Player Matchup

Sol
Sol
Eddi38840
Sol
Level 67
God Stats
12W - 12L
1,515 SR
Queue Stats
30W - 39L
1,382 Elo+
Party 4
Cabrakan
Cabrakan
Flamb0h
Cabrakan
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,122 Elo+
Party 2
Lancelot
Lancelot
S0L3N0
Lancelot
Level 75
God Stats
20W - 11L
1,654 SR
Queue Stats
60W - 57L
1,486 Elo+
Solo
Jing Wei
Jing Wei
donaldcrentist
Jing Wei
Level 7
God Stats
1W - 0L
1,675 SR
Queue Stats
8W - 7L
1,122 Elo+
Party 2
Cthulhu
Cthulhu
sadwhimsical
Cthulhu
Level 118
God Stats
8W - 8L
1,527 SR
Queue Stats
46W - 40L
1,367 Elo+
Party 4
Team Averages
Level 71
1,574 SR
1,296 Elo+

VS

Team Averages
Level 104
1,607 SR
1,451 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
Akio Gnat
Artio
Level 80
God Stats
4W - 3L
1,732 SR
Queue Stats
61W - 80L
1,365 Elo+
Party 3
Apollo
Apollo
Daveinator17
Apollo
Level 61
God Stats
8W - 11L
1,479 SR
Queue Stats
50W - 66L
1,460 Elo+
Party 1
Anubis
Anubis
Ishida Ken
Anubis
Level 107
God Stats
10W - 7L
1,626 SR
Queue Stats
179W - 216L
1,484 Elo+
Party 3
Mercury
Mercury
WALTMAN12
Mercury
Level 123
God Stats
17W - 14L
1,696 SR
Queue Stats
305W - 311L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 0
6,180
618
5,351
6,091
1,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
Flamb0h
Cabrakan
9
4 / 1 / 4
5,853
585
7,974
5,770
3,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
S0L3N0
Lancelot
8
0 / 0 / 2
5,116
512
2,473
5,866
1,823
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Jing Wei
8
3 / 1 / 4
5,300
530
5,536
4,941
1,665
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
sadwhimsical
Cthulhu
10
0 / 0 / 0
5,899
590
1,789
3,041
1,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
6
0 / 4 / 1
4,097
410
3,439
9,432
3,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artio
Akio Gnat
Artio
7
1 / 3 / 1
4,659
466
1,466
9,880
6,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
9
0 / 0 / 1
4,556
456
758
3,241
1,034
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
Ishida Ken
Anubis
10
0 / 1 / 0
5,766
577
3,705
6,639
3,323
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
WALTMAN12
Mercury
10
1 / 1 / 0
5,619
562
1,669
6,531
2,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
5
9
Kills
2
2
Deaths
9
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
4
1
0.13
L
Artio
Akio Gnat
Artio
1
3
1
0.5
L
Apollo
0
0
1
0.5
W
2
0
0
2
W
Cabrakan
Flamb0h
Cabrakan
4
1
4
6
L
Anubis
Ishida Ken
Anubis
0
1
0
0
W
Lancelot
S0L3N0
Lancelot
0
0
2
1
L
Mercury
WALTMAN12
Mercury
1
1
0
1
W
Jing Wei
3
1
4
5
W
Cthulhu
sadwhimsical
Cthulhu
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,123
Damage
11,037
25,709
Taken
35,723
9,981
Mitigated
16,428
8,680
Healing
9,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
3,439
1,869
0
2,921
9,432
3,012
0
2,996
6,206
0
23,242
L
Artio
Akio Gnat
Artio
1,466
181
307
1,652
9,880
6,899
0
4,269
5,183
8,301
0
L
Apollo
758
467
0
658
3,241
1,034
0
1,194
1,791
0
25,680
W
5,351
1,332
312
4,124
6,091
1,621
0
2,017
4,074
40,034
0
W
Cabrakan
Flamb0h
Cabrakan
7,974
813
0
1,025
5,770
3,060
243
1,471
4,299
32,399
0
L
Anubis
Ishida Ken
Anubis
3,705
229
0
3,919
6,639
3,323
0
3,812
2,747
45,111
0
W
Lancelot
S0L3N0
Lancelot
2,473
495
163
818
5,866
1,823
0
1,233
4,633
0
25,905
L
Mercury
WALTMAN12
Mercury
1,669
833
0
350
6,531
2,160
0
1,803
4,682
0
40,864
W
Jing Wei
5,536
4,087
0
1,488
4,941
1,665
525
450
4,491
0
18,346
W
Cthulhu
sadwhimsical
Cthulhu
1,789
209
0
750
3,041
1,812
0
0
3,041
32,962
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,348
Gold Earned
24,697
312
Minions Killed
261
0
Camps Cleared
0
1,010,142
Distance Traveled
917,640
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
4,097
410
30
3
0
141,146
4
L
Artio
4,659
466
14
1
0
187,393
0
L
Apollo
4,556
456
41
4
0
177,825
0
W
Sol
6,180
618
71
7
0
183,845
0
W
Cabrakan
5,853
585
58
6
0
179,653
0
L
Anubis
5,766
577
92
9
0
167,975
3
W
Lancelot
5,116
512
63
6
0
237,090
1
L
Mercury
5,619
562
84
8
0
243,301
2
W
Jing Wei
5,300
530
35
4
0
195,651
1
W
Cthulhu
5,899
590
85
9
0
213,903
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role