Player Matchup

Cthulhu
Cthulhu
Frank_Jaeger2
Cthulhu
Level 122
God Stats
3W - 4L
1,449 SR
Queue Stats
236W - 270L
1,440 Elo+
Party 1
Izanami
Izanami
KillerjRafa
Izanami
Level 66
God Stats
31W - 37L
1,464 SR
Queue Stats
41W - 70L
1,367 Elo+
Party 1
Lancelot
Lancelot
RauLopesGue
Lancelot
Level 52
God Stats
12W - 5L
1,672 SR
Queue Stats
41W - 57L
1,393 Elo+
Party 1
Anubis
Anubis
ZTIOTHUNDERZ
Anubis
Level 76
God Stats
4W - 4L
1,479 SR
Queue Stats
10W - 15L
1,345 Elo+
Party 1
Horus
Horus
xXironDOGGXx
Horus
Level 63
God Stats
6W - 6L
1,371 SR
Queue Stats
38W - 61L
1,345 Elo+
Party 1
Team Averages
Level 76
1,487 SR
1,378 Elo+

VS

Team Averages
Level 64
1,514 SR
1,438 Elo+
Achilles
Achilles
Batatoso
Achilles
Level 46
God Stats
1W - 2L
1,506 SR
Queue Stats
15W - 24L
1,209 Elo+
Solo
Amaterasu
Amaterasu
Lieb_Revenge
Amaterasu
Level 50
God Stats
1W - 2L
1,404 SR
Queue Stats
144W - 200L
1,362 Elo+
Solo
Khepri
Khepri
Takeuspa_B
Khepri
Level 102
God Stats
17W - 10L
1,659 SR
Queue Stats
485W - 528L
1,482 Elo+
Solo
Ra
Ra
ZePPeLIn2200
Ra
Level 35
God Stats
0W - 4L
1,500 SR
Queue Stats
141W - 170L
1,662 Elo+
Solo
Rama
Rama
rodrodrod
Rama
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
272W - 266L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
10
1 / 1 / 1
6,050
605
3,598
7,230
5,446
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
KillerjRafa
Izanami
9
0 / 1 / 1
5,491
549
3,110
4,965
1,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Lancelot
RauLopesGue
Lancelot
11
4 / 1 / 2
6,081
608
3,005
7,857
2,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Anubis
10
3 / 0 / 2
5,980
598
5,772
4,907
2,806
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
2 / 0 / 1
5,676
568
3,362
6,133
4,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Batatoso
Achilles
10
2 / 3 / 0
5,433
543
5,335
8,330
3,673
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Amaterasu
Lieb_Revenge
Amaterasu
8
0 / 2 / 0
4,719
472
1,912
8,919
3,756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Khepri
Takeuspa_B
Khepri
8
1 / 1 / 0
4,931
493
2,428
6,430
3,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

7
0 / 4 / 0
4,349
435
2,904
4,972
1,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Rama
8
0 / 0 / 1
4,598
460
2,491
4,737
1,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
4
10
Kills
3
3
Deaths
10
7
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Achilles
Batatoso
Achilles
2
3
0
0.67
W
Cthulhu
1
1
1
1.5
W
Izanami
KillerjRafa
Izanami
0
1
1
0.5
L
Amaterasu
Lieb_Revenge
Amaterasu
0
2
0
0
W
Lancelot
RauLopesGue
Lancelot
4
1
2
5
L
Khepri
Takeuspa_B
Khepri
1
1
0
1
W
Anubis
3
0
2
4
L
0
4
0
0
L
Rama
0
0
1
0.5
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,847
Damage
15,070
31,092
Taken
33,388
17,294
Mitigated
13,376
15,103
Healing
7,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Batatoso
Achilles
5,335
1,573
0
1,191
8,330
3,673
0
3,598
4,732
0
26,425
W
Cthulhu
3,598
131
0
2,108
7,230
5,446
129
0
7,230
37,230
0
W
Izanami
KillerjRafa
Izanami
3,110
2,589
0
2,073
4,965
1,621
56
710
4,255
0
48,565
L
Amaterasu
Lieb_Revenge
Amaterasu
1,912
878
0
1,966
8,919
3,756
0
1,293
7,626
0
29,159
W
Lancelot
RauLopesGue
Lancelot
3,005
445
0
4,226
7,857
2,972
0
232
7,589
0
34,121
L
Khepri
Takeuspa_B
Khepri
2,428
396
0
1,707
6,430
3,467
0
1,635
4,795
15,443
0
W
Anubis
5,772
587
0
3,890
4,907
2,806
228
1,982
2,805
44,716
0
L
2,904
160
225
426
4,972
1,336
0
2,844
2,128
22,773
0
L
Rama
2,491
2,256
0
2,078
4,737
1,144
0
0
4,737
0
29,721
W
3,362
1,696
420
2,386
6,133
4,449
0
2,159
3,881
0
12,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,278
Gold Earned
24,030
350
Minions Killed
210
0
Camps Cleared
0
964,014
Distance Traveled
907,220
7
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,433
543
56
6
0
195,481
4
W
Cthulhu
6,050
605
80
8
0
178,268
3
W
Izanami
5,491
549
89
9
0
159,298
1
L
Amaterasu
4,719
472
57
6
0
199,771
2
W
Lancelot
6,081
608
86
9
0
237,252
1
L
Khepri
4,931
493
10
1
0
195,686
7
W
Anubis
5,980
598
79
8
0
183,311
2
L
Ra
4,349
435
36
4
0
147,297
4
L
Rama
4,598
460
51
5
0
168,985
1
W
Horus
5,676
568
16
2
0
205,885
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role