Player Matchup

Ullr
Ullr
AxAAA
Ullr
Level 114
God Stats
1W - 1L
1,701 SR
Queue Stats
107W - 87L
1,462 Elo+
Solo
Hun Batz
Hun Batz
Legenda111777
Hun Batz
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,456 Elo+
Solo
Agni
Agni
MuchoVicio
Agni
Level 97
God Stats
0W - 1L
1,285 SR
Queue Stats
169W - 179L
1,474 Elo+
Solo
Heimdallr
Heimdallr
ast73
Heimdallr
Level 27
God Stats
3W - 6L
1,515 SR
Queue Stats
255W - 274L
1,462 Elo+
Solo
Yemoja
Yemoja
cattycat31-catty
Yemoja
Level 155
God Stats
1W - 1L
1,293 SR
Queue Stats
81W - 79L
1,473 Elo+
Solo
Team Averages
Level 83
1,459 SR
1,465 Elo+

VS

Team Averages
Level 107
1,489 SR
1,470 Elo+
Raijin
Raijin
 
Raijin
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
NamelessLT
Fenrir
Level 126
God Stats
2W - 1L
1,591 SR
Queue Stats
85W - 80L
1,533 Elo+
Solo
Skadi
Skadi
SylarNM
Skadi
Level 81
God Stats
4W - 5L
1,556 SR
Queue Stats
306W - 293L
1,442 Elo+
Solo
Medusa
Medusa
TheMuffinMan3x
Medusa
Level 104
God Stats
18W - 18L
1,490 SR
Queue Stats
771W - 767L
1,440 Elo+
Solo
Yemoja
Yemoja
thornorse
Yemoja
Level 65
God Stats
3W - 1L
1,308 SR
Queue Stats
304W - 347L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
AxAAA
Ullr
14
2 / 3 / 3
7,818
782
7,930
11,254
5,496
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Hun Batz
Legenda111777
Hun Batz
12
1 / 6 / 2
7,232
723
5,614
12,760
5,840
Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 5 / 4
7,399
740
7,747
9,858
4,253
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Heimdallr
ast73
Heimdallr
15
3 / 3 / 3
7,865
787
11,551
10,415
5,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 1 / 4
7,288
729
4,628
8,830
8,415
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
14
3 / 2 / 9
8,061
806
8,093
8,607
3,095
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
NamelessLT
Fenrir
15
4 / 3 / 8
8,402
840
6,039
10,505
6,850
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Skadi
SylarNM
Skadi
16
3 / 0 / 13
8,532
853
7,846
3,878
1,596
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
6 / 1 / 10
9,568
957
18,113
10,506
5,137
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Yemoja
thornorse
Yemoja
14
2 / 2 / 11
8,024
802
9,322
10,627
10,231
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
69
8
Kills
18
18
Deaths
8
16
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
3
2
9
3.75
L
Ullr
AxAAA
Ullr
2
3
3
1.17
L
Hun Batz
Legenda111777
Hun Batz
1
6
2
0.33
L
1
5
4
0.6
W
Fenrir
NamelessLT
Fenrir
4
3
8
2.67
W
Skadi
SylarNM
Skadi
3
0
13
9.5
W
6
1
10
11
L
Heimdallr
ast73
Heimdallr
3
3
3
1.5
L
1
1
4
3
W
Yemoja
thornorse
Yemoja
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,470
Damage
49,413
53,117
Taken
44,123
29,887
Mitigated
26,909
21,549
Healing
21,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
8,093
220
2,165
3,006
8,607
3,095
392
2,643
5,959
16,010
0
L
Ullr
AxAAA
Ullr
7,930
2,994
1,287
2,242
11,254
5,496
0
3,814
7,440
0
17,158
L
Hun Batz
Legenda111777
Hun Batz
5,614
441
0
138
12,760
5,840
0
3,955
8,805
0
13,527
L
7,747
139
1,432
1,073
9,858
4,253
0
2,481
7,377
16,868
0
W
Fenrir
NamelessLT
Fenrir
6,039
762
1,360
703
10,505
6,850
0
2,275
8,230
0
7,137
W
Skadi
SylarNM
Skadi
7,846
1,701
1,254
606
3,878
1,596
647
1,738
2,140
0
19,551
W
18,113
8,039
3,100
4,899
10,506
5,137
787
3,168
7,338
0
37,693
L
Heimdallr
ast73
Heimdallr
11,551
3,869
1,671
1,955
10,415
5,883
0
2,052
8,363
0
27,178
L
4,628
655
8,284
3,467
8,830
8,415
0
5,113
3,717
8,019
0
W
Yemoja
thornorse
Yemoja
9,322
771
1,388
2,519
10,627
10,231
0
2,551
8,076
16,917
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,602
Gold Earned
42,587
105
Minions Killed
105
0
Camps Cleared
0
912,682
Distance Traveled
1,192,942
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
8,061
806
22
2
0
275,772
1
L
Ullr
7,818
782
23
2
0
200,742
3
L
Hun Batz
7,232
723
19
2
0
174,741
0
L
Agni
7,399
740
20
2
0
175,594
4
W
Fenrir
8,402
840
4
0
0
232,158
0
W
Skadi
8,532
853
17
2
0
231,847
0
W
Medusa
9,568
957
48
5
0
218,918
1
L
Heimdallr
7,865
787
35
4
0
193,854
1
L
Yemoja
7,288
729
8
1
0
167,751
0
W
Yemoja
8,024
802
14
1
0
234,247
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role