Player Matchup

Hercules
Hercules
Diamond IV
FernyElvergon
Hercules
Diamond IV
Level 128
God Stats
4W - 9L
1,426 SR
Queue Stats
293W - 289L
2,029 MMR
Solo
Jormungandr
Jormungandr
Platinum II
Sobeku
Jormungandr
Platinum II
Level 159
God Stats
2W - 1L
1,500 SR
Queue Stats
149W - 132L
2,062 MMR
Party 1
Izanami
Izanami
Diamond V
ZungIe
Izanami
Diamond V
Level 124
God Stats
15W - 19L
1,580 SR
Queue Stats
158W - 151L
2,101 MMR
Solo
Kali
Kali
Diamond IV
starcruiser64
Kali
Diamond IV
Level 122
God Stats
22W - 22L
1,688 SR
Queue Stats
846W - 860L
2,153 MMR
Solo
Nu Wa
Nu Wa
Gold IV
xLTKxKing
Nu Wa
Gold IV
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 18L
1,665 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 137
1,539 SR
2,002 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 144
1,485 SR
1,875 MMR
Tiamat
Tiamat
Diamond IV
 
Tiamat
Diamond IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Diamond V
AgonizingVisions
Loki
Diamond V
Level 128
God Stats
210W - 168L
1,584 SR
Queue Stats
262W - 230L
2,075 MMR
Solo
Chiron
Chiron
Platinum II
HElMDAIIR
Chiron
Platinum II
Level 121
God Stats
2W - 2L
1,211 SR
Queue Stats
465W - 455L
2,026 MMR
Solo
Guan Yu
Guan Yu
Platinum I
Oakkwood
Guan Yu
Platinum I
Level 157
God Stats
8W - 5L
1,429 SR
Queue Stats
462W - 474L
1,935 MMR
Solo
Sobek
Sobek
Platinum IV
TaeyeonEunji
Sobek
Platinum IV
Level 157
God Stats
4W - 3L
1,699 SR
Queue Stats
197W - 182L
1,840 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
FernyElvergon
Hercules
5
0 / 2 / 1
3,678
525
2,645
6,461
3,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jormungandr
Sobeku
Jormungandr
8
0 / 0 / 0
4,456
637
3,508
3,991
2,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Izanami
ZungIe
Izanami
6
1 / 1 / 0
3,984
569
2,257
4,293
1,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

5
0 / 1 / 1
3,492
499
1,009
3,393
1,062
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Nu Wa
xLTKxKing
Nu Wa
8
0 / 0 / 1
4,430
633
1,139
858
293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Bans
KhepriLancelotNemesis

VS

Bans
Yu HuangKing ArthurDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
8
1 / 0 / 0
4,457
637
916
1,890
933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

7
2 / 0 / 1
4,198
600
2,303
3,518
997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chiron
HElMDAIIR
Chiron
7
0 / 1 / 2
4,007
572
3,223
4,095
968
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Guan Yu
Oakkwood
Guan Yu
8
0 / 0 / 0
4,018
574
755
5,722
3,052
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

7
1 / 0 / 3
4,668
667
2,419
4,774
2,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
10
1
Kills
4
4
Deaths
1
3
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
1
0
0
1
W
2
0
1
2.5
L
Hercules
FernyElvergon
Hercules
0
2
1
0.25
W
Chiron
HElMDAIIR
Chiron
0
1
2
1
W
Guan Yu
Oakkwood
Guan Yu
0
0
0
0
L
Jormungandr
Sobeku
Jormungandr
0
0
0
0
W
1
0
3
2.5
L
Izanami
ZungIe
Izanami
1
1
0
1
L
0
1
1
0.5
L
Nu Wa
xLTKxKing
Nu Wa
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,558
Damage
9,616
18,996
Taken
19,999
8,269
Mitigated
8,447
7,257
Healing
11,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
916
194
0
932
1,890
933
0
392
1,498
29,340
0
W
2,303
760
0
2,586
3,518
997
0
304
3,191
0
18,381
L
Hercules
FernyElvergon
Hercules
2,645
951
0
2,284
6,461
3,004
0
2,253
4,208
0
8,136
W
Chiron
HElMDAIIR
Chiron
3,223
1,047
235
1,642
4,095
968
0
35
4,060
0
24,727
W
Guan Yu
Oakkwood
Guan Yu
755
236
0
2,755
5,722
3,052
0
2,977
2,394
0
24,396
L
Jormungandr
Sobeku
Jormungandr
3,508
1,878
0
1,952
3,991
2,837
0
0
3,991
31,692
0
W
2,419
536
374
2,992
4,774
2,497
0
565
4,209
11,254
0
L
Izanami
ZungIe
Izanami
2,257
1,956
0
2,011
4,293
1,073
0
573
3,720
0
27,376
L
1,009
413
0
1,010
3,393
1,062
0
212
3,181
0
13,139
L
Nu Wa
xLTKxKing
Nu Wa
1,139
301
0
0
858
293
0
297
561
27,089
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,040
Gold Earned
21,348
217
Minions Killed
221
0
Camps Cleared
0
602,469
Distance Traveled
718,474
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
4,457
637
70
10
0
135,010
3
W
Loki
4,198
600
49
7
0
168,147
2
L
Hercules
3,678
525
10
1
0
144,953
4
W
Chiron
4,007
572
53
8
0
136,737
2
W
Guan Yu
4,018
574
39
6
0
129,037
1
L
Jormungandr
4,456
637
55
8
0
114,638
3
W
Sobek
4,668
667
10
1
0
149,543
3
L
Izanami
3,984
569
59
8
0
122,634
0
L
Kali
3,492
499
36
5
0
107,893
1
L
Nu Wa
4,430
633
57
8
0
112,351
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role