Player Matchup

Merlin
Merlin
Grandmaster
ChickenLethal
Merlin
Grandmaster
Level 160
God Stats
72W - 12L
1,996 SR
Queue Stats
849W - 156L
3,430 MMR
Party 1
Xing Tian
Xing Tian
Diamond II
GoBlue1620
Xing Tian
Diamond II
Level 127
God Stats
6W - 2L
1,804 SR
Queue Stats
57W - 24L
2,297 MMR
Party 1
Ne Zha
Ne Zha
Grandmaster
TTVTrueTrepid
Ne Zha
Grandmaster
Level 92
God Stats
26W - 1L
2,181 SR
Queue Stats
401W - 62L
3,500 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 126
1,993 SR
3,076 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 93
1,753 SR
2,772 MMR
Cthulhu
Cthulhu
Masters
ChicknGrease260
Cthulhu
Masters
Level 46
God Stats
7W - 7L
1,762 SR
Queue Stats
147W - 51L
2,780 MMR
Party 2
Vulcan
Vulcan
Masters
GurthEkawc
Vulcan
Masters
Level 125
God Stats
8W - 7L
1,826 SR
Queue Stats
483W - 147L
3,214 MMR
Party 2
Horus
Horus
Masters
Thiqq J
Horus
Masters
Level 108
God Stats
49W - 40L
1,670 SR
Queue Stats
414W - 227L
2,323 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 2
11,117
695
13,408
7,308
3,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Xing Tian
GoBlue1620
Xing Tian
15
1 / 3 / 2
10,842
678
6,518
18,305
16,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

15
2 / 4 / 1
10,311
644
21,240
17,450
11,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
AchillesBaba YagaSobekAh Muzen CabThoth

VS

Bans
FenrirScyllaVamanaBaron SamediHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 6
10,752
672
10,796
19,284
19,542
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Vulcan
GurthEkawc
Vulcan
15
3 / 2 / 4
10,571
661
13,744
10,217
4,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Horus
Thiqq J
Horus
16
3 / 2 / 4
10,106
632
11,181
22,229
19,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
22
5
Kills
8
8
Deaths
5
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
2
1
2
3
L
2
1
6
5
W
Xing Tian
GoBlue1620
Xing Tian
1
3
2
0.67
L
Vulcan
GurthEkawc
Vulcan
3
2
4
2.5
W
2
4
1
0.63
L
Horus
Thiqq J
Horus
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,166
Damage
35,721
43,063
Taken
51,730
31,807
Mitigated
42,949
11,344
Healing
17,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,408
931
0
250
7,308
3,095
685
5,003
2,000
67,301
0
L
10,796
827
2,598
5,606
19,284
19,542
298
7,510
11,360
41,598
0
W
Xing Tian
GoBlue1620
Xing Tian
6,518
774
0
2,707
18,305
16,964
135
10,301
6,529
24,815
0
L
Vulcan
GurthEkawc
Vulcan
13,744
6,324
0
522
10,217
4,363
160
5,135
4,802
55,484
0
W
21,240
3,937
0
8,387
17,450
11,748
104
9,711
6,523
597
44,897
L
Horus
Thiqq J
Horus
11,181
3,976
1,679
7,035
22,229
19,044
408
8,457
13,221
526
19,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,270
Gold Earned
31,429
213
Minions Killed
193
6
Camps Cleared
9
946,743
Distance Traveled
944,312
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,117
695
146
9
6
316,443
6
L
Cthulhu
10,752
672
60
4
1
322,058
6
W
Xing Tian
10,842
678
40
3
0
312,402
1
L
Vulcan
10,571
661
109
7
6
304,862
4
W
Ne Zha
10,311
644
27
2
0
317,898
2
L
Horus
10,106
632
24
2
2
317,392
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role