Player Matchup

Neith
Neith
ApeXDeaDMaN
Neith
Level 5
God Stats
2W - 4L
1,288 SR
Queue Stats
3W - 13L
1,314 Elo+
Party 1
Fenrir
Fenrir
DarknessAscended
Fenrir
Level 65
God Stats
0W - 2L
1,292 SR
Queue Stats
5W - 17L
1,295 Elo+
Party 1
King Arthur
King Arthur
MadEddie
King Arthur
Level 121
God Stats
16W - 15L
1,564 SR
Queue Stats
120W - 101L
1,413 Elo+
Solo
Amaterasu
Amaterasu
NikolayQWE
Amaterasu
Level 107
God Stats
23W - 30L
1,451 SR
Queue Stats
562W - 601L
1,370 Elo+
Solo
Chronos
Chronos
PsihoDead
Chronos
Level 41
God Stats
8W - 11L
1,472 SR
Queue Stats
124W - 143L
1,362 Elo+
Solo
Team Averages
Level 68
1,414 SR
1,351 Elo+

VS

Team Averages
Level 45
1,454 SR
1,401 Elo+
Artemis
Artemis
KONTOULIS
Artemis
Level 28
God Stats
6W - 2L
1,724 SR
Queue Stats
142W - 128L
1,434 Elo+
Party 2
Nemesis
Nemesis
Selkg
Nemesis
Level 67
God Stats
48W - 60L
1,449 SR
Queue Stats
57W - 72L
1,367 Elo+
Solo
Ra
Ra
ashelemene
Ra
Level 39
God Stats
1W - 4L
1,141 SR
Queue Stats
32W - 44L
1,345 Elo+
Solo
Mulan
Mulan
ixmal
Mulan
Level 48
God Stats
22W - 23L
1,437 SR
Queue Stats
248W - 289L
1,408 Elo+
Solo
Geb
Geb
wantlesrain896
Geb
Level 43
God Stats
4W - 2L
1,519 SR
Queue Stats
251W - 209L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 1
8,296
437
11,338
9,652
4,650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 5 / 0
6,902
363
3,172
18,914
7,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
MadEddie
King Arthur
16
3 / 1 / 1
9,814
517
13,320
16,573
13,234
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Amaterasu
NikolayQWE
Amaterasu
13
5 / 3 / 0
8,344
439
5,400
19,764
9,734
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Chronos
PsihoDead
Chronos
16
0 / 0 / 5
8,753
461
13,187
14,638
6,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
KONTOULIS
Artemis
15
2 / 2 / 3
8,560
451
7,253
11,664
5,584
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
Selkg
Nemesis
13
2 / 1 / 1
7,958
419
4,796
12,211
6,344
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
2 / 4 / 2
8,631
454
12,362
12,891
6,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mulan
ixmal
Mulan
17
2 / 2 / 1
10,098
531
8,759
17,012
12,219
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
3 / 1 / 2
8,058
424
6,532
18,107
18,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
20
9
Kills
11
13
Deaths
10
7
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
L
0
5
0
0
W
Artemis
KONTOULIS
Artemis
2
2
3
1.75
L
King Arthur
MadEddie
King Arthur
3
1
1
3.5
L
Amaterasu
NikolayQWE
Amaterasu
5
3
0
1.67
L
Chronos
PsihoDead
Chronos
0
0
5
2.5
W
Nemesis
Selkg
Nemesis
2
1
1
2.5
W
2
4
2
0.75
W
Mulan
ixmal
Mulan
2
2
1
1.25
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,417
Damage
39,702
79,541
Taken
71,885
41,350
Mitigated
49,286
29,595
Healing
22,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,338
3,869
0
2,137
9,652
4,650
322
2,503
7,121
0
63,764
L
3,172
673
0
7,534
18,914
7,234
0
2,478
16,348
0
48,456
W
Artemis
KONTOULIS
Artemis
7,253
3,712
0
4,509
11,664
5,584
0
0
11,664
0
67,277
L
King Arthur
MadEddie
King Arthur
13,320
2,577
0
4,646
16,573
13,234
500
1,259
15,295
0
85,708
L
Amaterasu
NikolayQWE
Amaterasu
5,400
2,191
0
7,908
19,764
9,734
0
3,566
16,032
0
37,929
L
Chronos
PsihoDead
Chronos
13,187
3,346
57
7,313
14,638
6,498
67
8,720
5,368
79,464
0
W
Nemesis
Selkg
Nemesis
4,796
1,857
0
2,019
12,211
6,344
0
2,240
9,971
0
59,695
W
12,362
1,636
691
3,434
12,891
6,247
241
7,938
4,953
67,008
0
W
Mulan
ixmal
Mulan
8,759
1,687
0
8,412
17,012
12,219
0
520
16,492
0
88,033
W
6,532
1,186
0
3,254
18,107
18,892
0
2,909
15,198
25,271
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,109
Gold Earned
43,305
475
Minions Killed
521
0
Camps Cleared
0
1,642,522
Distance Traveled
1,707,833
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,296
437
98
5
0
310,009
1
L
Fenrir
6,902
363
63
3
0
284,926
1
W
Artemis
8,560
451
108
6
0
324,207
6
L
King Arthur
9,814
517
134
7
0
313,321
1
L
Amaterasu
8,344
439
58
3
0
371,148
6
L
Chronos
8,753
461
122
6
0
363,118
1
W
Nemesis
7,958
419
77
4
0
343,919
3
W
Ra
8,631
454
124
7
0
331,062
2
W
Mulan
10,098
531
177
9
0
301,128
2
W
Geb
8,058
424
35
2
0
407,517
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role