Player Matchup

Tyr
Tyr
Fallenbrokenstar
Tyr
Level 40
God Stats
8W - 7L
1,500 SR
Queue Stats
43W - 39L
1,497 Elo+
Solo
Chronos
Chronos
ICorrectI
Chronos
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 22L
1,644 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Jaawwn
Ah Muzen Cab
Level 69
God Stats
6W - 0L
1,903 SR
Queue Stats
72W - 37L
1,688 Elo+
Party 1
Aphrodite
Aphrodite
LordChadington
Aphrodite
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 68L
1,417 Elo+
Solo
Da Ji
Da Ji
Sildanian
Da Ji
Level 40
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 16L
1,620 Elo+
Solo
Team Averages
Level 48
1,581 SR
1,573 Elo+

VS

Team Averages
Level 84
1,586 SR
1,493 Elo+
Sol
Sol
CrustyGamer
Sol
Level 86
God Stats
2W - 5L
1,481 SR
Queue Stats
31W - 35L
1,408 Elo+
Party 3
Bellona
Bellona
GuiltlessGamer
Bellona
Level 126
God Stats
0W - 1L
1,489 SR
Queue Stats
22W - 26L
1,501 Elo+
Party 3
Ao Kuang
Ao Kuang
ImStyxx
Ao Kuang
Level 87
God Stats
2W - 12L
1,500 SR
Queue Stats
352W - 385L
1,473 Elo+
Solo
Anhur
Anhur
Renathal
Anhur
Level 60
God Stats
3W - 4L
1,655 SR
Queue Stats
95W - 80L
1,543 Elo+
Party 2
Cthulhu
Cthulhu
SirMcCabbage
Cthulhu
Level 63
God Stats
2W - 3L
1,804 SR
Queue Stats
25W - 19L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 3 / 11
14,343
531
23,659
29,270
30,512
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos
ICorrectI
Chronos
20
9 / 3 / 10
14,978
555
23,059
28,679
15,074
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ah Muzen Cab
Jaawwn
Ah Muzen Cab
20
14 / 1 / 12
17,757
658
62,222
25,859
15,479
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Aphrodite
LordChadington
Aphrodite
18
0 / 1 / 15
13,915
515
7,076
26,280
35,672
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Earring

Mystical Earring

+15
Mp 5

Da Ji
Sildanian
Da Ji
20
5 / 7 / 8
14,129
523
9,474
24,267
12,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 10 / 0
10,511
389
9,139
26,820
9,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

20
5 / 4 / 4
14,076
521
24,164
40,331
53,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ao Kuang
ImStyxx
Ao Kuang
18
5 / 8 / 2
12,142
450
15,952
36,252
17,301
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Anhur
Renathal
Anhur
18
4 / 7 / 2
12,350
457
18,113
26,209
12,795
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
SirMcCabbage
Cthulhu
16
1 / 4 / 6
11,510
426
14,158
30,667
46,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
29
32
Kills
15
15
Deaths
33
56
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
10
0
0
W
4
3
11
3.17
L
5
4
4
1.75
W
Chronos
ICorrectI
Chronos
9
3
10
4.67
L
Ao Kuang
ImStyxx
Ao Kuang
5
8
2
0.75
W
Ah Muzen Cab
Jaawwn
Ah Muzen Cab
14
1
12
20
W
Aphrodite
LordChadington
Aphrodite
0
1
15
7.5
L
Anhur
Renathal
Anhur
4
7
2
0.71
W
Da Ji
Sildanian
Da Ji
5
7
8
1.29
L
Cthulhu
SirMcCabbage
Cthulhu
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

125,490
Damage
81,526
134,355
Taken
160,279
108,927
Mitigated
139,514
65,664
Healing
40,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,139
1,326
0
7,807
26,820
9,365
1,611
3,180
23,640
73,147
0
W
23,659
2,674
0
12,265
29,270
30,512
778
11,484
17,786
0
87,475
L
24,164
9,251
845
11,442
40,331
53,934
483
4,630
35,701
0
107,731
W
Chronos
ICorrectI
Chronos
23,059
10,625
0
10,529
28,679
15,074
3,595
8,174
20,505
136,995
0
L
Ao Kuang
ImStyxx
Ao Kuang
15,952
4,687
0
12,854
36,252
17,301
0
4,061
32,191
110,508
0
W
Ah Muzen Cab
Jaawwn
Ah Muzen Cab
62,222
17,846
0
14,161
25,859
15,479
8,445
9,116
16,743
0
239,619
W
Aphrodite
LordChadington
Aphrodite
7,076
2,158
6,989
13,233
26,280
35,672
773
7,434
18,846
43,193
0
L
Anhur
Renathal
Anhur
18,113
11,525
0
2,525
26,209
12,795
1,269
9,965
16,244
0
99,720
W
Da Ji
Sildanian
Da Ji
9,474
3,444
0
8,487
24,267
12,190
1,006
4,277
19,990
0
118,463
L
Cthulhu
SirMcCabbage
Cthulhu
14,158
985
2,050
3,441
30,667
46,119
135
9,315
21,352
37,329
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,122
Gold Earned
60,589
737
Minions Killed
692
0
Camps Cleared
0
2,630,868
Distance Traveled
2,364,392
22
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,511
389
139
5
0
442,200
0
W
Tyr
14,343
531
121
4
0
614,468
7
L
Bellona
14,076
521
201
7
0
480,360
5
W
Chronos
14,978
555
182
7
0
491,809
7
L
Ao Kuang
12,142
450
147
5
0
475,738
5
W
Ah Muzen Cab
17,757
658
256
9
0
580,920
3
W
Aphrodite
13,915
515
55
2
0
475,456
4
L
Anhur
12,350
457
170
6
0
449,859
1
W
Da Ji
14,129
523
123
5
0
468,215
1
L
Cthulhu
11,510
426
35
1
0
516,235
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role