - 12L
1,670 SR
Queue Stats
16W - 15L
1,738 Elo+
Solo
Baron Samedi
Baron Samedi
gandywarrior5
Baron Samedi
Level 49
God Stats
40W - 42L
1,557 SR
Queue Stats
105W - 140L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
15
3 / 6 / 2
11,140
655
11,297
12,504
4,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Tyr
PENRAY
Tyr
16
4 / 3 / 3
11,617
683
17,636
17,415
15,400
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ah Muzen Cab
SoulOfLion15
Ah Muzen Cab
15
1 / 5 / 5
10,996
647
13,697
11,398
4,305
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
16
3 / 2 / 9
10,674
628
9,929
18,040
16,257
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Da Ji
Viottic
Da Ji
17
8 / 4 / 5
11,613
683
16,843
20,213
10,117
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
gandywarrior5
Baron Samedi
16
3 / 2 / 6
10,937
643
9,578
16,745
9,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
34
8
Kills
14
14
Deaths
8
10
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
3
6
2
0.67
L
Horus
3
2
9
3.75
W
Tyr
PENRAY
Tyr
4
3
3
1.83
W
Ah Muzen Cab
SoulOfLion15
Ah Muzen Cab
1
5
5
0.7
L
Da Ji
Viottic
Da Ji
8
4
5
2.63
L
Baron Samedi
gandywarrior5
Baron Samedi
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,630
Damage
36,350
41,317
Taken
54,998
24,095
Mitigated
35,716
6,691
Healing
19,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
11,297
653
0
1,444
12,504
4,390
216
3,432
9,072
34,444
0
L
Horus
9,929
3,979
4,588
5,226
18,040
16,257
413
4,962
13,078
0
32,933
W
Tyr
PENRAY
Tyr
17,636
1,386
0
3,955
17,415
15,400
290
4,478
12,937
0
29,976
W
Ah Muzen Cab
SoulOfLion15
Ah Muzen Cab
13,697
4,821
0
1,292
11,398
4,305
2,018
1,821
9,577
0
56,889
L
Da Ji
Viottic
Da Ji
16,843
4,525
0
2,495
20,213
10,117
208
3,841
16,372
0
45,493
L
Baron Samedi
gandywarrior5
Baron Samedi
9,578
738
2,368
4,939
16,745
9,342
49
3,896
12,849
47,085
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,753
Gold Earned
33,224
167
Minions Killed
184
4
Camps Cleared
10
803,121
Distance Traveled
906,809
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
11,140
655
46
3
2
256,925
6
L
Horus
10,674
628
32
2
0
329,737
2
W
Tyr
11,617
683
38
2
0
288,717
1
W
Ah Muzen Cab
10,996
647
83
5
2
257,479
4
L
Da Ji
11,613
683
60
4
8
281,154
7
L
Baron Samedi
10,937
643
92
5
2
295,918
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role