Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Beld10
Guan Yu
Level 44
God Stats
1W - 4L
1,164 SR
Queue Stats
6W - 19L
1,185 Elo+
Solo
Mercury
Mercury
M9VD3R
Mercury
Level 31
God Stats
0W - 1L
1,573 SR
Queue Stats
4W - 14L
1,068 Elo+
Party 1
Nu Wa
Nu Wa
alohaigroman1337
Nu Wa
Level 28
God Stats
0W - 2L
1,101 SR
Queue Stats
4W - 14L
1,068 Elo+
Party 1
Danzaburou
Danzaburou
proze7
Danzaburou
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 11L
1,070 Elo+
Party 1
Team Averages
Level 47
1,368 SR
1,178 Elo+

VS

Team Averages
Level 66
1,482 SR
1,438 Elo+
Sun Wukong
Sun Wukong
Meloncat53
Sun Wukong
Level 61
God Stats
18W - 6L
1,500 SR
Queue Stats
231W - 234L
1,402 Elo+
Solo
Neith
Neith
MoASIRI
Neith
Level 40
God Stats
1W - 2L
1,714 SR
Queue Stats
167W - 216L
1,324 Elo+
Solo
Ymir
Ymir
SmiteSchrute
Ymir
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 71L
1,611 Elo+
Solo
Agni
Agni
baxedakis69
Agni
Level 87
God Stats
8W - 11L
1,318 SR
Queue Stats
206W - 210L
1,444 Elo+
Solo
Mulan
Mulan
petruem
Mulan
Level 86
God Stats
1W - 5L
1,376 SR
Queue Stats
243W - 268L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
14
2 / 6 / 6
10,286
396
7,978
33,248
41,246
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
Beld10
Guan Yu
3
0 / 2 / 1
6,958
268
0
3,548
1,390
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mercury
M9VD3R
Mercury
15
2 / 9 / 6
10,119
389
7,284
24,937
11,760
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

17
5 / 10 / 7
11,715
451
21,897
23,979
11,583
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Danzaburou
proze7
Danzaburou
17
10 / 8 / 3
12,593
484
27,062
29,825
15,500
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Meloncat53
Sun Wukong
17
2 / 3 / 11
12,162
468
10,522
22,701
20,401
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Neith
MoASIRI
Neith
18
4 / 7 / 7
12,496
481
10,242
15,216
8,325
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
0 / 2 / 16
11,174
430
6,981
24,940
30,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

20
14 / 3 / 10
14,200
546
38,297
24,290
12,639
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mulan
petruem
Mulan
20
15 / 5 / 12
14,609
562
27,922
37,578
24,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
91
19
Kills
35
35
Deaths
20
23
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
2
6
6
0.83
L
Guan Yu
Beld10
Guan Yu
0
2
1
0.25
L
Mercury
M9VD3R
Mercury
2
9
6
0.56
W
Sun Wukong
Meloncat53
Sun Wukong
2
3
11
2.5
W
Neith
MoASIRI
Neith
4
7
7
1.07
W
0
2
16
4
L
5
10
7
0.85
W
14
3
10
6.33
W
Mulan
petruem
Mulan
15
5
12
4.2
L
Danzaburou
proze7
Danzaburou
10
8
3
1.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,221
Damage
93,964
115,537
Taken
124,725
81,479
Mitigated
96,065
13,081
Healing
53,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
7,978
2,852
618
5,783
33,248
41,246
0
11,212
22,036
26,110
0
L
Guan Yu
Beld10
Guan Yu
0
0
0
0
3,548
1,390
0
1,323
2,225
0
0
L
Mercury
M9VD3R
Mercury
7,284
2,461
0
250
24,937
11,760
0
9,445
15,492
0
58,551
W
Sun Wukong
Meloncat53
Sun Wukong
10,522
1,542
0
7,628
22,701
20,401
990
9,224
13,397
0
83,421
W
Neith
MoASIRI
Neith
10,242
3,900
0
3,414
15,216
8,325
5,228
3,234
11,932
0
98,863
W
6,981
1,101
1,211
4,627
24,940
30,554
160
8,593
15,945
37,666
0
L
21,897
5,114
0
0
23,979
11,583
14
12,959
11,020
66,977
0
W
38,297
3,924
821
14,464
24,290
12,639
3,640
6,637
17,613
144,851
0
W
Mulan
petruem
Mulan
27,922
5,852
0
21,225
37,578
24,146
1,982
7,614
28,255
0
131,199
L
Danzaburou
proze7
Danzaburou
27,062
13,664
0
6,430
29,825
15,500
680
11,535
18,290
0
72,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,671
Gold Earned
64,641
275
Minions Killed
647
0
Camps Cleared
0
1,664,400
Distance Traveled
2,297,798
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
10,286
396
35
1
0
446,175
4
L
Guan Yu
6,958
268
0
0
0
586
0
L
Mercury
10,119
389
85
3
0
467,523
0
W
Sun Wukong
12,162
468
143
6
0
491,308
6
W
Neith
12,496
481
126
5
0
397,861
3
W
Ymir
11,174
430
48
2
0
456,078
5
L
Nu Wa
11,715
451
62
2
0
352,690
0
W
Agni
14,200
546
175
7
0
461,643
2
W
Mulan
14,609
562
155
6
0
490,908
0
L
Danzaburou
12,593
484
93
4
0
397,426
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role