Player Matchup

Fenrir
Fenrir
Bluewatch
Fenrir
Level 68
God Stats
0W - 1L
1,105 SR
Queue Stats
87W - 54L
1,660 Elo+
Solo
Anubis
Anubis
Nigrum_Caetus
Anubis
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
227W - 160L
1,600 Elo+
Party 1
Yemoja
Yemoja
TDHG
Yemoja
Level 17
God Stats
12W - 3L
1,856 SR
Queue Stats
28W - 13L
1,635 Elo+
Party 1
Team Averages
Level 80
1,487 SR
1,632 Elo+

VS

Team Averages
Level 78
1,463 SR
1,546 Elo+
Nu Wa
Nu Wa
HoboDo
Nu Wa
Level 6
God Stats
1W - 0L
1,300 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
TinCanJim
Guan Yu
Level 78
God Stats
8W - 8L
1,566 SR
Queue Stats
55W - 109L
1,341 Elo+
Solo
Anhur
Anhur
maxtheman34
Anhur
Level 149
God Stats
3W - 2L
1,524 SR
Queue Stats
237W - 95L
1,797 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bluewatch
Fenrir
12
1 / 4 / 2
7,508
626
8,468
13,983
5,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
2 / 4 / 1
8,110
676
10,560
11,488
5,427
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
TDHG
Yemoja
12
0 / 1 / 3
8,263
689
3,881
7,414
5,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
HoboDo
Nu Wa
12
1 / 3 / 6
8,199
683
6,314
9,029
3,057
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
TinCanJim
Guan Yu
14
3 / 0 / 6
9,822
819
7,700
11,993
8,428
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

16
5 / 0 / 4
9,785
815
13,583
8,927
3,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
3
Kills
9
9
Deaths
3
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Bluewatch
Fenrir
1
4
2
0.5
W
Nu Wa
HoboDo
Nu Wa
1
3
6
1.33
L
2
4
1
0.63
L
Yemoja
TDHG
Yemoja
0
1
3
1.5
W
Guan Yu
TinCanJim
Guan Yu
3
0
6
6
W
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,909
Damage
27,597
32,885
Taken
29,949
16,712
Mitigated
14,955
13,634
Healing
12,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Bluewatch
Fenrir
8,468
3,284
0
2,078
13,983
5,886
0
3,208
10,775
0
27,094
W
Nu Wa
HoboDo
Nu Wa
6,314
1,656
0
0
9,029
3,057
370
3,785
5,244
17,293
0
L
10,560
361
0
3,087
11,488
5,427
0
1,691
9,797
41,712
0
L
Yemoja
TDHG
Yemoja
3,881
1,142
5,295
3,174
7,414
5,399
0
1,710
5,704
14,008
0
W
Guan Yu
TinCanJim
Guan Yu
7,700
144
4,246
5,477
11,993
8,428
0
6,373
5,620
0
23,303
W
13,583
8,172
0
2,380
8,927
3,470
2,073
4,737
4,190
0
56,609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,881
Gold Earned
27,806
145
Minions Killed
152
4
Camps Cleared
8
597,342
Distance Traveled
645,983
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,508
626
49
4
3
226,499
3
W
Nu Wa
8,199
683
33
3
0
197,927
5
L
Anubis
8,110
676
72
6
1
181,933
2
L
Yemoja
8,263
689
24
2
0
188,910
3
W
Guan Yu
9,822
819
26
2
3
244,402
0
W
Anhur
9,785
815
93
8
5
203,654
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role