Player Matchup

Nemesis
Nemesis
GlIock
Nemesis
Level 156
God Stats
0W - 1L
1,255 SR
Queue Stats
316W - 45L
2,060 Elo+
Party 1
Odin
Odin
Glơck
Odin
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
215W - 20L
2,069 Elo+
Party 1
Vamana
Vamana
shootshotshout
Vamana
Level 146
God Stats
3W - 2L
1,796 SR
Queue Stats
298W - 41L
2,066 Elo+
Party 1
Team Averages
Level 134
1,517 SR
2,065 Elo+

VS

Team Averages
Level 148
1,563 SR
1,644 Elo+
Bacchus
Bacchus
JayRainz
Bacchus
Level 140
God Stats
1W - 1L
1,410 SR
Queue Stats
83W - 32L
1,680 Elo+
Party 2
Chang'e
Chang'e
LunaRainz
Chang'e
Level 145
God Stats
9W - 1L
1,797 SR
Queue Stats
109W - 72L
1,534 Elo+
Party 2
Lancelot
Lancelot
MBNatee
Lancelot
Level 160
God Stats
6W - 4L
1,480 SR
Queue Stats
449W - 203L
1,719 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
GlIock
Nemesis
9
0 / 4 / 1
6,530
653
5,386
13,055
5,939
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Odin
Glơck
Odin
10
0 / 4 / 1
6,260
626
4,896
8,909
6,999
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
1 / 1 / 0
7,281
728
8,754
12,046
9,833
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
JayRainz
Bacchus
11
2 / 1 / 6
7,950
795
6,710
10,216
15,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
LunaRainz
Chang'e
11
1 / 0 / 7
7,170
717
8,042
7,276
3,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
MBNatee
Lancelot
14
6 / 0 / 3
8,229
823
14,005
12,276
14,236
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
25
1
Kills
9
9
Deaths
1
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Nemesis
GlIock
Nemesis
0
4
1
0.13
L
Odin
Glơck
Odin
0
4
1
0.13
W
Bacchus
JayRainz
Bacchus
2
1
6
5
W
Chang'e
LunaRainz
Chang'e
1
0
7
4.5
W
Lancelot
MBNatee
Lancelot
6
0
3
7.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,036
Damage
28,757
34,010
Taken
29,768
22,771
Mitigated
33,015
11,510
Healing
11,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
GlIock
Nemesis
5,386
2,267
792
2,850
13,055
5,939
0
5,303
7,752
0
15,350
L
Odin
Glơck
Odin
4,896
1,423
0
587
8,909
6,999
0
3,644
5,265
0
15,801
W
Bacchus
JayRainz
Bacchus
6,710
1,281
0
1,053
10,216
15,513
116
294
9,922
21,514
0
W
Chang'e
LunaRainz
Chang'e
8,042
764
4,690
3,570
7,276
3,266
570
138
7,138
23,680
0
W
Lancelot
MBNatee
Lancelot
14,005
3,668
0
2,508
12,276
14,236
499
0
12,276
0
34,769
L
8,754
3,473
1,248
6,033
12,046
9,833
0
5,865
6,181
0
30,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,071
Gold Earned
23,349
102
Minions Killed
124
3
Camps Cleared
6
571,506
Distance Traveled
577,285
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,530
653
22
2
2
191,675
1
L
Odin
6,260
626
33
3
0
172,748
2
W
Bacchus
7,950
795
22
2
1
191,456
3
W
Chang'e
7,170
717
46
5
3
180,203
5
W
Lancelot
8,229
823
56
6
2
205,626
3
L
Vamana
7,281
728
47
5
1
207,083
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role