Player Matchup

Anhur
Anhur
Bryssej
Anhur
Level 64
God Stats
0W - 1L
1,146 SR
Queue Stats
1W - 4L
1,316 Elo+
Party 1
Hun Batz
Hun Batz
HayTeEncargo
Hun Batz
Level 78
God Stats
1W - 1L
1,609 SR
Queue Stats
1W - 4L
1,316 Elo+
Party 1
Baron Samedi
Baron Samedi
Janethzeen
Baron Samedi
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,316 Elo+
Party 1
Sol
Sol
TitanxMoritaZ
Sol
Level 123
God Stats
0W - 1L
1,527 SR
Queue Stats
1W - 2L
1,440 Elo+
Party 1
Artio
Artio
TitanxWolf44
Artio
Level 140
God Stats
0W - 1L
1,552 SR
Queue Stats
1W - 4L
1,316 Elo+
Party 1
Team Averages
Level 90
1,467 SR
1,341 Elo+

VS

Team Averages
Level 105
1,383 SR
1,386 Elo+
Athena
Athena
Algo_muy_facil
Athena
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 33L
1,326 Elo+
Solo
Achilles
Achilles
Bootyhunter07
Achilles
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 34L
1,413 Elo+
Solo
Gilgamesh
Gilgamesh
DarkVaddeer
Gilgamesh
Level 125
God Stats
4W - 4L
1,400 SR
Queue Stats
333W - 360L
1,420 Elo+
Party 2
Bastet
Bastet
XxMoNsTeR343xX
Bastet
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 24L
1,406 Elo+
Solo
Baron Samedi
Baron Samedi
felipeajuda21
Baron Samedi
Level 128
God Stats
1W - 6L
1,014 SR
Queue Stats
402W - 448L
1,367 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Bryssej
Anhur
17
5 / 5 / 6
10,900
681
21,257
17,961
8,726
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
HayTeEncargo
Hun Batz
17
3 / 5 / 8
10,355
647
21,215
18,328
9,603
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Janethzeen
Baron Samedi
20
6 / 6 / 8
11,393
712
13,252
15,462
9,462
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
2 / 5 / 9
10,206
638
20,498
17,733
7,924
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
3 / 3 / 11
11,567
723
10,392
32,822
26,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 4 / 21
11,836
740
9,847
28,394
35,739
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Achilles
Bootyhunter07
Achilles
18
3 / 4 / 16
10,638
665
16,039
25,404
32,213
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gilgamesh
DarkVaddeer
Gilgamesh
20
9 / 3 / 11
13,024
814
18,931
24,093
20,618
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
7 / 5 / 15
11,787
737
24,826
23,946
12,292
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
felipeajuda21
Baron Samedi
18
3 / 4 / 15
10,725
670
18,113
13,519
7,529
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
102
19
Kills
24
24
Deaths
20
42
Assists
78
Player
Kills
Deaths
Assists
KDA
W
2
4
21
3.13
W
Achilles
Bootyhunter07
Achilles
3
4
16
2.75
L
Anhur
Bryssej
Anhur
5
5
6
1.6
W
Gilgamesh
DarkVaddeer
Gilgamesh
9
3
11
4.83
L
Hun Batz
HayTeEncargo
Hun Batz
3
5
8
1.4
L
Baron Samedi
Janethzeen
Baron Samedi
6
6
8
1.67
L
2
5
9
1.3
L
3
3
11
2.83
W
7
5
15
2.9
W
Baron Samedi
felipeajuda21
Baron Samedi
3
4
15
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,614
Damage
87,756
102,306
Taken
115,356
62,588
Mitigated
108,391
45,594
Healing
43,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,847
1,118
3,162
4,646
28,394
35,739
1,756
12,702
15,692
21,079
0
W
Achilles
Bootyhunter07
Achilles
16,039
2,452
2,005
5,332
25,404
32,213
544
9,600
15,804
0
26,155
L
Anhur
Bryssej
Anhur
21,257
9,439
652
5,368
17,961
8,726
440
4,075
13,886
0
35,460
W
Gilgamesh
DarkVaddeer
Gilgamesh
18,931
3,084
4,222
4,462
24,093
20,618
190
7,102
14,782
1,444
38,540
L
Hun Batz
HayTeEncargo
Hun Batz
21,215
6,039
1,924
3,665
18,328
9,603
1,389
3,456
14,872
0
34,103
L
Baron Samedi
Janethzeen
Baron Samedi
13,252
2,264
5,072
2,090
15,462
9,462
510
4,230
11,232
29,045
0
L
20,498
8,901
658
5,842
17,733
7,924
2,167
5,352
12,381
36,385
0
L
10,392
1,317
4,538
15,785
32,822
26,873
74
11,335
21,487
18,007
0
W
24,826
8,178
1,697
7,047
23,946
12,292
2,054
9,894
13,464
112
41,081
W
Baron Samedi
felipeajuda21
Baron Samedi
18,113
2,073
8,179
2,327
13,519
7,529
2,247
4,844
8,675
39,192
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,421
Gold Earned
58,010
162
Minions Killed
148
0
Camps Cleared
0
1,289,563
Distance Traveled
1,472,029
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
11,836
740
20
1
0
308,928
4
W
Achilles
10,638
665
8
1
0
298,612
0
L
Anhur
10,900
681
39
2
0
238,487
0
W
Gilgamesh
13,024
814
41
3
0
307,731
0
L
Hun Batz
10,355
647
40
3
0
272,032
1
L
Baron Samedi
11,393
712
36
2
0
225,143
0
L
Sol
10,206
638
37
2
0
254,563
0
L
Artio
11,567
723
10
1
0
299,338
0
W
Bastet
11,787
737
32
2
0
314,162
0
W
Baron Samedi
10,725
670
47
3
0
242,596
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role