Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
Death Hound23
Ishtar
Level 142
God Stats
3W - 2L
1,650 SR
Queue Stats
140W - 142L
1,490 Elo+
Solo
Nemesis
Nemesis
Papafewback
Nemesis
Level 66
God Stats
5W - 5L
1,592 SR
Queue Stats
175W - 196L
1,547 Elo+
Solo
Athena
Athena
RogueBoogey
Athena
Level 154
God Stats
11W - 19L
1,447 SR
Queue Stats
245W - 247L
1,450 Elo+
Solo
Hades
Hades
SillyColt241263
Hades
Level 109
God Stats
16W - 10L
1,534 SR
Queue Stats
235W - 255L
1,479 Elo+
Solo
Team Averages
Level 123
1,544 SR
1,493 Elo+

VS

Team Averages
Level 102
1,577 SR
1,635 Elo+
King Arthur
King Arthur
 
King Arthur
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
GBETADOE
Jormungandr
Level 108
God Stats
2W - 0L
1,883 SR
Queue Stats
100W - 49L
1,679 Elo+
Party 1
Ah Puch
Ah Puch
RosaPercs_
Ah Puch
Level 135
God Stats
5W - 5L
1,533 SR
Queue Stats
593W - 398L
1,728 Elo+
Party 1
Ne Zha
Ne Zha
SALVS503
Ne Zha
Level 126
God Stats
4W - 2L
1,469 SR
Queue Stats
289W - 292L
1,445 Elo+
Solo
Olorun
Olorun
StillCorners
Olorun
Level 10
God Stats
3W - 0L
1,500 SR
Queue Stats
70W - 27L
1,822 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
10
0 / 3 / 0
5,277
480
2,215
8,959
4,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
0 / 1 / 1
5,246
477
4,917
7,831
2,659
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Nemesis
Papafewback
Nemesis
9
1 / 3 / 0
5,476
498
3,778
9,024
3,067
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Athena
7
0 / 3 / 0
4,617
420
2,780
9,120
4,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
0 / 3 / 0
4,785
435
2,310
8,463
3,788
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
8
1 / 0 / 2
5,579
507
4,079
7,190
4,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
GBETADOE
Jormungandr
12
4 / 0 / 1
7,601
691
7,363
4,955
2,717
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ah Puch
RosaPercs_
Ah Puch
11
3 / 0 / 2
6,591
599
7,438
4,676
1,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ne Zha
SALVS503
Ne Zha
9
2 / 0 / 2
5,677
516
3,143
8,180
2,724
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Olorun
10
3 / 1 / 0
6,007
546
7,560
7,673
2,991
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
20
1
Kills
13
13
Deaths
1
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
0
3
0
0
W
King Arthur
 
King Arthur
1
0
2
2
L
0
1
1
0.5
W
Jormungandr
GBETADOE
Jormungandr
4
0
1
4.5
L
Nemesis
Papafewback
Nemesis
1
3
0
0.33
L
Athena
0
3
0
0
W
Ah Puch
RosaPercs_
Ah Puch
3
0
2
4
W
Ne Zha
SALVS503
Ne Zha
2
0
2
3
L
0
3
0
0
W
Olorun
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,000
Damage
29,583
43,397
Taken
32,674
18,014
Mitigated
14,561
11,461
Healing
11,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
2,215
1,270
0
2,635
8,959
4,259
0
5,623
3,336
0
31,477
W
King Arthur
 
King Arthur
4,079
1,052
0
2,623
7,190
4,235
0
1,964
5,226
0
16,719
L
4,917
3,049
0
2,889
7,831
2,659
0
3,839
3,992
0
33,686
W
Jormungandr
GBETADOE
Jormungandr
7,363
2,927
0
1,251
4,955
2,717
0
0
4,955
59,553
0
L
Nemesis
Papafewback
Nemesis
3,778
2,007
0
962
9,024
3,067
0
3,435
5,589
0
33,087
L
Athena
2,780
1,134
0
2,077
9,120
4,241
0
5,003
4,117
13,625
0
W
Ah Puch
RosaPercs_
Ah Puch
7,438
1,455
0
1,765
4,676
1,894
0
1,298
3,378
50,907
0
W
Ne Zha
SALVS503
Ne Zha
3,143
1,465
0
1,613
8,180
2,724
0
854
7,326
0
37,795
L
2,310
84
66
2,832
8,463
3,788
0
4,461
4,002
27,560
0
W
Olorun
7,560
4,496
95
3,795
7,673
2,991
0
974
6,699
47,164
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,401
Gold Earned
31,455
264
Minions Killed
374
0
Camps Cleared
0
1,010,609
Distance Traveled
1,079,786
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
5,277
480
65
6
0
184,952
1
W
King Arthur
5,579
507
23
2
0
236,536
5
L
Ishtar
5,246
477
67
6
0
183,788
3
W
Jormungandr
7,601
691
119
11
0
212,431
3
L
Nemesis
5,476
498
62
6
0
244,120
2
L
Athena
4,617
420
17
2
0
210,242
1
W
Ah Puch
6,591
599
88
8
0
212,343
4
W
Ne Zha
5,677
516
68
6
0
225,884
5
L
Hades
4,785
435
53
5
0
187,507
1
W
Olorun
6,007
546
76
7
0
192,592
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role