Player Matchup

Ares
Ares
ArgHGaston
Ares
Level 36
God Stats
2W - 5L
1,205 SR
Queue Stats
22W - 25L
1,493 Elo+
Solo
Artio
Artio
Ethoiles
Artio
Level 44
God Stats
5W - 1L
1,705 SR
Queue Stats
143W - 109L
1,547 Elo+
Party 3
Yu Huang
Yu Huang
JØKI
Yu Huang
Level 26
God Stats
2W - 2L
1,500 SR
Queue Stats
105W - 80L
1,647 Elo+
Party 2
Ullr
Ullr
LeavingFlame
Ullr
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
149W - 124L
1,647 Elo+
Party 2
Thanatos
Thanatos
kiba15
Thanatos
Level 123
God Stats
1W - 6L
1,341 SR
Queue Stats
140W - 92L
1,570 Elo+
Party 3
Team Averages
Level 63
1,450 SR
1,581 Elo+

VS

Team Averages
Level 131
1,571 SR
1,615 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
GolpeaComoBan
Horus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 9L
1,808 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
SuMaster
Morgan Le Fay
Level 160
God Stats
4W - 0L
1,760 SR
Queue Stats
45W - 25L
1,691 Elo+
Party 1
Mercury
Mercury
fhoca
Mercury
Level 147
God Stats
28W - 12L
1,681 SR
Queue Stats
149W - 139L
1,494 Elo+
Solo
Anhur
Anhur
maurystreet690
Anhur
Level 160
God Stats
4W - 2L
1,412 SR
Queue Stats
165W - 138L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 5
6,413
458
5,962
10,757
8,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artio
Ethoiles
Artio
12
0 / 6 / 1
6,836
488
6,605
15,575
8,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Yu Huang
JØKI
Yu Huang
12
1 / 3 / 2
7,249
518
8,562
9,516
4,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
4 / 4 / 1
7,837
560
5,762
11,808
3,743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
kiba15
Thanatos
9
2 / 4 / 2
6,331
452
4,491
12,631
4,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
11
1 / 2 / 4
6,849
489
7,155
9,651
7,766
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
7 / 1 / 0
9,141
653
12,590
15,715
11,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Morgan Le Fay
SuMaster
Morgan Le Fay
13
2 / 1 / 2
7,796
557
4,772
7,181
3,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
fhoca
Mercury
14
4 / 1 / 4
7,854
561
7,299
11,490
4,476
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
4 / 2 / 3
8,042
574
8,917
8,769
3,322
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
31
7
Kills
18
18
Deaths
7
11
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
1
2
4
1.5
L
0
1
5
2.5
L
Artio
Ethoiles
Artio
0
6
1
0.08
W
7
1
0
7
L
Yu Huang
JØKI
Yu Huang
1
3
2
0.67
L
4
4
1
1.13
W
Morgan Le Fay
SuMaster
Morgan Le Fay
2
1
2
3
W
Mercury
fhoca
Mercury
4
1
4
6
L
Thanatos
kiba15
Thanatos
2
4
2
0.75
W
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,382
Damage
40,733
60,287
Taken
52,806
29,042
Mitigated
30,424
17,667
Healing
15,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
7,155
1,521
0
3,076
9,651
7,766
22
4,717
4,898
36,351
0
L
5,962
425
0
1,931
10,757
8,778
0
3,546
7,211
20,914
0
L
Artio
Ethoiles
Artio
6,605
1,109
584
3,598
15,575
8,187
0
1,303
13,614
40,132
0
W
12,590
5,568
165
6,898
15,715
11,806
80
6,006
9,165
232
66,870
L
Yu Huang
JØKI
Yu Huang
8,562
1,512
0
2,522
9,516
4,130
0
3,107
6,409
62,453
0
L
5,762
3,513
0
2,378
11,808
3,743
0
2,013
9,795
0
45,831
W
Morgan Le Fay
SuMaster
Morgan Le Fay
4,772
195
73
1,809
7,181
3,054
0
3,459
3,722
53,560
0
W
Mercury
fhoca
Mercury
7,299
3,948
0
590
11,490
4,476
0
3,741
7,749
0
70,800
L
Thanatos
kiba15
Thanatos
4,491
1,142
0
6,654
12,631
4,204
0
2,190
10,365
0
38,349
W
8,917
4,861
0
2,483
8,769
3,322
348
2,626
6,143
0
53,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,666
Gold Earned
39,682
363
Minions Killed
462
0
Camps Cleared
0
1,365,450
Distance Traveled
1,399,822
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
6,849
489
57
4
0
272,708
2
L
Ares
6,413
458
19
1
0
297,803
1
L
Artio
6,836
488
97
7
0
253,796
2
W
Horus
9,141
653
113
8
0
276,736
4
L
Yu Huang
7,249
518
103
7
0
267,959
6
L
Ullr
7,837
560
77
6
0
242,748
2
W
Morgan Le Fay
7,796
557
105
8
0
280,511
4
W
Mercury
7,854
561
94
7
0
310,141
1
L
Thanatos
6,331
452
67
5
0
303,144
2
W
Anhur
8,042
574
93
7
0
259,726
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role