Player Matchup

Zeus
Zeus
BIG_T_GrosPig
Zeus
Level 64
God Stats
11W - 22L
1,329 SR
Queue Stats
186W - 268L
1,209 Elo+
Party 1
Hercules
Hercules
GTF2_Killer_65
Hercules
Level 40
God Stats
15W - 25L
1,327 SR
Queue Stats
112W - 191L
1,219 Elo+
Party 1
Tsukuyomi
Tsukuyomi
JTF2_zarka_88
Tsukuyomi
Level 8
God Stats
0W - 4L
1,220 SR
Queue Stats
2W - 16L
965 Elo+
Party 1
Team Averages
Level 37
1,292 SR
1,131 Elo+

VS

Team Averages
Level 45
1,290 SR
1,294 Elo+
Gilgamesh
Gilgamesh
Cpt ComeBut
Gilgamesh
Level 39
God Stats
2W - 9L
990 SR
Queue Stats
20W - 41L
1,180 Elo+
Solo
Ymir
Ymir
Shadowboxi
Ymir
Level 29
God Stats
7W - 7L
1,472 SR
Queue Stats
26W - 29L
1,323 Elo+
Party 2
Sol
Sol
Sir Dyer
Sol
Level 67
God Stats
8W - 9L
1,408 SR
Queue Stats
51W - 50L
1,378 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 2
9,687
605
18,833
16,291
8,499
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
15
2 / 3 / 3
9,921
620
12,374
31,628
34,671
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tsukuyomi
JTF2_zarka_88
Tsukuyomi
13
1 / 6 / 3
9,305
582
12,991
21,127
10,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Cpt ComeBut
Gilgamesh
15
4 / 3 / 5
11,280
705
11,132
16,188
15,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
3 / 1 / 12
12,012
751
12,499
22,311
23,937
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
9 / 1 / 7
12,221
764
37,604
21,438
9,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
40
5
Kills
16
16
Deaths
5
8
Assists
24
Player
Kills
Deaths
Assists
KDA
L
2
7
2
0.43
W
Gilgamesh
Cpt ComeBut
Gilgamesh
4
3
5
2.17
L
Hercules
2
3
3
1.17
L
Tsukuyomi
JTF2_zarka_88
Tsukuyomi
1
6
3
0.42
W
3
1
12
9
W
9
1
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,198
Damage
61,235
69,046
Taken
59,937
53,767
Mitigated
49,827
22,910
Healing
29,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,833
3,218
655
2,141
16,291
8,499
0
12,812
3,479
47,268
0
W
Gilgamesh
Cpt ComeBut
Gilgamesh
11,132
3,520
0
2,498
16,188
15,969
160
3,451
11,958
0
25,770
L
Hercules
12,374
3,511
1,077
16,606
31,628
34,671
0
23,083
8,545
0
20,617
L
Tsukuyomi
JTF2_zarka_88
Tsukuyomi
12,991
3,355
478
1,953
21,127
10,597
34
15,142
5,985
0
27,794
W
12,499
2,011
519
9,147
22,311
23,937
231
8,849
12,380
36,070
0
W
37,604
18,394
187
16,869
21,438
9,921
899
7,553
13,277
72,099
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,913
Gold Earned
35,513
105
Minions Killed
135
5
Camps Cleared
6
819,045
Distance Traveled
836,084
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,687
605
45
3
3
247,728
5
W
Gilgamesh
11,280
705
31
2
0
273,656
1
L
Hercules
9,921
620
27
2
1
297,770
3
L
Tsukuyomi
9,305
582
33
2
1
273,547
1
W
Ymir
12,012
751
35
2
4
288,172
2
W
Sol
12,221
764
69
4
2
274,256
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role