Player Matchup

Lancelot
Lancelot
AssoWasTaken_
Lancelot
Level 117
God Stats
8W - 2L
1,593 SR
Queue Stats
169W - 123L
1,425 Elo+
Party 1
Set
Set
Bro_Husky
Set
Level 160
God Stats
6W - 8L
1,413 SR
Queue Stats
384W - 434L
1,455 Elo+
Solo
Sobek
Sobek
CobraWasTaken_
Sobek
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,704 Elo+
Party 1
Ishtar
Ishtar
Curliewizze
Ishtar
Level 86
God Stats
4W - 6L
1,495 SR
Queue Stats
142W - 156L
1,431 Elo+
Solo
Zhong Kui
Zhong Kui
nathan23pb
Zhong Kui
Level 99
God Stats
11W - 10L
1,437 SR
Queue Stats
396W - 411L
1,426 Elo+
Solo
Team Averages
Level 106
1,488 SR
1,488 Elo+

VS

Team Averages
Level 101
1,335 SR
1,415 Elo+
Hercules
Hercules
 
Hercules
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
JR_FROST
Baba Yaga
Level 114
God Stats
10W - 11L
1,486 SR
Queue Stats
212W - 234L
1,419 Elo+
Party 2
Rama
Rama
Rhy_747
Rama
Level 68
God Stats
2W - 6L
1,210 SR
Queue Stats
98W - 113L
1,410 Elo+
Solo
Cerberus
Cerberus
Teixeira91
Cerberus
Level 85
God Stats
6W - 11L
1,324 SR
Queue Stats
798W - 1,076L
1,385 Elo+
Solo
Lancelot
Lancelot
Zeno-TJE
Lancelot
Level 111
God Stats
1W - 6L
1,154 SR
Queue Stats
158W - 200L
1,360 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
AssoWasTaken_
Lancelot
14
5 / 2 / 4
8,711
544
8,248
13,579
5,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

16
2 / 0 / 5
9,556
597
7,317
11,175
7,617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
1 / 2 / 3
8,110
507
3,261
13,042
15,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ishtar
14
5 / 3 / 3
8,544
534
10,757
9,596
4,105
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
nathan23pb
Zhong Kui
14
2 / 1 / 1
8,719
545
6,922
11,591
8,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
1 / 0 / 4
7,732
483
4,322
9,214
6,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baba Yaga
JR_FROST
Baba Yaga
14
3 / 3 / 1
8,341
521
8,144
9,644
4,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Rama
Rhy_747
Rama
11
1 / 5 / 2
7,048
441
3,283
9,599
2,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
Teixeira91
Cerberus
13
0 / 2 / 0
7,804
488
6,847
11,615
7,801
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lancelot
Zeno-TJE
Lancelot
13
3 / 5 / 3
8,469
529
6,048
12,450
5,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
18
15
Kills
8
8
Deaths
15
16
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
0
4
3
W
Lancelot
AssoWasTaken_
Lancelot
5
2
4
3.5
W
2
0
5
4.5
W
1
2
3
1.25
W
Ishtar
5
3
3
2.17
L
Baba Yaga
JR_FROST
Baba Yaga
3
3
1
1.17
L
Rama
Rhy_747
Rama
1
5
2
0.4
L
Cerberus
Teixeira91
Cerberus
0
2
0
0
L
Lancelot
Zeno-TJE
Lancelot
3
5
3
0.9
W
Zhong Kui
nathan23pb
Zhong Kui
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,505
Damage
28,644
58,983
Taken
52,522
41,636
Mitigated
27,443
19,143
Healing
11,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
4,322
649
0
2,648
9,214
6,410
0
1,953
7,261
0
37,386
W
Lancelot
AssoWasTaken_
Lancelot
8,248
1,969
0
490
13,579
5,381
1,091
3,368
10,211
0
50,805
W
7,317
3,085
0
4,219
11,175
7,617
1,026
5,850
5,325
0
75,543
W
3,261
502
0
5,086
13,042
15,852
0
410
12,632
24,814
0
W
Ishtar
10,757
6,663
0
2,827
9,596
4,105
1,396
381
9,215
0
68,792
L
Baba Yaga
JR_FROST
Baba Yaga
8,144
673
0
1,869
9,644
4,755
1,087
3,831
5,813
66,943
0
L
Rama
Rhy_747
Rama
3,283
2,366
0
1,989
9,599
2,991
1,188
1,634
7,965
0
38,236
L
Cerberus
Teixeira91
Cerberus
6,847
545
0
3,631
11,615
7,801
0
0
11,615
48,260
0
L
Lancelot
Zeno-TJE
Lancelot
6,048
1,486
524
811
12,450
5,486
0
2,765
9,685
0
54,116
W
Zhong Kui
nathan23pb
Zhong Kui
6,922
1,673
0
6,521
11,591
8,681
0
4,982
6,609
62,817
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,640
Gold Earned
39,394
464
Minions Killed
452
0
Camps Cleared
0
1,609,314
Distance Traveled
1,403,967
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,732
483
59
4
0
278,515
3
W
Lancelot
8,711
544
81
5
0
381,447
0
W
Set
9,556
597
134
8
0
335,831
4
W
Sobek
8,110
507
25
2
0
305,566
1
W
Ishtar
8,544
534
119
7
0
287,085
6
L
Baba Yaga
8,341
521
107
7
0
290,213
4
L
Rama
7,048
441
63
4
0
244,366
5
L
Cerberus
7,804
488
128
8
0
245,334
2
L
Lancelot
8,469
529
95
6
0
345,539
2
W
Zhong Kui
8,719
545
105
7
0
299,385
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role