Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
IH8MEXICANS
Janus
Level 46
God Stats
12W - 9L
1,538 SR
Queue Stats
76W - 101L
1,400 Elo+
Party 3
Tyr
Tyr
PS4Grandmaster
Tyr
Level 116
God Stats
1W - 1L
1,303 SR
Queue Stats
234W - 192L
1,677 Elo+
Party 1
Set
Set
SunWuPaul
Set
Level 141
God Stats
8W - 5L
1,670 SR
Queue Stats
330W - 274L
1,628 Elo+
Party 1
Xbalanque
Xbalanque
ºGensy
Xbalanque
Level 153
God Stats
1W - 1L
1,671 SR
Queue Stats
78W - 55L
1,627 Elo+
Solo
Team Averages
Level 100
1,536 SR
1,566 Elo+

VS

Team Averages
Level 95
1,612 SR
1,634 Elo+
Yu Huang
Yu Huang
Miishilo
Yu Huang
Level 109
God Stats
37W - 34L
1,617 SR
Queue Stats
297W - 265L
1,618 Elo+
Party 2
Yemoja
Yemoja
MotiionSiikness
Yemoja
Level 129
God Stats
23W - 15L
1,658 SR
Queue Stats
438W - 390L
1,622 Elo+
Party 2
Hachiman
Hachiman
Sildanian
Hachiman
Level 40
God Stats
5W - 3L
1,500 SR
Queue Stats
17W - 16L
1,774 Elo+
Solo
Sun Wukong
Sun Wukong
TooBlazedToPlay
Sun Wukong
Level 88
God Stats
3W - 3L
1,707 SR
Queue Stats
173W - 160L
1,596 Elo+
Party 2
Thor
Thor
huyaboo
Thor
Level 109
God Stats
6W - 8L
1,581 SR
Queue Stats
138W - 126L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
11
2 / 1 / 4
7,713
593
3,758
10,153
5,964
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

12
1 / 3 / 2
7,376
567
3,272
7,356
2,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 2 / 1
7,382
568
3,030
11,053
5,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
6 / 1 / 1
9,670
744
9,307
8,417
7,041
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Xbalanque
ºGensy
Xbalanque
13
5 / 2 / 4
8,443
649
15,057
11,751
4,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Miishilo
Yu Huang
12
1 / 2 / 3
6,710
516
6,927
5,811
2,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
2 / 2 / 4
6,375
490
1,954
12,960
9,601
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
Sildanian
Hachiman
9
0 / 6 / 2
5,449
419
6,187
9,785
2,804
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
TooBlazedToPlay
Sun Wukong
12
1 / 2 / 0
6,864
528
1,471
8,251
4,044
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thor
huyaboo
Thor
11
5 / 2 / 2
7,019
540
7,128
10,982
5,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
20
14
Kills
9
9
Deaths
14
12
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
2
1
4
4
W
1
3
2
0.67
L
Yu Huang
Miishilo
Yu Huang
1
2
3
1.25
L
2
2
4
2
W
0
2
1
0.25
L
Hachiman
Sildanian
Hachiman
0
6
2
0.17
W
6
1
1
6.5
L
Sun Wukong
TooBlazedToPlay
Sun Wukong
1
2
0
0.5
L
Thor
huyaboo
Thor
5
2
2
3
W
Xbalanque
ºGensy
Xbalanque
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,424
Damage
23,667
48,730
Taken
47,789
25,319
Mitigated
24,227
20,542
Healing
12,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
3,758
677
2,935
3,794
10,153
5,964
46
1,851
8,302
22,238
0
W
3,272
34
139
1,116
7,356
2,666
0
3,184
4,172
56,001
0
L
Yu Huang
Miishilo
Yu Huang
6,927
347
0
433
5,811
2,547
0
1,731
3,837
54,263
0
L
1,954
715
3,278
3,776
12,960
9,601
0
3,046
9,848
6,081
0
W
3,030
615
0
6,494
11,053
5,457
1,139
2,281
8,558
0
50,499
L
Hachiman
Sildanian
Hachiman
6,187
4,481
0
953
9,785
2,804
0
976
8,773
0
29,423
W
9,307
3,725
0
2,505
8,417
7,041
810
544
7,873
0
76,355
L
Sun Wukong
TooBlazedToPlay
Sun Wukong
1,471
399
0
2,810
8,251
4,044
0
57
7,832
0
40,701
L
Thor
huyaboo
Thor
7,128
2,709
0
1,242
10,982
5,231
0
966
9,954
0
38,820
W
Xbalanque
ºGensy
Xbalanque
15,057
9,108
0
3,559
11,751
4,191
2,822
1,669
10,082
0
72,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,584
Gold Earned
32,417
467
Minions Killed
267
0
Camps Cleared
0
1,333,188
Distance Traveled
1,265,200
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,713
593
29
2
0
246,837
4
W
Janus
7,376
567
99
8
0
274,053
3
L
Yu Huang
6,710
516
102
8
0
257,383
6
L
Yemoja
6,375
490
5
0
0
231,126
5
W
Tyr
7,382
568
94
7
0
296,102
4
L
Hachiman
5,449
419
42
3
0
233,426
1
W
Set
9,670
744
137
11
0
266,865
1
L
Sun Wukong
6,864
528
64
5
0
260,379
2
L
Thor
7,019
540
54
4
0
282,886
0
W
Xbalanque
8,443
649
108
8
0
249,331
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role