Player Matchup

Achilles
Achilles
 
Achilles
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Clyde_Barrow_Jr
Hel
Level 83
God Stats
2W - 5L
1,689 SR
Queue Stats
238W - 247L
1,532 Elo+
Solo
Tsukuyomi
Tsukuyomi
Peetaml
Tsukuyomi
Level 125
God Stats
13W - 13L
1,524 SR
Queue Stats
156W - 162L
1,529 Elo+
Solo
Ares
Ares
Vader94ce
Ares
Level 25
God Stats
2W - 4L
1,500 SR
Queue Stats
8W - 17L
1,420 Elo+
Solo
Danzaburou
Danzaburou
pe4enka228
Danzaburou
Level 89
God Stats
11W - 5L
1,758 SR
Queue Stats
264W - 268L
1,581 Elo+
Solo
Team Averages
Level 78
1,594 SR
1,512 Elo+

VS

Team Averages
Level 114
1,458 SR
1,549 Elo+
Ra
Ra
Cjct
Ra
Level 149
God Stats
2W - 6L
1,446 SR
Queue Stats
183W - 174L
1,617 Elo+
Solo
Cthulhu
Cthulhu
Hormat
Cthulhu
Level 104
God Stats
0W - 3L
1,275 SR
Queue Stats
221W - 244L
1,576 Elo+
Party 1
Charybdis
Charybdis
akkoryo
Charybdis
Level 109
God Stats
0W - 2L
1,306 SR
Queue Stats
184W - 210L
1,533 Elo+
Party 1
Anubis
Anubis
klostw
Anubis
Level 105
God Stats
6W - 4L
1,775 SR
Queue Stats
144W - 164L
1,444 Elo+
Party 1
Bakasura
Bakasura
topgamerme
Bakasura
Level 105
God Stats
3W - 3L
1,490 SR
Queue Stats
125W - 118L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
17
6 / 0 / 7
9,141
762
13,090
12,630
13,860
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

17
4 / 0 / 8
9,088
757
7,876
5,660
3,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Tsukuyomi
Peetaml
Tsukuyomi
17
2 / 2 / 8
8,891
741
10,679
8,411
3,425
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ares
15
1 / 1 / 6
8,573
714
3,547
14,281
12,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Danzaburou
pe4enka228
Danzaburou
15
2 / 2 / 3
8,516
710
10,478
11,728
5,986
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
Cjct
Ra
16
1 / 0 / 2
9,276
773
5,414
4,470
2,422
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
Hormat
Cthulhu
14
0 / 4 / 2
7,609
634
10,721
17,338
14,070
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charybdis
akkoryo
Charybdis
15
2 / 5 / 3
8,513
709
9,163
13,043
5,685
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
klostw
Anubis
14
0 / 4 / 3
7,971
664
8,743
12,268
6,857
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bakasura
topgamerme
Bakasura
14
2 / 2 / 0
8,010
668
3,957
7,864
3,925
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
15
15
Kills
5
5
Deaths
15
32
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
6
0
7
9.5
L
Ra
Cjct
Ra
1
0
2
2
W
4
0
8
8
L
Cthulhu
Hormat
Cthulhu
0
4
2
0.25
W
Tsukuyomi
Peetaml
Tsukuyomi
2
2
8
3
W
Ares
1
1
6
4
L
Charybdis
akkoryo
Charybdis
2
5
3
0.7
L
Anubis
klostw
Anubis
0
4
3
0.38
W
Danzaburou
pe4enka228
Danzaburou
2
2
3
1.75
L
Bakasura
topgamerme
Bakasura
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,670
Damage
37,998
52,710
Taken
54,983
38,916
Mitigated
32,959
20,443
Healing
15,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
13,090
2,079
0
3,815
12,630
13,860
102
6,239
5,847
0
28,662
L
Ra
Cjct
Ra
5,414
475
1,927
3,267
4,470
2,422
1,566
869
3,601
45,085
0
W
7,876
385
5,853
3,713
5,660
3,055
26
2,287
3,004
35,204
0
L
Cthulhu
Hormat
Cthulhu
10,721
390
638
3,055
17,338
14,070
0
4,348
12,990
22,949
0
W
Tsukuyomi
Peetaml
Tsukuyomi
10,679
2,646
0
2,889
8,411
3,425
250
3,620
4,625
0
42,572
W
Ares
3,547
400
0
1,762
14,281
12,590
236
7,707
5,651
7,498
0
L
Charybdis
akkoryo
Charybdis
9,163
5,418
0
1,308
13,043
5,685
226
2,504
10,539
0
23,814
L
Anubis
klostw
Anubis
8,743
1,026
0
3,493
12,268
6,857
0
1,991
10,277
32,530
0
W
Danzaburou
pe4enka228
Danzaburou
10,478
4,663
0
2,411
11,728
5,986
883
3,980
7,680
0
46,858
L
Bakasura
topgamerme
Bakasura
3,957
2,406
0
1,583
7,864
3,925
0
1,711
6,153
0
16,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,209
Gold Earned
41,379
244
Minions Killed
238
0
Camps Cleared
0
1,318,784
Distance Traveled
1,138,710
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,141
762
40
3
0
271,312
3
L
Ra
9,276
773
85
7
0
279,042
3
W
Hel
9,088
757
65
5
0
262,489
2
L
Cthulhu
7,609
634
31
3
0
225,015
0
W
Tsukuyomi
8,891
741
70
6
0
294,240
1
W
Ares
8,573
714
6
1
0
249,100
0
L
Charybdis
8,513
709
40
3
0
218,387
1
L
Anubis
7,971
664
54
5
0
208,329
0
W
Danzaburou
8,516
710
63
5
0
241,643
3
L
Bakasura
8,010
668
28
2
0
207,937
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role