Player Matchup

Thanatos
Thanatos
FINNDH3
Thanatos
Level 115
God Stats
12W - 10L
1,616 SR
Queue Stats
76W - 83L
1,578 Elo+
Solo
Hades
Hades
Lord Kidomaru
Hades
Level 125
God Stats
3W - 3L
1,643 SR
Queue Stats
48W - 38L
1,574 Elo+
Party 2
Ymir
Ymir
Skrapyfallz
Ymir
Level 160
God Stats
5W - 3L
1,688 SR
Queue Stats
261W - 262L
1,564 Elo+
Party 1
Mercury
Mercury
Swiftyfallz
Mercury
Level 123
God Stats
10W - 7L
1,510 SR
Queue Stats
158W - 148L
1,534 Elo+
Party 1
Ra
Ra
edtii
Ra
Level 149
God Stats
1W - 1L
1,626 SR
Queue Stats
21W - 17L
1,714 Elo+
Party 2
Team Averages
Level 134
1,617 SR
1,593 Elo+

VS

Team Averages
Level 88
1,532 SR
1,522 Elo+
Hercules
Hercules
 
Hercules
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Aphrodite
Aphrodite
 
Aphrodite
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
AhroraNova
Danzaburou
Level 26
God Stats
4W - 4L
1,573 SR
Queue Stats
10W - 8L
1,472 Elo+
Party 3
Cthulhu
Cthulhu
HughJanice
Cthulhu
Level 89
God Stats
6W - 3L
1,824 SR
Queue Stats
189W - 174L
1,555 Elo+
Party 3
Thor
Thor
gargelweewee
Thor
Level 79
God Stats
1W - 6L
1,265 SR
Queue Stats
255W - 230L
1,584 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
FINNDH3
Thanatos
14
3 / 4 / 5
8,270
752
9,860
9,708
4,806
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

17
7 / 1 / 7
8,953
814
15,570
10,270
7,914
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
3 / 0 / 10
8,653
787
5,602
11,459
11,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
Swiftyfallz
Mercury
15
3 / 2 / 5
8,589
781
5,538
9,347
4,283
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ra
16
3 / 2 / 12
9,102
827
14,855
8,016
4,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
5 / 1 / 1
8,479
771
11,774
14,983
12,115
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Aphrodite
 
Aphrodite
13
0 / 5 / 4
6,954
632
5,274
12,030
6,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
AhroraNova
Danzaburou
13
0 / 4 / 4
7,485
680
3,247
11,450
5,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
HughJanice
Cthulhu
14
0 / 3 / 8
8,203
746
9,287
12,650
14,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
4 / 6 / 1
8,148
741
6,081
13,156
6,004
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
27
19
Kills
9
9
Deaths
19
39
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
5
1
1
5.5
L
Aphrodite
 
Aphrodite
0
5
4
0.4
L
Danzaburou
AhroraNova
Danzaburou
0
4
4
0.5
W
Thanatos
FINNDH3
Thanatos
3
4
5
1.38
L
Cthulhu
HughJanice
Cthulhu
0
3
8
1.33
W
7
1
7
10.5
W
3
0
10
8
W
Mercury
Swiftyfallz
Mercury
3
2
5
2.75
W
Ra
3
2
12
4.5
L
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,425
Damage
35,663
48,800
Taken
64,269
32,961
Mitigated
44,088
17,746
Healing
20,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
11,774
3,652
207
6,010
14,983
12,115
0
6,728
8,255
0
23,000
L
Aphrodite
 
Aphrodite
5,274
936
4,149
4,322
12,030
6,486
43
7,261
4,769
22,670
0
L
Danzaburou
AhroraNova
Danzaburou
3,247
1,593
0
1,804
11,450
5,190
337
7,642
3,808
0
19,362
W
Thanatos
FINNDH3
Thanatos
9,860
3,526
0
8,298
9,708
4,806
0
2,394
7,314
0
24,116
L
Cthulhu
HughJanice
Cthulhu
9,287
1,192
679
2,396
12,650
14,293
0
6,137
6,513
17,215
0
W
15,570
1,613
396
3,596
10,270
7,914
240
3,151
7,119
32,640
0
W
5,602
1,353
0
2,886
11,459
11,657
0
4,286
7,173
8,448
0
W
Mercury
Swiftyfallz
Mercury
5,538
2,044
0
107
9,347
4,283
613
2,547
6,800
0
30,239
W
Ra
14,855
838
921
1,542
8,016
4,301
435
2,183
5,833
49,104
0
L
6,081
1,048
0
648
13,156
6,004
0
8,259
4,897
0
17,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,567
Gold Earned
39,269
221
Minions Killed
154
0
Camps Cleared
0
1,198,070
Distance Traveled
1,023,888
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,479
771
35
3
0
224,351
4
L
Aphrodite
6,954
632
32
3
0
207,704
0
L
Danzaburou
7,485
680
41
4
0
169,584
0
W
Thanatos
8,270
752
33
3
0
238,857
5
L
Cthulhu
8,203
746
12
1
0
210,560
3
W
Hades
8,953
814
44
4
0
216,172
0
W
Ymir
8,653
787
9
1
0
219,815
0
W
Mercury
8,589
781
51
5
0
274,521
0
W
Ra
9,102
827
84
8
0
248,705
3
L
Thor
8,148
741
34
3
0
211,689
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role