Player Matchup

Ullr
Ullr
Aurocami
Ullr
Level 26
God Stats
1W - 1L
1,755 SR
Queue Stats
45W - 43L
1,491 Elo+
Party 2
Hachiman
Hachiman
DelhiDominator
Hachiman
Level 27
God Stats
1W - 1L
1,509 SR
Queue Stats
43W - 42L
1,440 Elo+
Party 2
Bakasura
Bakasura
LordxKarnage
Bakasura
Level 58
God Stats
2W - 1L
1,619 SR
Queue Stats
73W - 59L
1,478 Elo+
Party 2
Set
Set
ThatOneTurtle77
Set
Level 101
God Stats
2W - 1L
1,630 SR
Queue Stats
143W - 135L
1,498 Elo+
Party 2
Hel
Hel
Viqtir
Hel
Level 28
God Stats
2W - 3L
1,443 SR
Queue Stats
28W - 39L
1,379 Elo+
Solo
Team Averages
Level 48
1,591 SR
1,457 Elo+

VS

Team Averages
Level 99
1,505 SR
1,474 Elo+
Charybdis
Charybdis
 
Charybdis
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
MRY4RN
Ravana
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
149W - 146L
1,469 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
PHYRO21
Morgan Le Fay
Level 57
God Stats
3W - 0L
1,500 SR
Queue Stats
93W - 103L
1,366 Elo+
Solo
Scylla
Scylla
drchachee
Scylla
Level 141
God Stats
9W - 6L
1,524 SR
Queue Stats
416W - 418L
1,518 Elo+
Party 1
Hel
Hel
xThuggishSplash
Hel
Level 147
God Stats
4W - 1L
1,500 SR
Queue Stats
184W - 197L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
11
0 / 8 / 4
6,430
643
5,391
15,230
7,464
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hachiman
13
2 / 7 / 2
7,395
740
10,079
14,791
7,347
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bakasura
LordxKarnage
Bakasura
13
0 / 5 / 7
7,535
754
6,331
14,054
10,786
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

15
5 / 5 / 2
8,855
886
9,262
15,196
15,422
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hel
Viqtir
Hel
12
1 / 5 / 5
7,460
746
3,487
13,452
12,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
14
4 / 2 / 16
8,442
844
9,318
8,405
3,550
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ravana
MRY4RN
Ravana
16
5 / 1 / 21
9,281
928
12,219
13,609
10,575
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
PHYRO21
Morgan Le Fay
14
6 / 1 / 18
9,179
918
12,946
7,331
3,362
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Scylla
drchachee
Scylla
16
10 / 2 / 14
9,800
980
20,356
5,963
2,307
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
5 / 3 / 19
8,925
893
9,826
10,213
4,801
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
118
8
Kills
30
30
Deaths
9
20
Assists
88
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
4
2
16
6
L
Ullr
0
8
4
0.25
L
Hachiman
2
7
2
0.43
L
Bakasura
LordxKarnage
Bakasura
0
5
7
0.7
W
Ravana
MRY4RN
Ravana
5
1
21
15.5
W
Morgan Le Fay
PHYRO21
Morgan Le Fay
6
1
18
15
L
5
5
2
1.2
L
Hel
Viqtir
Hel
1
5
5
0.7
W
Scylla
drchachee
Scylla
10
2
14
8.5
W
5
3
19
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,550
Damage
64,665
72,723
Taken
45,521
53,758
Mitigated
24,595
22,199
Healing
23,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
9,318
2,544
1,258
1,416
8,405
3,550
1,841
1,258
6,372
0
18,897
L
Ullr
5,391
3,732
342
1,991
15,230
7,464
0
9,229
6,001
0
15,606
L
Hachiman
10,079
4,490
493
2,174
14,791
7,347
0
11,386
3,405
0
17,804
L
Bakasura
LordxKarnage
Bakasura
6,331
3,673
2,519
3,288
14,054
10,786
0
7,402
6,652
0
5,809
W
Ravana
MRY4RN
Ravana
12,219
4,148
933
5,250
13,609
10,575
675
886
12,446
0
18,039
W
Morgan Le Fay
PHYRO21
Morgan Le Fay
12,946
2,034
1,784
2,319
7,331
3,362
1,443
742
6,479
19,474
0
L
9,262
3,733
1,974
2,679
15,196
15,422
0
7,327
7,869
0
16,897
L
Hel
Viqtir
Hel
3,487
309
3,922
2,817
13,452
12,739
0
7,784
5,668
11,264
0
W
Scylla
drchachee
Scylla
20,356
2,056
1,270
454
5,963
2,307
1,317
60
5,441
36,532
0
W
9,826
869
5,192
3,415
10,213
4,801
776
541
9,236
18,364
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,675
Gold Earned
45,627
79
Minions Killed
109
0
Camps Cleared
0
890,933
Distance Traveled
879,758
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,442
844
31
3
0
178,411
1
L
Ullr
6,430
643
15
2
0
155,438
0
L
Hachiman
7,395
740
18
2
0
167,753
0
L
Bakasura
7,535
754
15
2
0
189,801
0
W
Ravana
9,281
928
10
1
0
191,692
0
W
Morgan Le Fay
9,179
918
14
1
0
180,597
0
L
Set
8,855
886
12
1
0
187,257
0
L
Hel
7,460
746
19
2
0
190,684
0
W
Scylla
9,800
980
40
4
0
160,667
0
W
Hel
8,925
893
14
1
0
168,391
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role