Player Matchup

Cabrakan
Cabrakan
DaiCoopGalaxy
Cabrakan
Level 69
God Stats
3W - 7L
1,394 SR
Queue Stats
34W - 42L
1,407 Elo+
Party 3
Thanatos
Thanatos
Logan12Rv
Thanatos
Level 8
God Stats
3W - 3L
1,500 SR
Queue Stats
13W - 28L
1,189 Elo+
Party 1
Chaac
Chaac
MaldadesM20V
Chaac
Level 25
God Stats
22W - 30L
1,195 SR
Queue Stats
69W - 117L
1,235 Elo+
Party 1
Neith
Neith
NaviDaicho_Exe
Neith
Level 97
God Stats
6W - 6L
1,500 SR
Queue Stats
51W - 66L
1,317 Elo+
Party 3
Janus
Janus
achesie7e
Janus
Level 67
God Stats
3W - 12L
1,158 SR
Queue Stats
215W - 352L
1,269 Elo+
Party 1
Team Averages
Level 53
1,349 SR
1,283 Elo+

VS

Team Averages
Level 65
1,543 SR
1,280 Elo+
Kali
Kali
MBK Lethal
Kali
Level 36
God Stats
2W - 0L
1,500 SR
Queue Stats
40W - 64L
1,251 Elo+
Party 2
Freya
Freya
MBKForbidden
Freya
Level 31
God Stats
3W - 7L
1,344 SR
Queue Stats
90W - 105L
1,268 Elo+
Party 2
Kuzenbo
Kuzenbo
RWG Fresh
Kuzenbo
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 65L
1,161 Elo+
Party 2
Ishtar
Ishtar
killstealsupreme
Ishtar
Level 129
God Stats
3W - 1L
1,497 SR
Queue Stats
80W - 78L
1,344 Elo+
Solo
Neith
Neith
nefisto221188
Neith
Level 108
God Stats
11W - 10L
1,876 SR
Queue Stats
574W - 591L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
DaiCoopGalaxy
Cabrakan
9
2 / 3 / 3
6,620
473
4,532
12,701
11,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thanatos
Logan12Rv
Thanatos
8
0 / 7 / 0
5,233
374
1,589
9,757
4,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 2 / 0
7,258
518
4,115
11,040
7,137
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
3 / 4 / 2
6,814
487
12,680
9,195
4,341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
achesie7e
Janus
10
1 / 5 / 1
6,349
454
3,285
9,641
3,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 6
7,423
530
4,363
9,567
3,759
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
10 / 0 / 5
9,110
651
9,995
7,488
3,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kuzenbo
RWG Fresh
Kuzenbo
10
0 / 3 / 3
6,711
479
3,276
14,021
13,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
3 / 2 / 1
6,912
494
7,662
10,488
3,858
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

14
3 / 1 / 0
8,783
627
8,722
8,930
4,088
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
7
Kills
20
21
Deaths
8
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
DaiCoopGalaxy
Cabrakan
2
3
3
1.17
L
Thanatos
Logan12Rv
Thanatos
0
7
0
0
W
4
2
6
3.5
W
10
0
5
12.5
L
1
2
0
0.5
L
3
4
2
1
W
Kuzenbo
RWG Fresh
Kuzenbo
0
3
3
0.5
L
Janus
achesie7e
Janus
1
5
1
0.3
W
3
2
1
1.75
W
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,201
Damage
34,018
52,334
Taken
50,494
30,602
Mitigated
28,225
13,133
Healing
16,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
DaiCoopGalaxy
Cabrakan
4,532
1,094
0
2,322
12,701
11,194
46
1,739
10,962
23,540
0
L
Thanatos
Logan12Rv
Thanatos
1,589
419
0
2,873
9,757
4,279
0
4,131
5,264
0
19,214
W
4,363
2,515
0
1,737
9,567
3,759
423
1,361
8,084
0
24,507
W
9,995
3,915
0
3,002
7,488
3,117
2,232
836
6,556
49,269
0
L
4,115
126
0
3,949
11,040
7,137
288
387
10,613
0
41,292
L
12,680
6,503
577
2,704
9,195
4,341
399
2,638
6,437
0
43,603
W
Kuzenbo
RWG Fresh
Kuzenbo
3,276
1,527
350
3,359
14,021
13,403
0
2,288
11,726
17,275
0
L
Janus
achesie7e
Janus
3,285
401
0
708
9,641
3,651
29
3,570
5,787
39,473
0
W
7,662
4,429
452
2,705
10,488
3,858
411
2,987
7,381
0
47,935
W
8,722
3,992
0
4,449
8,930
4,088
724
0
8,930
0
69,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,274
Gold Earned
38,939
248
Minions Killed
354
0
Camps Cleared
0
1,303,716
Distance Traveled
1,346,143
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
6,620
473
31
2
0
250,870
4
L
Thanatos
5,233
374
22
2
0
286,376
0
W
Kali
7,423
530
34
2
0
327,484
0
W
Freya
9,110
651
87
6
0
273,169
2
L
Chaac
7,258
518
75
5
0
281,199
1
L
Neith
6,814
487
61
4
0
228,939
0
W
Kuzenbo
6,711
479
30
2
0
239,933
0
L
Janus
6,349
454
59
4
0
256,332
1
W
Ishtar
6,912
494
80
6
0
257,696
0
W
Neith
8,783
627
123
9
0
247,861
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role