Player Matchup

Cliodhna
Cliodhna
BananaYoghurt11
Cliodhna
Level 29
God Stats
1W - 4L
1,302 SR
Queue Stats
63W - 66L
1,432 Elo+
Party 1
Bellona
Bellona
Michael_Jordan43
Bellona
Level 67
God Stats
1W - 2L
1,699 SR
Queue Stats
49W - 61L
1,430 Elo+
Party 1
Bacchus
Bacchus
Shockwave_169
Bacchus
Level 123
God Stats
4W - 8L
1,131 SR
Queue Stats
335W - 338L
1,519 Elo+
Party 2
Sol
Sol
Slyconnor60
Sol
Level 45
God Stats
2W - 1L
1,630 SR
Queue Stats
68W - 73L
1,502 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
fackawitta
Ah Muzen Cab
Level 25
God Stats
0W - 3L
1,270 SR
Queue Stats
46W - 38L
1,491 Elo+
Party 2
Team Averages
Level 58
1,406 SR
1,475 Elo+

VS

Team Averages
Level 93
1,563 SR
1,475 Elo+
Shiva
Shiva
Clapoh
Shiva
Level 110
God Stats
6W - 3L
1,245 SR
Queue Stats
9W - 8L
1,313 Elo+
Party 3
Tsukuyomi
Tsukuyomi
MumboBi5cuit5
Tsukuyomi
Level 43
God Stats
23W - 9L
1,716 SR
Queue Stats
34W - 14L
1,613 Elo+
Party 4
Fafnir
Fafnir
PettySupportMain
Fafnir
Level 111
God Stats
1W - 0L
1,598 SR
Queue Stats
51W - 28L
1,615 Elo+
Party 4
Ishtar
Ishtar
StrikeViolence
Ishtar
Level 160
God Stats
14W - 5L
1,755 SR
Queue Stats
31W - 31L
1,523 Elo+
Party 4
Zhong Kui
Zhong Kui
bryan__707
Zhong Kui
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,313 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
20
6 / 8 / 1
14,280
510
19,278
30,691
14,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
1 / 4 / 1
12,045
430
13,524
29,558
31,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Breastplate

Breastplate

+20
Physical Protection

Bacchus
16
0 / 6 / 8
10,155
363
8,624
27,448
35,010
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

19
2 / 7 / 2
12,892
460
15,893
27,947
10,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ah Muzen Cab
fackawitta
Ah Muzen Cab
20
6 / 6 / 5
13,883
496
25,275
22,129
11,650
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Clapoh
Shiva
20
7 / 3 / 13
16,577
592
27,594
34,563
38,869
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tsukuyomi
MumboBi5cuit5
Tsukuyomi
20
10 / 4 / 8
15,858
566
23,443
26,139
14,173
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
0 / 3 / 18
14,245
509
8,646
32,524
48,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

20
11 / 3 / 8
16,325
583
32,676
24,470
13,884
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Zhong Kui
bryan__707
Zhong Kui
20
3 / 3 / 10
14,230
508
12,915
24,436
18,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
88
15
Kills
31
31
Deaths
16
17
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
6
8
1
0.81
W
Shiva
Clapoh
Shiva
7
3
13
4.5
L
1
4
1
0.38
W
Tsukuyomi
MumboBi5cuit5
Tsukuyomi
10
4
8
3.5
W
0
3
18
3
L
Bacchus
0
6
8
0.67
L
2
7
2
0.43
W
11
3
8
5
W
Zhong Kui
bryan__707
Zhong Kui
3
3
10
2.67
L
Ah Muzen Cab
fackawitta
Ah Muzen Cab
6
6
5
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,594
Damage
105,274
137,773
Taken
142,132
102,498
Mitigated
134,091
34,200
Healing
49,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
19,278
1,642
0
8,162
30,691
14,235
0
5,541
25,150
0
143,060
W
Shiva
Clapoh
Shiva
27,594
6,177
2,498
13,870
34,563
38,869
1,702
3,867
30,696
0
124,833
L
13,524
3,564
0
5,581
29,558
31,372
0
1,791
27,697
0
82,432
W
Tsukuyomi
MumboBi5cuit5
Tsukuyomi
23,443
4,066
0
8,646
26,139
14,173
869
5,319
20,820
0
148,700
W
8,646
2,099
0
9,506
32,524
48,298
408
9,754
22,770
38,066
0
L
Bacchus
8,624
921
362
2,557
27,448
35,010
0
5,494
21,954
33,176
0
L
15,893
5,370
0
12,384
27,947
10,231
259
2,243
25,704
114,699
0
W
32,676
22,084
0
8,744
24,470
13,884
9,896
9,195
15,275
0
164,041
W
Zhong Kui
bryan__707
Zhong Kui
12,915
1,140
0
6,721
24,436
18,867
3,990
5,369
19,067
92,505
0
L
Ah Muzen Cab
fackawitta
Ah Muzen Cab
25,275
7,124
0
5,154
22,129
11,650
570
6,492
15,637
0
162,038

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,255
Gold Earned
77,235
764
Minions Killed
724
0
Camps Cleared
0
2,580,933
Distance Traveled
2,769,485
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
14,280
510
167
6
0
552,751
3
W
Shiva
16,577
592
184
7
0
569,278
4
L
Bellona
12,045
430
163
6
0
513,610
3
W
Tsukuyomi
15,858
566
178
6
0
674,355
0
W
Fafnir
14,245
509
45
2
0
521,971
12
L
Bacchus
10,155
363
38
1
0
516,523
8
L
Sol
12,892
460
167
6
0
477,777
1
W
Ishtar
16,325
583
195
7
0
512,918
4
W
Zhong Kui
14,230
508
122
4
0
490,963
1
L
Ah Muzen Cab
13,883
496
229
8
0
520,272
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role