Player Matchup

Ravana
Ravana
Fränklin
Ravana
Level 127
God Stats
2W - 0L
1,526 SR
Queue Stats
75W - 71L
1,609 Elo+
Party 1
Neith
Neith
Mercules720
Neith
Level 22
God Stats
9W - 8L
1,500 SR
Queue Stats
60W - 75L
1,603 Elo+
Party 1
Ymir
Ymir
ccChainGang
Ymir
Level 27
God Stats
97W - 125L
1,571 SR
Queue Stats
102W - 138L
1,524 Elo+
Party 1
Tiamat
Tiamat
menojungle
Tiamat
Level 112
God Stats
3W - 4L
1,480 SR
Queue Stats
79W - 77L
1,544 Elo+
Party 1
Shiva
Shiva
poppinskullzz
Shiva
Level 125
God Stats
10W - 8L
1,608 SR
Queue Stats
134W - 122L
1,565 Elo+
Party 1
Team Averages
Level 83
1,537 SR
1,569 Elo+

VS

Team Averages
Level 36
1,333 SR
1,417 Elo+
Ymir
Ymir
Draconian552
Ymir
Level 18
God Stats
2W - 6L
1,299 SR
Queue Stats
38W - 54L
1,385 Elo+
Party 2
Set
Set
DurpleMcRat
Set
Level 29
God Stats
3W - 3L
1,500 SR
Queue Stats
111W - 119L
1,468 Elo+
Party 2
Neith
Neith
GlizzyRanger835
Neith
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 80L
1,314 Elo+
Party 2
King Arthur
King Arthur
Starnes977
King Arthur
Level 64
God Stats
0W - 4L
1,129 SR
Queue Stats
118W - 116L
1,477 Elo+
Party 2
Eset
Eset
itsoldboobear
Eset
Level 46
God Stats
6W - 16L
1,236 SR
Queue Stats
316W - 332L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Fränklin
Ravana
11
4 / 2 / 1
6,732
518
7,832
7,311
3,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

12
3 / 0 / 0
7,357
566
6,124
6,070
2,055
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

9
0 / 2 / 3
6,232
479
2,735
10,501
8,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiamat
menojungle
Tiamat
11
2 / 1 / 3
6,885
530
5,408
4,940
2,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
3 / 0 / 0
8,486
653
6,976
7,306
4,276
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 2
5,833
449
1,521
7,346
5,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
3 / 1 / 1
6,744
519
4,494
9,547
3,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

10
1 / 3 / 1
5,793
446
6,662
6,205
2,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
Starnes977
King Arthur
11
0 / 3 / 0
6,140
472
4,190
12,629
11,124
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
1 / 3 / 1
5,999
461
4,699
8,322
3,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
10
12
Kills
5
5
Deaths
12
7
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
2
2
0.5
L
3
1
1
3.5
W
Ravana
Fränklin
Ravana
4
2
1
2.25
L
1
3
1
0.5
W
3
0
0
3
L
King Arthur
Starnes977
King Arthur
0
3
0
0
W
0
2
3
0.75
L
1
3
1
0.5
W
Tiamat
menojungle
Tiamat
2
1
3
3.5
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,075
Damage
21,566
36,128
Taken
44,049
20,971
Mitigated
25,550
11,565
Healing
10,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,521
580
242
1,101
7,346
5,028
0
2,018
5,328
10,828
0
L
4,494
2,359
0
4,945
9,547
3,731
0
1,373
8,174
0
45,852
W
Ravana
Fränklin
Ravana
7,832
2,210
0
2,109
7,311
3,132
0
1,308
6,003
0
41,099
L
6,662
2,569
0
1,481
6,205
2,595
0
1,218
4,987
0
45,693
W
6,124
1,592
0
1,645
6,070
2,055
1,805
260
5,810
0
58,281
L
King Arthur
Starnes977
King Arthur
4,190
593
0
1,000
12,629
11,124
0
0
12,629
0
44,250
W
2,735
339
0
2,561
10,501
8,512
0
1,783
8,718
20,789
0
L
4,699
430
0
1,346
8,322
3,072
0
3,534
4,788
37,399
0
W
Tiamat
menojungle
Tiamat
5,408
661
0
1,328
4,940
2,996
0
2,869
2,071
34,141
0
W
6,976
1,593
0
3,922
7,306
4,276
0
0
7,306
0
72,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,692
Gold Earned
30,509
397
Minions Killed
341
0
Camps Cleared
0
1,267,955
Distance Traveled
1,146,520
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,833
449
13
1
0
221,222
1
L
Set
6,744
519
91
7
0
264,054
6
W
Ravana
6,732
518
59
5
0
273,548
5
L
Neith
5,793
446
86
7
0
206,911
0
W
Neith
7,357
566
100
8
0
250,617
1
L
King Arthur
6,140
472
92
7
0
230,893
0
W
Ymir
6,232
479
34
3
0
234,047
5
L
Eset
5,999
461
59
5
0
223,440
3
W
Tiamat
6,885
530
66
5
0
257,503
3
W
Shiva
8,486
653
138
11
0
252,240
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role