Player Matchup

Thanatos
Thanatos
Luçí
Thanatos
Level 28
God Stats
10W - 3L
1,884 SR
Queue Stats
137W - 25L
1,937 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
StaynGang
Morgan Le Fay
Level 129
God Stats
34W - 23L
1,563 SR
Queue Stats
288W - 168L
1,672 Elo+
Party 2
Amaterasu
Amaterasu
SunWuPaul
Amaterasu
Level 141
God Stats
3W - 5L
1,405 SR
Queue Stats
330W - 274L
1,614 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
iviolateponies
Ah Muzen Cab
Level 158
God Stats
12W - 7L
1,798 SR
Queue Stats
415W - 367L
1,573 Elo+
Party 2
Janus
Janus
stepbrohelpme
Janus
Level 160
God Stats
9W - 10L
1,509 SR
Queue Stats
223W - 167L
1,689 Elo+
Party 2
Team Averages
Level 123
1,632 SR
1,697 Elo+

VS

Team Averages
Level 54
1,507 SR
1,613 Elo+
Vamana
Vamana
HeelArrowa
Vamana
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 17L
1,650 Elo+
Party 1
Apollo
Apollo
Igneely
Apollo
Level 69
God Stats
4W - 0L
1,715 SR
Queue Stats
308W - 179L
1,643 Elo+
Party 3
King Arthur
King Arthur
SCinsight
King Arthur
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
155W - 81L
1,589 Elo+
Party 3
Fenrir
Fenrir
not5urgs
Fenrir
Level 40
God Stats
1W - 1L
1,603 SR
Queue Stats
91W - 88L
1,631 Elo+
Solo
Nu Wa
Nu Wa
vTeek
Nu Wa
Level 128
God Stats
5W - 4L
1,219 SR
Queue Stats
197W - 182L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Luçí
Thanatos
15
7 / 6 / 0
9,604
505
14,467
21,672
9,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morgan Le Fay
StaynGang
Morgan Le Fay
14
1 / 5 / 1
8,353
440
9,546
12,659
6,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Amaterasu
SunWuPaul
Amaterasu
16
2 / 2 / 2
9,609
506
12,149
29,134
30,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
iviolateponies
Ah Muzen Cab
12
0 / 7 / 0
7,546
397
2,876
12,834
4,587
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 0 / 4
8,649
455
4,100
11,584
10,945
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
HeelArrowa
Vamana
19
6 / 3 / 2
11,717
617
16,508
20,053
14,604
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Apollo
Igneely
Apollo
18
7 / 0 / 5
11,630
612
13,373
12,724
5,717
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
SCinsight
King Arthur
15
0 / 2 / 5
9,638
507
11,579
15,972
14,892
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fenrir
not5urgs
Fenrir
15
3 / 1 / 12
10,049
529
7,659
15,908
13,599
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nu Wa
vTeek
Nu Wa
16
4 / 4 / 3
10,272
541
17,961
11,183
4,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
47
10
Kills
20
20
Deaths
10
7
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Vamana
HeelArrowa
Vamana
6
3
2
2.33
W
Apollo
Igneely
Apollo
7
0
5
9.5
L
Thanatos
Luçí
Thanatos
7
6
0
1.17
W
King Arthur
SCinsight
King Arthur
0
2
5
1.25
L
Morgan Le Fay
StaynGang
Morgan Le Fay
1
5
1
0.3
L
Amaterasu
SunWuPaul
Amaterasu
2
2
2
1.5
L
Ah Muzen Cab
iviolateponies
Ah Muzen Cab
0
7
0
0
W
Fenrir
not5urgs
Fenrir
3
1
12
9
L
0
0
4
2
W
Nu Wa
vTeek
Nu Wa
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,138
Damage
67,080
87,883
Taken
75,840
62,139
Mitigated
53,012
33,936
Healing
19,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
HeelArrowa
Vamana
16,508
10,512
0
3,496
20,053
14,604
193
2,686
17,367
58
122,373
W
Apollo
Igneely
Apollo
13,373
6,366
0
5,557
12,724
5,717
816
1,223
11,501
0
114,555
L
Thanatos
Luçí
Thanatos
14,467
4,299
0
15,834
21,672
9,916
0
4,214
17,116
0
70,104
W
King Arthur
SCinsight
King Arthur
11,579
1,642
0
1,590
15,972
14,892
0
1,962
14,010
0
71,277
L
Morgan Le Fay
StaynGang
Morgan Le Fay
9,546
676
0
1,683
12,659
6,562
0
3,058
9,279
74,121
0
L
Amaterasu
SunWuPaul
Amaterasu
12,149
5,734
0
12,688
29,134
30,129
0
3,865
24,944
0
82,773
L
Ah Muzen Cab
iviolateponies
Ah Muzen Cab
2,876
1,243
0
1,682
12,834
4,587
0
1,816
10,786
0
48,265
W
Fenrir
not5urgs
Fenrir
7,659
1,344
695
6,007
15,908
13,599
342
4,055
11,853
323
26,521
L
4,100
496
0
2,049
11,584
10,945
0
3,802
7,416
40,860
0
W
Nu Wa
vTeek
Nu Wa
17,961
2,714
69
1,803
11,183
4,200
674
4,840
6,343
78,923
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,761
Gold Earned
53,306
517
Minions Killed
629
0
Camps Cleared
0
1,846,069
Distance Traveled
1,980,603
13
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
11,717
617
186
10
0
445,895
2
W
Apollo
11,630
612
162
9
0
398,054
8
L
Thanatos
9,604
505
95
5
0
388,793
5
W
King Arthur
9,638
507
120
6
0
387,063
3
L
Morgan Le Fay
8,353
440
136
7
0
368,489
4
L
Amaterasu
9,609
506
146
8
0
410,033
0
L
Ah Muzen Cab
7,546
397
88
5
0
258,245
1
W
Fenrir
10,049
529
35
2
0
407,331
10
L
Janus
8,649
455
52
3
0
420,509
3
W
Nu Wa
10,272
541
126
7
0
342,260
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role