Player Matchup

Achilles
Achilles
Masters
Cariyo
Achilles
Masters
Level 156
God Stats
16W - 3L
1,870 SR
Queue Stats
129W - 62L
2,712 MMR
Party 2
Merlin
Merlin
Masters
SHM0P
Merlin
Masters
Level 156
God Stats
18W - 7L
1,708 SR
Queue Stats
133W - 51L
2,691 MMR
Party 2
Medusa
Medusa
Masters
kookoftheyear
Medusa
Masters
Level 144
God Stats
22W - 23L
1,713 SR
Queue Stats
434W - 422L
2,481 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 152
1,764 SR
2,628 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 93
1,983 SR
2,741 MMR
Sol
Sol
Masters
GrimyGremlin
Sol
Masters
Level 62
God Stats
22W - 10L
2,085 SR
Queue Stats
276W - 81L
2,996 MMR
Party 1
Osiris
Osiris
Diamond III
SuSSless
Osiris
Diamond III
Level 156
God Stats
4W - 3L
1,767 SR
Queue Stats
177W - 216L
2,231 MMR
Solo
Neith
Neith
Masters
lilMMR
Neith
Masters
Level 61
God Stats
17W - 3L
2,099 SR
Queue Stats
263W - 63L
2,996 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Cariyo
Achilles
19
2 / 1 / 7
13,506
614
21,970
29,746
44,785
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
SHM0P
Merlin
20
6 / 1 / 4
14,929
679
29,111
16,931
8,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
2 / 3 / 6
13,722
624
16,495
20,273
9,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Bans
Ah Muzen CabFenrirRavanaBastetBaron Samedi

VS

Bans
SobekCabrakanAresAtlasShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 4 / 3
13,277
604
21,336
22,356
8,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Osiris
SuSSless
Osiris
18
1 / 4 / 4
14,346
652
9,514
36,910
43,564
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
lilMMR
Neith
20
3 / 2 / 1
15,275
694
28,110
19,710
10,322
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
13
10
Kills
5
5
Deaths
10
17
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Achilles
Cariyo
Achilles
2
1
7
5.5
L
1
4
3
0.63
W
Merlin
SHM0P
Merlin
6
1
4
8
L
Osiris
SuSSless
Osiris
1
4
4
0.75
W
2
3
6
1.67
L
Neith
lilMMR
Neith
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,576
Damage
58,960
66,950
Taken
78,976
62,455
Mitigated
62,859
10,943
Healing
27,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Cariyo
Achilles
21,970
2,626
782
5,192
29,746
44,785
180
7,934
21,812
0
35,942
L
21,336
6,531
0
7,468
22,356
8,973
1,984
8,008
14,348
73,127
0
W
Merlin
SHM0P
Merlin
29,111
1,361
0
1,406
16,931
8,092
969
7,441
9,490
107,881
0
L
Osiris
SuSSless
Osiris
9,514
1,945
2,961
10,513
36,910
43,564
0
14,548
22,362
2,421
24,065
W
16,495
8,819
0
3,563
20,273
9,578
6
6,655
13,618
0
60,137
L
Neith
lilMMR
Neith
28,110
12,307
0
6,623
19,710
10,322
1,874
6,765
12,945
0
109,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,157
Gold Earned
42,898
238
Minions Killed
268
7
Camps Cleared
11
1,236,081
Distance Traveled
1,228,818
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
13,506
614
23
1
1
422,813
5
L
Sol
13,277
604
80
4
2
404,870
8
W
Merlin
14,929
679
139
6
2
396,859
0
L
Osiris
14,346
652
30
1
3
416,201
2
W
Medusa
13,722
624
76
3
4
416,409
8
L
Neith
15,275
694
158
7
6
407,747
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role