Player Matchup

Ares
Ares
BangSeltzer
Ares
Level 55
God Stats
5W - 4L
1,716 SR
Queue Stats
236W - 307L
1,453 Elo+
Party 1
Hun Batz
Hun Batz
Shizzedon
Hun Batz
Level 153
God Stats
4W - 2L
1,569 SR
Queue Stats
356W - 407L
1,467 Elo+
Party 1
Sun Wukong
Sun Wukong
Tactical Nugget
Sun Wukong
Level 29
God Stats
51W - 60L
1,479 SR
Queue Stats
77W - 111L
1,380 Elo+
Party 1
Merlin
Merlin
Varcosys
Merlin
Level 88
God Stats
1W - 0L
1,215 SR
Queue Stats
1W - 4L
1,125 Elo+
Party 3
Bastet
Bastet
Warholn
Bastet
Level 105
God Stats
1W - 2L
1,592 SR
Queue Stats
1W - 7L
1,050 Elo+
Party 3
Team Averages
Level 86
1,514 SR
1,295 Elo+

VS

Team Averages
Level 90
1,605 SR
1,401 Elo+
Cernunnos
Cernunnos
Eliuscane
Cernunnos
Level 102
God Stats
16W - 19L
1,501 SR
Queue Stats
151W - 154L
1,470 Elo+
Solo
Anubis
Anubis
Gamerix7Pr
Anubis
Level 104
God Stats
10W - 6L
1,626 SR
Queue Stats
333W - 323L
1,447 Elo+
Solo
Ravana
Ravana
HalstonXbox
Ravana
Level 61
God Stats
1W - 4L
1,580 SR
Queue Stats
34W - 60L
1,322 Elo+
Party 2
Cthulhu
Cthulhu
JohnBones2001
Cthulhu
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 59L
1,347 Elo+
Party 2
Horus
Horus
SiMMoNzzz
Horus
Level 106
God Stats
3W - 3L
1,819 SR
Queue Stats
132W - 166L
1,418 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 8
10,667
711
9,738
25,973
28,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hun Batz
Shizzedon
Hun Batz
18
3 / 2 / 7
10,733
716
14,890
15,908
7,418
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
Tactical Nugget
Sun Wukong
18
4 / 1 / 5
10,493
700
7,743
16,030
11,301
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
Varcosys
Merlin
17
1 / 0 / 3
10,169
678
9,023
6,684
2,756
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
Warholn
Bastet
19
3 / 0 / 9
10,850
723
15,271
9,667
6,318
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Eliuscane
Cernunnos
17
1 / 2 / 4
9,768
651
13,533
15,162
7,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Anubis
Gamerix7Pr
Anubis
18
0 / 4 / 6
10,396
693
14,370
12,484
7,585
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ravana
16
2 / 1 / 4
9,460
631
4,156
8,955
7,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Cthulhu
16
1 / 4 / 5
9,510
634
16,099
15,170
15,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Horus
SiMMoNzzz
Horus
16
3 / 2 / 4
9,858
657
7,766
18,564
19,989
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
30
13
Kills
7
7
Deaths
13
32
Assists
23
Player
Kills
Deaths
Assists
KDA
W
2
4
8
1.5
L
Cernunnos
Eliuscane
Cernunnos
1
2
4
1.5
L
Anubis
Gamerix7Pr
Anubis
0
4
6
0.75
L
Ravana
2
1
4
4
L
Cthulhu
1
4
5
0.88
W
Hun Batz
Shizzedon
Hun Batz
3
2
7
3.25
L
Horus
SiMMoNzzz
Horus
3
2
4
2.5
W
Sun Wukong
Tactical Nugget
Sun Wukong
4
1
5
6.5
W
Merlin
Varcosys
Merlin
1
0
3
2.5
W
Bastet
Warholn
Bastet
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,665
Damage
55,924
74,262
Taken
70,335
56,726
Mitigated
58,090
20,301
Healing
17,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,738
421
0
3,586
25,973
28,933
0
9,899
15,449
19,285
0
L
Cernunnos
Eliuscane
Cernunnos
13,533
6,612
0
6,053
15,162
7,788
2,462
5,174
9,906
0
48,621
L
Anubis
Gamerix7Pr
Anubis
14,370
948
0
4,167
12,484
7,585
0
2,515
9,759
67,873
0
L
Ravana
4,156
810
0
1,473
8,955
7,045
0
2,268
6,509
0
9,955
L
Cthulhu
16,099
1,179
0
1,268
15,170
15,683
0
4,877
9,742
35,659
0
W
Hun Batz
Shizzedon
Hun Batz
14,890
2,905
0
1,795
15,908
7,418
495
6,270
9,209
0
56,762
L
Horus
SiMMoNzzz
Horus
7,766
3,039
1,000
3,924
18,564
19,989
0
3,510
14,830
371
19,428
W
Sun Wukong
Tactical Nugget
Sun Wukong
7,743
637
0
5,955
16,030
11,301
309
6,664
8,929
0
23,783
W
Merlin
Varcosys
Merlin
9,023
894
869
2,838
6,684
2,756
2,395
3,173
3,336
38,975
0
W
Bastet
Warholn
Bastet
15,271
2,847
307
4,951
9,667
6,318
712
3,713
5,766
0
39,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,912
Gold Earned
48,992
250
Minions Killed
296
0
Camps Cleared
0
1,506,106
Distance Traveled
1,316,402
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,667
711
11
1
0
266,268
1
L
Cernunnos
9,768
651
75
5
0
239,105
2
L
Anubis
10,396
693
118
8
0
244,008
1
L
Ravana
9,460
631
29
2
0
281,954
0
L
Cthulhu
9,510
634
44
3
0
279,118
0
W
Hun Batz
10,733
716
73
5
0
309,940
2
L
Horus
9,858
657
30
2
0
272,217
0
W
Sun Wukong
10,493
700
31
2
0
330,815
0
W
Merlin
10,169
678
75
5
0
258,933
1
W
Bastet
10,850
723
60
4
0
340,150
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role