Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Carboncrater224
Fenrir
Level 68
God Stats
7W - 11L
1,274 SR
Queue Stats
82W - 106L
1,359 Elo+
Party 2
Raijin
Raijin
JeanCOT
Raijin
Level 41
God Stats
2W - 4L
1,500 SR
Queue Stats
62W - 76L
1,392 Elo+
Solo
Artio
Artio
Mast3rHeath
Artio
Level 21
God Stats
8W - 5L
1,747 SR
Queue Stats
39W - 55L
1,326 Elo+
Party 2
Anhur
Anhur
WarSloths117
Anhur
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 124L
1,351 Elo+
Party 2
Team Averages
Level 49
1,504 SR
1,386 Elo+

VS

Team Averages
Level 82
1,496 SR
1,436 Elo+
Chiron
Chiron
 
Chiron
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
Clutchisgod
Susano
Level 40
God Stats
1W - 3L
1,204 SR
Queue Stats
3W - 5L
1,226 Elo+
Party 1
Ymir
Ymir
Layerwolf
Ymir
Level 66
God Stats
8W - 12L
1,736 SR
Queue Stats
415W - 458L
1,436 Elo+
Solo
Lancelot
Lancelot
Zombies
Lancelot
Level 159
God Stats
15W - 9L
1,802 SR
Queue Stats
105W - 79L
1,604 Elo+
Party 1
Nu Wa
Nu Wa
shayjoy
Nu Wa
Level 106
God Stats
3W - 3L
1,239 SR
Queue Stats
9W - 8L
1,413 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
6
0 / 0 / 0
3,563
713
1,585
2,238
973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

5
0 / 0 / 0
3,359
672
499
3,705
1,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Raijin
JeanCOT
Raijin
6
0 / 1 / 0
3,506
701
263
2,973
744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

5
0 / 0 / 0
3,364
673
486
1,998
1,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

5
0 / 0 / 0
3,318
664
1,710
2,226
652
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
1
0 / 0 / 0
2,511
502
0
0
0
Susano
5
0 / 0 / 0
3,065
613
546
2,842
809
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ymir
6
0 / 0 / 0
3,164
633
1,177
3,638
1,266
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Lancelot
Zombies
Lancelot
6
0 / 0 / 0
3,430
686
1,142
3,675
1,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
shayjoy
Nu Wa
6
1 / 0 / 0
3,824
765
1,320
1,119
286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
1
0
Kills
1
1
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
0
0
0
0
L
Chiron
 
Chiron
0
0
0
0
W
0
0
0
0
L
Susano
0
0
0
0
W
Raijin
JeanCOT
Raijin
0
1
0
0
L
Ymir
0
0
0
0
W
0
0
0
0
W
0
0
0
0
L
Lancelot
Zombies
Lancelot
0
0
0
0
L
Nu Wa
shayjoy
Nu Wa
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,543
Damage
4,185
13,140
Taken
11,274
4,581
Mitigated
3,416
4,805
Healing
4,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
1,585
796
0
1,334
2,238
973
0
0
2,238
0
17,298
L
Chiron
 
Chiron
0
0
0
0
0
0
0
0
0
0
0
W
499
67
0
2,064
3,705
1,194
0
421
3,226
0
13,090
L
Susano
546
84
0
1,514
2,842
809
0
0
2,842
0
6,441
W
Raijin
JeanCOT
Raijin
263
113
0
375
2,973
744
0
737
2,132
16,049
0
L
Ymir
1,177
61
0
1,630
3,638
1,266
0
486
3,152
9,818
0
W
486
357
0
578
1,998
1,018
0
382
1,616
3,455
0
W
1,710
1,302
0
454
2,226
652
0
795
1,431
0
15,946
L
Lancelot
Zombies
Lancelot
1,142
667
0
730
3,675
1,055
0
74
3,601
0
17,335
L
Nu Wa
shayjoy
Nu Wa
1,320
411
0
750
1,119
286
258
189
930
13,780
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,110
Gold Earned
15,994
132
Minions Killed
94
0
Camps Cleared
0
480,936
Distance Traveled
422,363
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
3,563
713
26
5
0
95,238
0
L
Chiron
2,511
502
0
0
0
0
0
W
Fenrir
3,359
672
33
7
0
110,629
0
L
Susano
3,065
613
11
2
0
111,918
0
W
Raijin
3,506
701
38
8
0
97,465
0
L
Ymir
3,164
633
15
3
0
103,016
0
W
Artio
3,364
673
6
1
0
91,931
0
W
Anhur
3,318
664
29
6
0
85,673
0
L
Lancelot
3,430
686
37
7
0
131,048
1
L
Nu Wa
3,824
765
31
6
0
76,381
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role