Player Matchup

Tiamat
Tiamat
ItsukiYuge
Tiamat
Level 39
God Stats
5W - 15L
1,379 SR
Queue Stats
107W - 139L
1,485 Elo+
Party 1
Terra
Terra
SunlitSentia
Terra
Level 160
God Stats
4W - 6L
1,456 SR
Queue Stats
361W - 206L
1,773 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
gandywarrior5
Ah Muzen Cab
Level 49
God Stats
10W - 13L
1,689 SR
Queue Stats
105W - 140L
1,500 Elo+
Party 1
Team Averages
Level 83
1,508 SR
1,586 Elo+

VS

Team Averages
Level 126
1,484 SR
1,553 Elo+
Baron Samedi
Baron Samedi
Grimrr Halfpaw
Baron Samedi
Level 149
God Stats
24W - 11L
1,664 SR
Queue Stats
254W - 275L
1,598 Elo+
Solo
Ishtar
Ishtar
IxAM L3K1
Ishtar
Level 107
God Stats
8W - 8L
1,169 SR
Queue Stats
219W - 334L
1,393 Elo+
Solo
Da Ji
Da Ji
Viottic
Da Ji
Level 122
God Stats
16W - 12L
1,618 SR
Queue Stats
16W - 15L
1,670 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ItsukiYuge
Tiamat
15
2 / 6 / 6
10,907
606
9,463
16,750
10,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
4 / 3 / 9
12,363
687
15,409
25,505
34,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ah Muzen Cab
gandywarrior5
Ah Muzen Cab
18
8 / 5 / 2
13,084
727
16,745
15,499
10,552
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Grimrr Halfpaw
Baron Samedi
17
0 / 7 / 11
11,654
647
15,472
19,158
9,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ishtar
IxAM L3K1
Ishtar
18
4 / 3 / 8
12,773
710
11,565
14,629
6,439
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Da Ji
Viottic
Da Ji
19
10 / 4 / 3
13,862
770
21,226
21,042
9,787
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
36
14
Kills
14
14
Deaths
14
17
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Grimrr Halfpaw
Baron Samedi
0
7
11
0.79
L
Tiamat
ItsukiYuge
Tiamat
2
6
6
0.83
W
Ishtar
IxAM L3K1
Ishtar
4
3
8
2.67
L
4
3
9
2.83
W
Da Ji
Viottic
Da Ji
10
4
3
2.88
L
Ah Muzen Cab
gandywarrior5
Ah Muzen Cab
8
5
2
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,617
Damage
48,263
57,754
Taken
54,829
55,817
Mitigated
26,118
7,566
Healing
14,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Grimrr Halfpaw
Baron Samedi
15,472
1,352
3,137
5,797
19,158
9,892
303
7,666
10,707
56,029
0
L
Tiamat
ItsukiYuge
Tiamat
9,463
1,008
19
1,467
16,750
10,641
32
5,721
11,029
28,870
0
W
Ishtar
IxAM L3K1
Ishtar
11,565
7,609
0
2,861
14,629
6,439
2,246
7,955
6,045
0
50,288
L
15,409
2,161
1,480
2,176
25,505
34,624
240
8,311
17,194
29,815
0
W
Da Ji
Viottic
Da Ji
21,226
5,529
0
3,050
21,042
9,787
411
8,581
11,500
0
46,783
L
Ah Muzen Cab
gandywarrior5
Ah Muzen Cab
16,745
5,547
0
2,424
15,499
10,552
646
1,931
13,568
0
58,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,354
Gold Earned
38,289
184
Minions Killed
200
6
Camps Cleared
8
922,214
Distance Traveled
873,295
4
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,654
647
84
5
4
282,246
6
L
Tiamat
10,907
606
43
2
1
295,848
0
W
Ishtar
12,773
710
68
4
1
302,074
4
L
Terra
12,363
687
38
2
3
340,088
3
W
Da Ji
13,862
770
48
3
3
288,975
9
L
Ah Muzen Cab
13,084
727
103
6
2
286,278
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role