Player Matchup

Guan Yu
Guan Yu
TheCrimsonKiler
Guan Yu
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,283 Elo+
Party 3
Scylla
Scylla
fuegosone30
Scylla
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 35L
1,526 Elo+
Solo
Tsukuyomi
Tsukuyomi
mega dood2003
Tsukuyomi
Level 81
God Stats
5W - 6L
1,500 SR
Queue Stats
328W - 316L
1,429 Elo+
Solo
Mercury
Mercury
turojin
Mercury
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,283 Elo+
Party 3
Lancelot
Lancelot
zebax23
Lancelot
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 84L
1,396 Elo+
Solo
Team Averages
Level 52
1,500 SR
1,384 Elo+

VS

Team Averages
Level 80
1,447 SR
1,511 Elo+
Nu Wa
Nu Wa
UltraExtra5696
Nu Wa
Level 89
God Stats
2W - 0L
1,188 SR
Queue Stats
22W - 23L
1,367 Elo+
Party 1
Chang'e
Chang'e
YvngPeirs
Chang'e
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Geb
Geb
divinepower1777
Geb
Level 160
God Stats
1W - 0L
1,546 SR
Queue Stats
22W - 21L
1,367 Elo+
Party 1
Sobek
Sobek
pyrosui
Sobek
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,660 Elo+
Party 2
He Bo
He Bo
reesescub
He Bo
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,660 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 9
7,444
620
6,847
15,800
22,516
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
18
8 / 5 / 7
10,931
911
17,304
10,067
4,334
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tsukuyomi
mega dood2003
Tsukuyomi
17
5 / 4 / 11
10,296
858
12,954
14,861
7,034
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mercury
turojin
Mercury
14
4 / 9 / 10
9,115
760
9,523
13,963
6,114
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
zebax23
Lancelot
15
2 / 9 / 7
9,056
755
12,063
16,289
15,614
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 2 / 16
10,678
890
18,860
11,375
5,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chang'e
YvngPeirs
Chang'e
16
6 / 4 / 12
9,645
804
6,049
12,019
5,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
2 / 4 / 20
9,337
778
6,294
15,905
10,946
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sobek
pyrosui
Sobek
17
4 / 4 / 24
10,781
898
9,324
18,909
22,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

He Bo
reesescub
He Bo
18
13 / 5 / 12
11,521
960
20,868
10,966
5,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
117
19
Kills
33
34
Deaths
19
44
Assists
84
Player
Kills
Deaths
Assists
KDA
L
0
7
9
0.64
W
8
2
16
8
W
Chang'e
YvngPeirs
Chang'e
6
4
12
3
W
2
4
20
3
L
Scylla
8
5
7
2.3
L
Tsukuyomi
mega dood2003
Tsukuyomi
5
4
11
2.63
W
Sobek
pyrosui
Sobek
4
4
24
4
W
He Bo
reesescub
He Bo
13
5
12
3.8
L
Mercury
turojin
Mercury
4
9
10
1
L
Lancelot
zebax23
Lancelot
2
9
7
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,691
Damage
61,395
70,980
Taken
69,174
55,612
Mitigated
49,358
13,939
Healing
26,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,847
1,153
1,384
2,222
15,800
22,516
0
13,285
2,085
0
12,683
W
18,860
5,410
1,689
3,329
11,375
5,217
109
3,153
8,222
35,657
0
W
Chang'e
YvngPeirs
Chang'e
6,049
1,415
5,503
3,271
12,019
5,179
1,108
3,592
8,427
13,177
0
W
6,294
1,289
3,719
3,544
15,905
10,946
295
4,055
11,850
12,011
0
L
Scylla
17,304
1,978
1,340
1,392
10,067
4,334
208
9,129
710
43,786
0
L
Tsukuyomi
mega dood2003
Tsukuyomi
12,954
3,847
790
5,176
14,861
7,034
872
12,396
2,173
0
38,691
W
Sobek
pyrosui
Sobek
9,324
1,429
158
4,137
18,909
22,809
528
3,200
15,709
15,029
0
W
He Bo
reesescub
He Bo
20,868
801
307
1,087
10,966
5,207
1,185
3,304
7,662
32,282
0
L
Mercury
turojin
Mercury
9,523
4,355
0
0
13,963
6,114
723
11,909
1,834
0
12,700
L
Lancelot
zebax23
Lancelot
12,063
2,162
1,185
450
16,289
15,614
0
13,290
2,783
0
23,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,842
Gold Earned
51,962
135
Minions Killed
112
0
Camps Cleared
0
1,038,077
Distance Traveled
1,127,967
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
7,444
620
3
0
0
181,098
0
W
Nu Wa
10,678
890
47
4
0
225,006
3
W
Chang'e
9,645
804
18
2
0
215,825
1
W
Geb
9,337
778
13
1
0
227,893
4
L
Scylla
10,931
911
69
6
0
214,973
1
L
Tsukuyomi
10,296
858
53
4
0
216,734
2
W
Sobek
10,781
898
9
1
0
240,725
1
W
He Bo
11,521
960
25
2
0
218,518
0
L
Mercury
9,115
760
2
0
0
216,029
1
L
Lancelot
9,056
755
8
1
0
209,243
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role