Player Matchup

King Arthur
King Arthur
Blackman797
King Arthur
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
221W - 162L
1,658 Elo+
Solo
Susano
Susano
Earthjook
Susano
Level 79
God Stats
0W - 1L
1,406 SR
Queue Stats
3W - 6L
1,532 Elo+
Party 2
Anubis
Anubis
SchnitzelAK47
Anubis
Level 127
God Stats
15W - 25L
1,279 SR
Queue Stats
319W - 334L
1,400 Elo+
Solo
Ganesha
Ganesha
WashedWorld5
Ganesha
Level 110
God Stats
0W - 1L
1,750 SR
Queue Stats
7W - 6L
1,569 Elo+
Party 2
Da Ji
Da Ji
ZABUZA-0209
Da Ji
Level 104
God Stats
21W - 18L
1,536 SR
Queue Stats
111W - 112L
1,467 Elo+
Solo
Team Averages
Level 101
1,494 SR
1,525 Elo+

VS

Team Averages
Level 122
1,593 SR
1,488 Elo+
Heimdallr
Heimdallr
Crad50
Heimdallr
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 18L
1,382 Elo+
Solo
Thoth
Thoth
K4c3 II RaGe II
Thoth
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,431 Elo+
Solo
Sun Wukong
Sun Wukong
Saber kaguyu
Sun Wukong
Level 156
God Stats
13W - 6L
1,680 SR
Queue Stats
371W - 339L
1,541 Elo+
Party 1
Jormungandr
Jormungandr
Squelt0ne
Jormungandr
Level 139
God Stats
12W - 9L
1,774 SR
Queue Stats
267W - 228L
1,545 Elo+
Party 1
Ne Zha
Ne Zha
cesj8
Ne Zha
Level 142
God Stats
117W - 99L
1,511 SR
Queue Stats
170W - 167L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Blackman797
King Arthur
16
1 / 5 / 1
10,757
896
9,445
21,147
24,283
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Susano
Earthjook
Susano
17
4 / 9 / 1
12,088
1,007
21,409
21,518
10,197
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
0 / 3 / 3
10,919
910
4,782
7,259
3,804
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ganesha
WashedWorld5
Ganesha
17
0 / 0 / 2
12,299
1,025
9,842
17,905
25,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
0 / 5 / 3
10,190
849
8,473
14,037
6,849
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

141

VS

Team 2 Tickets

240

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Crad50
Heimdallr
18
0 / 1 / 18
11,295
941
13,547
10,488
4,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
2 / 2 / 11
11,547
962
11,318
11,126
3,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
Saber kaguyu
Sun Wukong
18
7 / 0 / 12
12,583
1,049
17,795
11,997
11,790
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jormungandr
Squelt0ne
Jormungandr
18
5 / 0 / 13
13,341
1,112
14,835
10,131
14,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ne Zha
cesj8
Ne Zha
18
8 / 2 / 10
13,440
1,120
18,829
14,186
6,487
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
86
5
Kills
22
22
Deaths
5
10
Assists
64
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Blackman797
King Arthur
1
5
1
0.3
W
Heimdallr
Crad50
Heimdallr
0
1
18
9
L
Susano
Earthjook
Susano
4
9
1
0.5
W
2
2
11
3.75
W
Sun Wukong
Saber kaguyu
Sun Wukong
7
0
12
13
L
0
3
3
0.5
W
Jormungandr
Squelt0ne
Jormungandr
5
0
13
11.5
L
Ganesha
WashedWorld5
Ganesha
0
0
2
1
L
0
5
3
0.3
W
Ne Zha
cesj8
Ne Zha
8
2
10
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,951
Damage
76,324
81,866
Taken
57,928
70,364
Mitigated
41,097
7,598
Healing
7,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Blackman797
King Arthur
9,445
1,367
0
0
21,147
24,283
0
6,440
14,707
0
28,640
W
Heimdallr
Crad50
Heimdallr
13,547
5,734
0
725
10,488
4,668
0
2,662
7,826
0
21,486
L
Susano
Earthjook
Susano
21,409
3,692
0
500
21,518
10,197
0
5,412
16,106
0
43,427
W
11,318
827
179
1,428
11,126
3,538
0
1,957
9,169
36,632
0
W
Sun Wukong
Saber kaguyu
Sun Wukong
17,795
2,951
0
1,439
11,997
11,790
0
3,589
8,408
0
27,460
L
4,782
75
0
1,803
7,259
3,804
0
2,957
4,302
37,312
0
W
Jormungandr
Squelt0ne
Jormungandr
14,835
3,462
0
1,704
10,131
14,614
0
3,586
6,367
29,247
0
L
Ganesha
WashedWorld5
Ganesha
9,842
488
924
4,371
17,905
25,231
0
6,414
11,491
26,894
0
L
8,473
1,621
0
0
14,037
6,849
0
4,930
9,107
0
13,312
W
Ne Zha
cesj8
Ne Zha
18,829
5,402
0
2,331
14,186
6,487
0
2,652
11,534
0
48,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,253
Gold Earned
62,206
215
Minions Killed
212
6
Camps Cleared
9
1,035,241
Distance Traveled
1,104,711
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,757
896
46
4
2
220,073
0
W
Heimdallr
11,295
941
23
2
3
221,612
0
L
Susano
12,088
1,007
62
5
1
225,293
1
W
Thoth
11,547
962
67
6
0
215,491
1
W
Sun Wukong
12,583
1,049
34
3
1
228,090
0
L
Anubis
10,919
910
81
7
2
133,336
0
W
Jormungandr
13,341
1,112
31
3
0
210,744
0
L
Ganesha
12,299
1,025
0
0
0
250,806
0
L
Da Ji
10,190
849
26
2
1
205,733
2
W
Ne Zha
13,440
1,120
57
5
5
228,774
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role