Player Matchup

Cthulhu
Cthulhu
CERTIFI SPAZTIK
Cthulhu
Level 91
God Stats
43W - 39L
1,578 SR
Queue Stats
109W - 134L
1,354 Elo+
Party 1
Chaac
Chaac
DunelmBasket
Chaac
Level 129
God Stats
10W - 19L
1,428 SR
Queue Stats
281W - 289L
1,447 Elo+
Party 1
Bakasura
Bakasura
NuffMuff
Bakasura
Level 112
God Stats
27W - 31L
1,439 SR
Queue Stats
237W - 266L
1,384 Elo+
Party 1
Izanami
Izanami
cave-man_01
Izanami
Level 59
God Stats
0W - 4L
1,245 SR
Queue Stats
11W - 30L
1,324 Elo+
Party 1
Zhong Kui
Zhong Kui
rudyred102
Zhong Kui
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,355 Elo+
Solo
Team Averages
Level 85
1,438 SR
1,373 Elo+

VS

Team Averages
Level 87
1,404 SR
1,436 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
AngelElNoob777
Thanatos
Level 40
God Stats
2W - 2L
1,333 SR
Queue Stats
4W - 5L
1,446 Elo+
Party 2
Izanami
Izanami
Izan1016
Izanami
Level 66
God Stats
5W - 3L
1,569 SR
Queue Stats
12W - 12L
1,385 Elo+
Party 2
Cerberus
Cerberus
Teixeira91
Cerberus
Level 85
God Stats
6W - 11L
1,294 SR
Queue Stats
798W - 1,076L
1,369 Elo+
Solo
Sobek
Sobek
ZebraRyder6419
Sobek
Level 129
God Stats
5W - 1L
1,326 SR
Queue Stats
144W - 133L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 1
10,039
402
13,578
23,031
32,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
1 / 5 / 2
10,970
439
17,779
22,643
28,393
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bakasura
NuffMuff
Bakasura
20
1 / 7 / 0
12,133
485
11,621
28,048
14,188
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
cave-man_01
Izanami
15
1 / 7 / 0
9,745
390
9,289
14,863
5,198
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
rudyred102
Zhong Kui
15
1 / 6 / 1
9,828
393
10,888
16,507
11,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
20
9 / 0 / 7
15,379
615
24,648
13,853
6,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
19
7 / 1 / 9
12,711
508
12,450
22,751
10,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
Izan1016
Izanami
20
8 / 2 / 8
13,265
531
18,456
20,375
10,791
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cerberus
Teixeira91
Cerberus
20
2 / 2 / 9
13,024
521
12,047
24,843
29,833
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

19
3 / 0 / 13
13,000
520
11,519
26,164
33,213
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
75
4
Kills
29
29
Deaths
5
4
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
9
0
7
12.5
W
Thanatos
7
1
9
11.5
L
0
4
1
0.13
L
1
5
2
0.4
W
Izanami
Izan1016
Izanami
8
2
8
6
L
Bakasura
NuffMuff
Bakasura
1
7
0
0.14
W
Cerberus
Teixeira91
Cerberus
2
2
9
3.25
W
3
0
13
9.5
L
Izanami
cave-man_01
Izanami
1
7
0
0.14
L
Zhong Kui
rudyred102
Zhong Kui
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,155
Damage
79,120
105,092
Taken
107,986
91,622
Mitigated
91,092
21,333
Healing
58,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
24,648
613
0
7,013
13,853
6,742
3,545
4,599
8,864
154,469
0
W
Thanatos
12,450
3,250
0
17,782
22,751
10,513
980
5,863
16,538
0
80,156
L
13,578
632
1,060
2,641
23,031
32,630
0
10,386
12,645
45,223
0
L
17,779
3,674
0
6,516
22,643
28,393
0
15,064
7,579
1,972
75,262
W
Izanami
Izan1016
Izanami
18,456
11,770
604
9,481
20,375
10,791
2,628
5,589
14,576
0
117,190
L
Bakasura
NuffMuff
Bakasura
11,621
7,719
0
4,846
28,048
14,188
0
6,781
21,267
0
124,770
W
Cerberus
Teixeira91
Cerberus
12,047
1,572
0
9,098
24,843
29,833
578
1,531
23,312
83,313
0
W
11,519
672
1,303
13,676
26,164
33,213
376
8,990
16,939
56,785
0
L
Izanami
cave-man_01
Izanami
9,289
8,451
0
2,101
14,863
5,198
1,554
6,357
8,506
0
68,984
L
Zhong Kui
rudyred102
Zhong Kui
10,888
1,165
0
4,169
16,507
11,213
378
9,626
6,881
53,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,715
Gold Earned
67,379
595
Minions Killed
789
0
Camps Cleared
0
2,205,790
Distance Traveled
2,346,582
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
15,379
615
251
10
0
454,859
2
W
Thanatos
12,711
508
112
4
0
558,648
2
L
Cthulhu
10,039
402
59
2
0
545,659
2
L
Chaac
10,970
439
111
4
0
462,630
4
W
Izanami
13,265
531
179
7
0
460,448
2
L
Bakasura
12,133
485
198
8
0
529,165
3
W
Cerberus
13,024
521
199
8
0
420,586
5
W
Sobek
13,000
520
48
2
0
452,041
2
L
Izanami
9,745
390
122
5
0
417,712
0
L
Zhong Kui
9,828
393
105
4
0
250,624
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role