Player Matchup

Aphrodite
Aphrodite
BloodiedExile
Aphrodite
Level 129
God Stats
2W - 2L
1,724 SR
Queue Stats
455W - 331L
1,563 Elo+
Party 1
King Arthur
King Arthur
ModernAmishMan
King Arthur
Level 101
God Stats
14W - 15L
1,709 SR
Queue Stats
360W - 246L
1,586 Elo+
Party 1
Neith
Neith
MrsLinkinhoker
Neith
Level 55
God Stats
5W - 3L
1,442 SR
Queue Stats
105W - 139L
1,431 Elo+
Solo
Thoth
Thoth
mute341
Thoth
Level 88
God Stats
22W - 8L
1,732 SR
Queue Stats
39W - 15L
1,667 Elo+
Party 1
Tyr
Tyr
ridivey
Tyr
Level 128
God Stats
76W - 42L
1,635 SR
Queue Stats
401W - 274L
1,584 Elo+
Party 1
Team Averages
Level 100
1,648 SR
1,566 Elo+

VS

Team Averages
Level 115
1,511 SR
1,443 Elo+
Thanatos
Thanatos
 
Thanatos
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
FantasyFunnyMan
Awilix
Level 84
God Stats
1W - 5L
1,197 SR
Queue Stats
12W - 26L
1,216 Elo+
Solo
Thoth
Thoth
Indivisual
Thoth
Level 146
God Stats
17W - 21L
1,841 SR
Queue Stats
654W - 680L
1,527 Elo+
Solo
Janus
Janus
KoffingCrossing
Janus
Level 109
God Stats
3W - 7L
1,394 SR
Queue Stats
67W - 78L
1,482 Elo+
Solo
Neith
Neith
Redasmay
Neith
Level 160
God Stats
37W - 32L
1,623 SR
Queue Stats
177W - 186L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
BloodiedExile
Aphrodite
18
9 / 1 / 13
12,043
1,095
13,920
13,006
7,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

King Arthur
ModernAmishMan
King Arthur
18
8 / 1 / 16
12,275
1,116
17,169
18,159
21,288
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
1 / 1 / 15
11,121
1,011
10,895
13,478
5,772
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thoth
mute341
Thoth
18
6 / 2 / 21
11,987
1,090
21,462
10,172
3,961
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Tyr
18
7 / 2 / 16
11,860
1,078
20,586
15,395
18,000
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

Team 1 Tickets

274

VS

Team 2 Tickets

47

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
16
3 / 6 / 2
11,011
1,001
13,076
19,334
10,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
0 / 10 / 1
9,444
859
4,226
17,076
7,521
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thoth
16
3 / 6 / 3
11,440
1,040
12,811
19,998
8,125
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
0 / 7 / 5
10,417
947
16,145
17,674
7,231
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Redasmay
Neith
16
1 / 2 / 5
11,109
1,010
14,177
14,079
6,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
23
31
Kills
7
7
Deaths
31
81
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
3
6
2
0.67
W
Aphrodite
BloodiedExile
Aphrodite
9
1
13
15.5
L
0
10
1
0.05
L
Thoth
3
6
3
0.75
L
0
7
5
0.36
W
King Arthur
ModernAmishMan
King Arthur
8
1
16
16
W
1
1
15
8.5
L
Neith
Redasmay
Neith
1
2
5
1.75
W
Thoth
mute341
Thoth
6
2
21
8.25
W
Tyr
7
2
16
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,032
Damage
60,435
70,210
Taken
88,161
56,322
Mitigated
39,639
21,304
Healing
9,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
13,076
1,603
0
6,874
19,334
10,273
0
7,468
11,866
0
22,554
W
Aphrodite
BloodiedExile
Aphrodite
13,920
2,145
7,459
8,654
13,006
7,301
0
4,168
8,838
26,355
0
L
4,226
1,559
0
0
17,076
7,521
0
7,917
9,159
0
12,528
L
Thoth
12,811
685
0
471
19,998
8,125
0
8,247
11,751
38,449
0
L
16,145
1,041
0
223
17,674
7,231
0
7,266
10,408
34,405
0
W
King Arthur
ModernAmishMan
King Arthur
17,169
1,954
0
0
18,159
21,288
0
6,217
11,942
0
37,642
W
10,895
4,434
0
3,312
13,478
5,772
0
7,054
6,424
0
46,095
L
Neith
Redasmay
Neith
14,177
5,759
0
2,198
14,079
6,489
0
4,484
9,595
0
37,648
W
Thoth
mute341
Thoth
21,462
37
0
0
10,172
3,961
0
5,994
4,178
31,032
0
W
Tyr
20,586
3,780
0
1,879
15,395
18,000
0
5,523
9,872
0
30,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,286
Gold Earned
53,421
216
Minions Killed
185
7
Camps Cleared
9
1,107,005
Distance Traveled
982,191
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
11,011
1,001
13
1
4
228,374
4
W
Aphrodite
12,043
1,095
27
2
1
218,693
0
L
Awilix
9,444
859
19
2
2
168,176
0
L
Thoth
11,440
1,040
40
4
0
194,113
2
L
Janus
10,417
947
50
5
0
192,104
1
W
King Arthur
12,275
1,116
44
4
2
231,646
0
W
Neith
11,121
1,011
104
9
2
198,479
1
L
Neith
11,109
1,010
63
6
3
199,424
0
W
Thoth
11,987
1,090
22
2
0
217,282
0
W
Tyr
11,860
1,078
19
2
2
240,905
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role