Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Aceror
Sol
Level 120
God Stats
1W - 1L
1,637 SR
Queue Stats
25W - 26L
1,532 Elo+
Party 2
Ymir
Ymir
JazzJedi
Ymir
Level 143
God Stats
3W - 4L
1,752 SR
Queue Stats
45W - 56L
1,485 Elo+
Party 2
Osiris
Osiris
TwerkMasterFresh
Osiris
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 19L
1,428 Elo+
Party 2
Freya
Freya
turdferguson151
Freya
Level 86
God Stats
2W - 1L
1,804 SR
Queue Stats
32W - 43L
1,440 Elo+
Party 2
Team Averages
Level 122
1,639 SR
1,477 Elo+

VS

Team Averages
Level 122
1,557 SR
1,536 Elo+
Baron Samedi
Baron Samedi
BALLSxPREAD
Baron Samedi
Level 89
God Stats
4W - 0L
1,720 SR
Queue Stats
62W - 46L
1,556 Elo+
Party 1
Ymir
Ymir
HEY BETERRRRR
Ymir
Level 138
God Stats
1W - 1L
1,500 SR
Queue Stats
103W - 103L
1,604 Elo+
Party 3
Sun Wukong
Sun Wukong
IAHLA
Sun Wukong
Level 115
God Stats
2W - 7L
1,383 SR
Queue Stats
19W - 30L
1,451 Elo+
Party 3
Rama
Rama
PapoDarkar
Rama
Level 108
God Stats
6W - 6L
1,548 SR
Queue Stats
145W - 138L
1,527 Elo+
Solo
Ullr
Ullr
SpellPirate
Ullr
Level 158
God Stats
12W - 10L
1,634 SR
Queue Stats
316W - 281L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
13
0 / 4 / 1
7,156
651
3,209
7,021
3,615
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
Aceror
Sol
14
0 / 5 / 1
7,349
668
7,558
11,009
4,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
14
1 / 1 / 1
7,965
724
4,753
7,980
7,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
1 / 3 / 1
7,179
653
5,741
8,352
8,556
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
0 / 2 / 0
7,169
652
5,382
8,310
4,350
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BALLSxPREAD
Baron Samedi
15
2 / 1 / 9
7,893
718
9,557
6,505
3,822
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
3 / 1 / 7
8,482
771
4,320
11,230
10,267
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
IAHLA
Sun Wukong
15
3 / 0 / 8
8,266
751
6,055
10,193
6,773
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
2 / 0 / 10
8,111
737
6,270
6,008
2,872
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
5 / 0 / 4
9,381
853
8,352
7,939
3,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
53
2
Kills
15
15
Deaths
2
4
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
0
4
1
0.13
L
Sol
Aceror
Sol
0
5
1
0.1
W
Baron Samedi
BALLSxPREAD
Baron Samedi
2
1
9
6.5
W
3
1
7
6.5
W
Sun Wukong
IAHLA
Sun Wukong
3
0
8
7
L
Ymir
1
1
1
1.5
W
2
0
10
7
W
5
0
4
7
L
1
3
1
0.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,643
Damage
34,554
42,672
Taken
41,875
28,517
Mitigated
27,574
7,874
Healing
16,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
3,209
1,554
0
498
7,021
3,615
0
2,228
4,793
0
20,117
L
Sol
Aceror
Sol
7,558
1,778
0
2,347
11,009
4,613
90
2,476
8,533
35,909
0
W
Baron Samedi
BALLSxPREAD
Baron Samedi
9,557
1,010
1,120
2,262
6,505
3,822
520
2,703
3,582
26,017
0
W
4,320
842
1,707
2,659
11,230
10,267
231
5,385
5,620
15,029
0
W
Sun Wukong
IAHLA
Sun Wukong
6,055
769
0
3,368
10,193
6,773
424
3,552
6,290
0
28,401
L
Ymir
4,753
177
0
2,131
7,980
7,383
0
3,104
4,876
13,950
0
W
6,270
4,832
0
3,143
6,008
2,872
1,404
1,823
3,912
0
26,454
W
8,352
3,949
0
2,644
7,939
3,840
806
3,547
4,238
0
47,312
L
5,741
1,055
0
615
8,352
8,556
0
2,842
5,510
0
15,098
L
5,382
2,209
0
2,283
8,310
4,350
0
3,227
5,083
24,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,818
Gold Earned
42,133
195
Minions Killed
251
0
Camps Cleared
0
1,062,002
Distance Traveled
1,134,780
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
7,156
651
40
4
0
198,194
3
L
Sol
7,349
668
59
5
0
197,154
5
W
Baron Samedi
7,893
718
36
3
0
193,065
2
W
Ymir
8,482
771
24
2
0
216,779
4
W
Sun Wukong
8,266
751
43
4
0
247,282
1
L
Ymir
7,965
724
29
3
0
227,339
3
W
Rama
8,111
737
49
4
0
224,400
3
W
Ullr
9,381
853
99
9
0
253,254
0
L
Osiris
7,179
653
16
1
0
229,175
0
L
Freya
7,169
652
51
5
0
210,140
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role