Player Matchup

Arachne
Arachne
BlaZe_KoolAiD
Arachne
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 24L
1,570 Elo+
Solo
Hades
Hades
Dyslexic-Eyes
Hades
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 19L
1,708 Elo+
Solo
Danzaburou
Danzaburou
JezaSanto
Danzaburou
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 13L
1,808 Elo+
Party 1
Artio
Artio
Smorre__
Artio
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 1L
1,975 Elo+
Party 1
Sun Wukong
Sun Wukong
squídmσnkєч
Sun Wukong
Level 89
God Stats
1W - 0L
1,660 SR
Queue Stats
20W - 11L
1,623 Elo+
Party 1
Team Averages
Level 108
1,532 SR
1,737 Elo+

VS

Team Averages
Level 125
1,539 SR
1,560 Elo+
Chaac
Chaac
AmusedCloud942
Chaac
Level 56
God Stats
0W - 2L
1,293 SR
Queue Stats
93W - 82L
1,496 Elo+
Party 3
Nox
Nox
Carricc
Nox
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
168W - 156L
1,599 Elo+
Solo
Hachiman
Hachiman
DvS_SpEcTRuM
Hachiman
Level 148
God Stats
11W - 10L
1,581 SR
Queue Stats
354W - 316L
1,549 Elo+
Party 2
Khepri
Khepri
HunnyMoonie
Khepri
Level 149
God Stats
11W - 4L
1,789 SR
Queue Stats
375W - 339L
1,566 Elo+
Party 2
Pele
Pele
SeventhSquash06
Pele
Level 143
God Stats
17W - 20L
1,532 SR
Queue Stats
499W - 477L
1,590 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
18
2 / 5 / 7
11,866
539
10,047
24,423
10,959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
11 / 1 / 6
14,295
650
26,716
22,399
14,321
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
JezaSanto
Danzaburou
18
3 / 5 / 6
12,937
588
15,216
20,975
8,381
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Artio
Smorre__
Artio
15
1 / 3 / 18
11,118
505
6,681
18,498
20,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sun Wukong
squídmσnkєч
Sun Wukong
19
9 / 0 / 5
13,518
614
19,269
27,536
25,326
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 5 / 0
11,168
508
16,884
23,653
19,747
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nox
18
1 / 4 / 5
11,774
535
14,252
14,601
7,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
DvS_SpEcTRuM
Hachiman
19
5 / 7 / 3
12,154
552
14,435
19,794
7,910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Khepri
15
2 / 5 / 6
10,459
475
6,573
23,434
22,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
4 / 5 / 2
10,924
497
13,875
20,465
9,860
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
30
26
Kills
14
14
Deaths
26
42
Assists
16
Player
Kills
Deaths
Assists
KDA
L
2
5
0
0.4
W
Arachne
2
5
7
1.1
L
Nox
1
4
5
0.88
L
Hachiman
DvS_SpEcTRuM
Hachiman
5
7
3
0.93
W
11
1
6
14
L
Khepri
2
5
6
1
W
Danzaburou
JezaSanto
Danzaburou
3
5
6
1.2
L
4
5
2
1
W
Artio
Smorre__
Artio
1
3
18
3.33
W
Sun Wukong
squídmσnkєч
Sun Wukong
9
0
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,929
Damage
66,019
113,831
Taken
101,947
79,893
Mitigated
67,249
57,629
Healing
19,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,884
2,495
0
7,734
23,653
19,747
0
5,486
18,167
0
93,803
W
Arachne
10,047
5,058
0
11,675
24,423
10,959
1,803
2,187
22,236
0
97,073
L
Nox
14,252
1,379
0
2,976
14,601
7,163
0
7,368
7,233
113,521
0
L
Hachiman
DvS_SpEcTRuM
Hachiman
14,435
7,687
0
3,530
19,794
7,910
1,074
6,736
13,058
0
107,005
W
26,716
3,354
2,869
14,669
22,399
14,321
1,413
6,689
15,710
140,690
0
L
Khepri
6,573
757
0
2,886
23,434
22,569
0
11,086
12,348
24,153
0
W
Danzaburou
JezaSanto
Danzaburou
15,216
7,886
0
8,930
20,975
8,381
3,622
4,855
16,120
0
126,127
L
13,875
3,802
0
2,047
20,465
9,860
0
2,721
17,744
0
125,388
W
Artio
Smorre__
Artio
6,681
1,301
3,403
5,141
18,498
20,906
418
6,721
11,777
15,978
0
W
Sun Wukong
squídmσnkєч
Sun Wukong
19,269
4,071
0
10,942
27,536
25,326
1,181
2,873
24,663
0
94,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,734
Gold Earned
56,479
666
Minions Killed
722
0
Camps Cleared
0
2,168,817
Distance Traveled
2,010,478
25
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
11,168
508
163
7
0
413,276
0
W
Arachne
11,866
539
144
7
0
447,736
4
L
Nox
11,774
535
209
10
0
383,735
4
L
Hachiman
12,154
552
165
8
0
372,179
11
W
Hades
14,295
650
197
9
0
404,699
3
L
Khepri
10,459
475
27
1
0
398,454
10
W
Danzaburou
12,937
588
163
7
0
397,141
3
L
Pele
10,924
497
158
7
0
442,834
1
W
Artio
11,118
505
17
1
0
441,344
7
W
Sun Wukong
13,518
614
145
7
0
477,897
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role