Player Matchup

Apollo
Apollo
AyeYouKissMyAxe
Apollo
Level 28
God Stats
0W - 2L
1,294 SR
Queue Stats
52W - 72L
1,406 Elo+
Solo
Nike
Nike
D3FR4GG3D
Nike
Level 158
God Stats
1W - 2L
1,768 SR
Queue Stats
179W - 176L
1,507 Elo+
Party 2
Hera
Hera
ElZanah0ria
Hera
Level 25
God Stats
1W - 1L
1,758 SR
Queue Stats
3W - 5L
1,443 Elo+
Solo
Ao Kuang
Ao Kuang
Jack Bauer Hart
Ao Kuang
Level 156
God Stats
5W - 9L
1,468 SR
Queue Stats
332W - 352L
1,483 Elo+
Party 2
Terra
Terra
TROUBLEMAKERi7
Terra
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 121L
1,425 Elo+
Party 2
Team Averages
Level 79
1,558 SR
1,453 Elo+

VS

Team Averages
Level 92
1,450 SR
1,505 Elo+
Cabrakan
Cabrakan
Nightmar3s
Cabrakan
Level 128
God Stats
7W - 6L
1,407 SR
Queue Stats
591W - 508L
1,561 Elo+
Party 1
Medusa
Medusa
TheWahking14
Medusa
Level 65
God Stats
4W - 1L
1,613 SR
Queue Stats
339W - 270L
1,528 Elo+
Party 1
Rama
Rama
UnderTaker7267
Rama
Level 150
God Stats
8W - 5L
1,552 SR
Queue Stats
319W - 328L
1,427 Elo+
Solo
Chaac
Chaac
down15
Chaac
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 25L
1,460 Elo+
Solo
Terra
Terra
phalicpancake
Terra
Level 26
God Stats
3W - 2L
1,178 SR
Queue Stats
233W - 188L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 4 / 3
9,656
690
9,395
12,510
6,086
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nike
13
1 / 5 / 5
8,325
595
8,710
15,831
15,947
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

16
0 / 6 / 5
8,413
601
12,097
12,701
5,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Ao Kuang
16
6 / 5 / 1
9,227
659
9,595
20,143
11,690
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
0 / 2 / 3
7,542
539
1,690
7,335
8,514
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Nightmar3s
Cabrakan
16
2 / 2 / 17
9,736
695
9,233
15,632
27,255
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
18
8 / 1 / 11
11,206
800
15,586
8,042
5,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
5 / 2 / 14
10,478
748
15,863
9,797
6,086
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
down15
Chaac
17
4 / 2 / 13
10,156
725
16,143
16,793
22,226
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
3 / 1 / 18
11,272
805
6,002
13,412
19,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
95
8
Kills
22
22
Deaths
8
17
Assists
73
Player
Kills
Deaths
Assists
KDA
L
1
4
3
0.63
L
Nike
1
5
5
0.7
L
0
6
5
0.42
L
Ao Kuang
6
5
1
1.3
W
Cabrakan
Nightmar3s
Cabrakan
2
2
17
5.25
L
0
2
3
0.75
W
Medusa
8
1
11
13.5
W
5
2
14
6
W
Chaac
down15
Chaac
4
2
13
5.25
W
3
1
18
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,487
Damage
62,827
68,520
Taken
63,676
47,531
Mitigated
81,211
24,618
Healing
19,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,395
6,023
381
2,185
12,510
6,086
0
2,619
9,891
0
34,718
L
Nike
8,710
33
988
1,469
15,831
15,947
0
3,477
12,354
0
17,510
L
12,097
2,512
635
1,707
12,701
5,294
0
4,177
8,524
28,865
0
L
Ao Kuang
9,595
2,069
2,067
8,362
20,143
11,690
0
2,516
17,627
12,759
0
W
Cabrakan
Nightmar3s
Cabrakan
9,233
1,278
1,113
2,272
15,632
27,255
64
5,923
9,709
15,867
0
L
1,690
271
5,064
1,760
7,335
8,514
0
2,596
4,739
5,601
0
W
Medusa
15,586
4,352
0
1,098
8,042
5,646
2,921
3,618
4,424
0
43,386
W
15,863
9,327
537
563
9,797
6,086
2,625
2,642
7,155
39
48,528
W
Chaac
down15
Chaac
16,143
2,307
1,292
3,325
16,793
22,226
843
6,867
9,926
111
27,827
W
6,002
768
5,826
3,617
13,412
19,998
279
4,332
9,080
15,368
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,163
Gold Earned
52,848
129
Minions Killed
166
0
Camps Cleared
0
1,093,055
Distance Traveled
1,245,243
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
9,656
690
70
5
0
180,143
0
L
Nike
8,325
595
16
1
0
230,638
1
L
Hera
8,413
601
31
2
0
222,337
0
L
Ao Kuang
9,227
659
7
1
0
240,376
2
W
Cabrakan
9,736
695
17
1
0
224,437
1
L
Terra
7,542
539
5
0
0
219,561
0
W
Medusa
11,206
800
65
5
0
255,590
0
W
Rama
10,478
748
55
4
0
233,202
2
W
Chaac
10,156
725
17
1
0
243,485
0
W
Terra
11,272
805
12
1
0
288,529
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role