Player Matchup

Apollo
Apollo
 
Apollo
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Fng Okubyo
Guan Yu
Level 160
God Stats
8W - 7L
1,535 SR
Queue Stats
357W - 423L
1,465 Elo+
Party 1
Sol
Sol
ToxicXLei
Sol
Level 123
God Stats
36W - 41L
1,507 SR
Queue Stats
79W - 93L
1,445 Elo+
Party 1
Pele
Pele
UltimaKill3r
Pele
Level 152
God Stats
1W - 3L
1,566 SR
Queue Stats
255W - 281L
1,492 Elo+
Party 1
Cthulhu
Cthulhu
fng muchi
Cthulhu
Level 115
God Stats
20W - 14L
1,517 SR
Queue Stats
191W - 243L
1,406 Elo+
Party 1
Team Averages
Level 123
1,525 SR
1,461 Elo+

VS

Team Averages
Level 109
1,560 SR
1,640 Elo+
Ra
Ra
 
Ra
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nox
Nox
GBETADOE
Nox
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 49L
1,685 Elo+
Party 2
Neith
Neith
MAICONIGHT89
Neith
Level 160
God Stats
24W - 30L
1,502 SR
Queue Stats
1,495W - 1,605L
1,446 Elo+
Solo
Hun Batz
Hun Batz
RosaPercs_
Hun Batz
Level 135
God Stats
13W - 3L
1,798 SR
Queue Stats
593W - 398L
1,733 Elo+
Party 2
Bacchus
Bacchus
StillCorners
Bacchus
Level 11
God Stats
3W - 1L
1,500 SR
Queue Stats
70W - 27L
1,835 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
8
0 / 3 / 0
4,627
463
1,122
7,497
2,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Guan Yu
Fng Okubyo
Guan Yu
8
0 / 2 / 2
5,029
503
1,742
8,037
4,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 0 / 0
4,954
495
1,161
4,451
1,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

9
2 / 1 / 0
5,216
522
3,846
7,766
2,259
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cthulhu
fng muchi
Cthulhu
9
0 / 2 / 0
5,023
502
2,452
7,314
3,411
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
10
3 / 0 / 1
6,114
611
4,310
3,823
1,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 1 / 4
5,441
544
3,254
4,101
1,746
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
2 / 0 / 1
6,191
619
1,964
2,602
968
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hun Batz
RosaPercs_
Hun Batz
9
2 / 1 / 3
5,432
543
5,211
6,058
1,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
StillCorners
Bacchus
11
1 / 0 / 2
6,045
605
4,348
4,878
2,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
19
2
Kills
8
8
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
3
0
0
W
Ra
 
Ra
3
0
1
3.5
L
Guan Yu
Fng Okubyo
Guan Yu
0
2
2
0.5
W
0
1
4
2
W
2
0
1
2.5
W
Hun Batz
RosaPercs_
Hun Batz
2
1
3
3.5
W
Bacchus
StillCorners
Bacchus
1
0
2
2
L
0
0
0
0
L
2
1
0
2
L
Cthulhu
fng muchi
Cthulhu
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,323
Damage
19,087
35,065
Taken
21,462
13,820
Mitigated
8,753
10,918
Healing
9,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
1,122
506
0
2,164
7,497
2,349
0
3,549
3,948
0
34,386
W
Ra
 
Ra
4,310
889
185
1,407
3,823
1,126
94
0
3,823
47,383
0
L
Guan Yu
Fng Okubyo
Guan Yu
1,742
517
354
2,452
8,037
4,558
0
2,980
5,049
0
18,928
W
3,254
1,113
0
1,733
4,101
1,746
0
158
3,943
18,524
0
W
1,964
617
0
990
2,602
968
0
929
1,673
0
45,439
W
Hun Batz
RosaPercs_
Hun Batz
5,211
2,205
0
3,100
6,058
1,949
0
613
5,445
0
35,851
W
Bacchus
StillCorners
Bacchus
4,348
848
0
2,405
4,878
2,964
0
1,913
2,965
33,970
0
L
1,161
360
0
2,589
4,451
1,243
0
392
4,057
28,769
0
L
3,846
1,085
0
1,048
7,766
2,259
0
1,373
6,331
0
32,195
L
Cthulhu
fng muchi
Cthulhu
2,452
199
0
2,311
7,314
3,411
0
3,321
3,768
30,877
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,849
Gold Earned
29,223
281
Minions Killed
364
0
Camps Cleared
0
887,009
Distance Traveled
984,324
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
4,627
463
61
6
0
174,555
1
W
Ra
6,114
611
89
9
0
209,990
2
L
Guan Yu
5,029
503
25
3
0
169,659
0
W
Nox
5,441
544
30
3
0
178,984
2
W
Neith
6,191
619
101
10
0
167,236
2
W
Hun Batz
5,432
543
70
7
0
219,912
2
W
Bacchus
6,045
605
74
7
0
208,202
3
L
Sol
4,954
495
65
7
0
145,050
6
L
Pele
5,216
522
62
6
0
207,306
1
L
Cthulhu
5,023
502
68
7
0
190,439
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role