Player Matchup

Anubis
Anubis
HankyTanky2001
Anubis
Level 120
God Stats
0W - 1L
1,726 SR
Queue Stats
63W - 59L
1,523 Elo+
Party 2
Serqet
Serqet
KingGabe2002
Serqet
Level 159
God Stats
2W - 5L
1,579 SR
Queue Stats
264W - 233L
1,620 Elo+
Solo
Ymir
Ymir
Skittle420
Ymir
Level 120
God Stats
0W - 2L
1,153 SR
Queue Stats
43W - 36L
1,558 Elo+
Party 2
Team Averages
Level 133
1,486 SR
1,567 Elo+

VS

Team Averages
Level 132
1,606 SR
1,534 Elo+
Ra
Ra
 
Ra
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
RudzelGames
Ishtar
Level 89
God Stats
4W - 2L
1,540 SR
Queue Stats
86W - 108L
1,447 Elo+
Solo
Hercules
Hercules
Verwirrung
Hercules
Level 160
God Stats
1W - 0L
1,779 SR
Queue Stats
179W - 90L
1,654 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 6
9,852
704
12,663
14,955
9,306
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
13
2 / 3 / 5
8,901
636
11,673
13,323
8,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
4 / 3 / 5
10,495
750
6,410
15,303
19,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
17
9 / 3 / 0
12,134
867
14,537
9,938
3,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ishtar
11
0 / 3 / 4
8,677
620
7,079
9,027
3,154
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hercules
Verwirrung
Hercules
14
1 / 3 / 5
10,058
718
10,660
21,577
22,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
19
9
Kills
10
10
Deaths
9
16
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
9
3
0
3
L
3
4
6
1.5
L
Serqet
2
3
5
1.5
W
Ishtar
0
3
4
0.67
L
4
3
5
2.17
W
Hercules
Verwirrung
Hercules
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,746
Damage
32,276
43,581
Taken
40,542
37,344
Mitigated
29,663
10,529
Healing
14,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
14,537
782
2,371
2,675
9,938
3,747
1,122
5,503
3,575
51,791
0
L
12,663
1,201
0
5,394
14,955
9,306
0
3,633
11,043
45,760
0
L
Serqet
11,673
3,030
0
4,144
13,323
8,190
0
4,388
8,521
0
29,041
W
Ishtar
7,079
3,585
0
721
9,027
3,154
879
4,410
4,247
0
30,656
L
6,410
1,771
0
991
15,303
19,848
117
5,659
9,134
16,940
0
W
Hercules
Verwirrung
Hercules
10,660
2,654
0
8,412
21,577
22,762
295
9,475
11,204
0
18,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,248
Gold Earned
30,869
141
Minions Killed
162
5
Camps Cleared
6
720,124
Distance Traveled
720,004
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,134
867
99
7
3
265,368
2
L
Anubis
9,852
704
80
6
2
224,395
0
L
Serqet
8,901
636
37
3
1
279,390
4
W
Ishtar
8,677
620
49
4
3
191,161
5
L
Ymir
10,495
750
24
2
2
216,339
0
W
Hercules
10,058
718
14
1
0
263,475
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role